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Adventure Time: Super Jumping Finn online game. Find information, reviews about the game Adventure Time: Super Jumping Finn and how to play it. Meet gamers and make friends that play Adventure Time: Super Jumping Finn .


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I've been playing Jumping Finn Turbo—a flight game based on the Adventure Time series—obsessively these past few days. And the further I get to the distant goal of Ice King's castle, the more.


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This is a surprisingly addictive little game considering how basic its design is.
You tap to launch Finn into the air via a kick from Jake.
A stamina meter determines how powerful the kick is, but you can do well even if you don't time the tap right.
Once Jake is in the air, penguins will try to freeze him, reducing his speed and altitude: you tap to destroy them, which also earns points.
Jake can leap into the air to give Finn a shove, adding to his momentum and if he's falling interrupting his downward movement, but after each shove you have to wait for a meter to refill to give him another.
As Finn nears the ground, another well-timed tap will allow him to bounce off Jake for another launch.
You only get one bounce per round.
Like the power of Jake's kick, the bounce doesn't really matter that much; you can get a good round going before you even use it.
So how do you get a good round?
Well, at first you don't.
You fall quickly, get low scores, and don't accomplish much.
Success depends on unlocking upgrades.
The game measures four stats in each round: horizontal distance, altitude, speed, and penguins destroyed.
You'll get a point each for: 100 miles of horizontal distance, 10 miles of altitude, 1 mile of speed, and 1 penguin popped.
With those points, you can buy upgrades.
Three of the upgrades improve Jake's kicking in various ways; the rest make other Adventure Time characters appear in the skies.
Bumping into them will increase Jake's speed or pull him upward.
Some of these characters require simple tapping action; others are automatic.
Each upgrade has five levels before it maxes out; the costs go up, but so do the point totals you'll earn each time, creating an exciting cycle that almost made me late for work one morning.
It's only near the end that the fun of the upgrades lags; Adventure time games jumping finn turbo get to why in a moment.
This is one of those games where luck matters as much as skill.
You can get a perfect starting kick, dodge every penguin, activate every non-automatic boost character you hit, and earn a bounce, and still score lower than you did in a round where none of those things were true.
If you happen to hit the right sequence of boosts, you'll get to a point where you don't have to play all that well: you'll just keep hitting further boosts for quite a while.
This is fun at first, as you enjoy the thrill of adventure time games jumping finn turbo making great progress, but eventually the pleasure starts to drain away.
You'll probably "win" when you've unlocked most but not all of the upgrades.
I put win in quotation marks because hitting the numerical target that constitutes the end of the game doesn't do much: you get a few quick story panels, then it's back to gameplay as usual.
Unlocking the rest of the upgrades offers more of a challenge, simply because at that point the price for each will require several very successful rounds.
And then there are the in-game achievements not to be confused with the Amazon achievements, which are separate but often very similar.
These are randomly assigned, one per round; if you meet the criteria for a different one, you're out of luck.
This increases the replay value in theory, since some of them are quite tough, but the thing is that when a round lasts long enough for you to do the harder achievements, it isn't much fun anymore.
As noted, staying in midair doesn't take much effort late in a round; eventually you can't even pop all the penguins, so you just have to thaw Finn out every once in a while and tap when Jake's kick meter fills again.
Pretty dull, and watching Finn sail through the air like that for several minutes is liable to cause some queasiness, especially if you've been playing for a while.
I still haven't finished upgrading the last boost character, and I'm not sure I'll bother; click here not going to change gameplay that's become monotonous.
It doesn't help that past a certain point, the game runs out of new background elements, so it's just the same skies repeating endlessly.
Otherwise, the article source is pretty nice, with different backgrounds based on altitude and horizontal distance.
The graphics look pretty sharp for a cartoon-based game on my Kindle Fire HD 8.
Fans of the series will enjoy seeing how different elements are used, but there's not much depth to the fanservice.
Overall, I'd recommend the game very highly to fans of the series, and highly to non-fans.
I got it free when it was the Amazon Free App of the Day, but I think it's worth paying 99 cents for.
It's a little light on content by the standards of some other games at the same price, but look at it adventure time games jumping finn turbo way: I spent about as much time playing the Adventure Time game for 3DS, which cost thirty times as much.
And this one is more enjoyable to boot.
You're not going to get a lot of replay value out of Jumping Finn Turbo, but the two or three hours you put into it will be surprisingly fun.
When I picked this up it was free, but 0.
It's an okay take on the cat cannon genre of games, but there's deeper and free games just like it all over the internet like burrito bison which I spent a lot more time with and I felt played better.
Feels like you're paying.
This is a surprisingly addictive little game considering how basic its design is.
You tap to launch Finn into the air via a kick from Jake.
A stamina meter determines how powerful the kick is, but you can do well even if you don't time the tap right.
Once Jake is in the air, penguins will try to freeze him, reducing his speed and altitude: you tap to destroy them, which also earns points.
Jake can leap into the air to give Finn a shove, adding to his momentum and if he's falling interrupting his downward movement, but after each shove you have to wait for a meter to refill to give him another.
As Finn nears the ground, another well-timed tap will allow him to bounce off Jake for another launch.
You only get one bounce per round.
Like the power of Jake's kick, the bounce doesn't really matter that much; you can get a good round going before you even use it.
So how do you get a good round?
Well, at first you don't.
You fall quickly, get low scores, and don't accomplish much.
Success depends on unlocking upgrades.
The game measures four stats in each round: horizontal distance, altitude, speed, and penguins destroyed.
With those points, you can buy upgrades.
Three of the upgrades improve Jake's kicking in various ways; the rest make other Adventure Time characters appear in the skies.
Bumping into them will increase Jake's speed or pull him upward.
Some of these characters require simple tapping action; others are automatic.
Each upgrade has five levels before it maxes out; the costs go up, but so do the point totals you'll earn each time, creating an exciting cycle that almost made me late for work one morning.
It's only near the end that the fun of the upgrades lags; I'll get to why in a moment.
This is one of those games where luck matters as much as skill.
You can get a perfect starting kick, dodge every penguin, activate every non-automatic boost character you hit, and earn a bounce, and still score lower than you did in a round where none of those things were true.
If you happen to hit the right sequence of boosts, you'll get to a point where you don't have to play all that well: you'll just keep hitting further boosts for quite a while.
This is fun at first, as you enjoy the thrill of finally making great progress, but eventually the pleasure starts to drain away.
You'll probably "win" when you've unlocked most but not all of the upgrades.
I put win in quotation marks because hitting the numerical target that constitutes the end of the game doesn't do much: you get a few quick story panels, then it's back to gameplay as usual.
Unlocking the rest of the upgrades offers more of a challenge, simply because at that point the price for each will require several very successful rounds.
And then there are the in-game achievements not to be confused with the Amazon achievements, which are separate but often very similar.
These are randomly assigned, one per round; if you meet the criteria for a different one, you're out of luck.
This increases the replay value in theory, since some of them are quite tough, but the thing is that when a round lasts long enough for you to do the harder achievements, it isn't much fun anymore.
As noted, staying in midair doesn't take much effort late in a round; eventually you can't even pop all the penguins, so you just have to thaw Finn out every once in a while and tap when Jake's kick meter fills again.
Pretty dull, and watching Finn sail through the air like that for several minutes is liable to cause some queasiness, especially if you've been playing for a while.
I still haven't finished upgrading the last boost character, and I'm not sure I'll bother; it's not going to change gameplay that's become monotonous.
It doesn't help that past a certain point, the game runs out of new background elements, so it's just the same skies repeating endlessly.
Otherwise, the presentation is pretty nice, with different backgrounds based on altitude and horizontal distance.
The graphics look pretty sharp for https://fonstor.ru/adventure-games/paddle-pop-adventure-games-free-online.html cartoon-based game on my Kindle Fire HD 8.
The volume is a little low, but not terribly so.
Fans of the series will enjoy seeing how different elements are used, but there's not much depth to the fanservice.
Overall, I'd recommend the game very highly to fans of the series, and highly to non-fans.
I got it free when it was the Amazon Free App of the Day, but I think it's worth paying 99 cents for.
It's a little light on content by the standards of some other games at the same price, but look at it this way: I spent about as much time playing the Adventure Time game for 3DS, here cost thirty times as much.
And this one is more enjoyable to boot.
You're not going to get a lot of replay value out of Jumping Finn Turbo, but the two or three hours you put into it will be surprisingly fun.
Hi people so you've looked in the comments hope this is helpful!
This game is really fun what you do is kick finn in the butt an he flies surprisingly fun you get addicted very fast you just want games adventure pirate ship beat your record and maby brag your score to your friends if you have any.
Well that's it e everyone hope I helped just saying NOT BAD AT ALL JUST CONSIDER YOUR MONEY As I write this review on my phone, this counts as a break.
I'm definitely in the process of setting a personal best - 1, 238, 638 and counting, still have the springy-Jake relaunch, and 8, 010 penguins down.
Ow, my poor hands.
The upgrade system is very straightforward - each upgrade to a specific helper costs more than the previous.
There is a secret one after all others are maxed out - Lord Monichromicorn, which winds up being Lady Rainicorn on some serious steroids.
Plot-wise, I was never expecting much from a.
So I got exactly what I expected.
But that's not always a bad thing.
It's nice to have an uncomplicated game.
Although I have never watched Adventure Time, the quirkiness of this game is addictive.
The whole idea is to keep Finn airborne by kicking him repeatedly and keep him hitting the objects in the sky that increase his speed and trajectory.
Do this while protecting Finn from penguins that try to freeze him.
Once frozen, you will lose speed and altitude, until you break him free.
It is as if you are trying to accelerate Finn into a low orbit to reach your goal of rescuing the princess.
You get one bounce, and many timed kicks.
A lot of luck is involved, but that increases once you level up.
Once you finish the game, you can keep playing and unlock a black unicorn to gain even more distance.
The penguins do get a little crazy once you approach 100,000 and beyond.
This is a well made game and plenty of fun.
Okay so I love the show and the app is great If it wasn't clear in the description, here's what u have to do.
U launch Finn from The Tree house and try to get him adventure time games jumping finn turbo the Ice Kingdom.
U can use other characters to give Finn more distance.
One of the BEST parts is that u can earn coins and don't have to purchase them all.
By the way u use coins to buy the power ups.
Overall a great game from Cartoon network for a really good price.
Good for long car or plane rides.
I would recommend this app to anyone who likes Adventure Time.
Hard to put down, easy to play, this game is a great time killer and perfect for kids.
With a colorful presentation, funny animations, and just a silly game concept, this game embodies the humor and style of Adventure Time very well.
Even after you "beat the game" by saving Princess Bubblegum, there's still motivation to keep playing to get all the upgrades and complete all the challenges.
I just have one criticism: this Adventure Time game lacks actual character voices from the show.
Instead we just get a collection of generic sound effects and a A LOT of Gunter penguin quacks.
This is a fun game that has a lot of achievements and will keep you playing until you reach the end.
I was expecting something I would only play a few times and sarah jane adventures games online bored.
They added enough variety and keep you going to hit the next goal that I played it for much longer than I would have thought.
best adventure for android have seen the show a few times with my kids.
The characters are in the game but it is not a huge show tie in.
The game is about the fun and tapping like a mad man on your screen.
I played it on a Samsung Note II and it never crashed on me.
Its truly Adventure time when your "KICKIN' FINN".
Hope you enjoy this baby as much as me but I like fast paced -shoot 'em up games!
This game is very entertaining and I love the little story it comes with.
The visuals are hilarious Finn crashing into the ground and rolling to a stop and there are various goals you can work towards.
For me it was hard to put down because I wanted to get all the achievements!
Plaything this game, even after you've gotten the end, is still a lot of fun and it's a great way to pass the time if you're sitting somewhere waiting for something.
I'd highly recommend this to Adventure Time fans.
If I had paid for the game it would have been completely worth the money, getting it for free just made it all the sweeter.
This one was already on my wishlist, and it was well worth the download.
The best surprise came in the form of replay value and an actual challenge for my reflexes once I got far enough down the line and the little penguins started freezing me almost instantly.
This one is good fun, a most excellent purchase recommendation in the form of 5 shining stars.
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How to play the game "Adventure Time Jump Game"? Finn and Jake have been bored at the Tree Fort all day, so they decided to go and see Princess Bubblegum in the Candy Kingdom. She was busy in the lab and Finn and Jake kept knocking over her test tubes and Petri dishes, so she’s sent them on a ’mission’ to see the Frozen King.


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Jumping Finn | Adventure Time Wiki | FANDOM powered by Wikia
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The perfect Adventure Time game would be a sprawling tabletop game based on the d20 system. The quirky, anything-goes feeling of the show would lend itself perfectly to the tabletop, and until that day comes (when I can lose myself in imagination), I'll happily settle for Jumping Finn Turbo. Jumping Finn Turbo isn't an RPG.


Enjoy!
Jumping Finn | Adventure Time Wiki | FANDOM powered by Wikia
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Computer iOS Android Jumping Finn is an game released on that was originally released on cartoonnetworkla.
Later, it is released to be able to be played at iOS and Android devices.
In the iOS and Android versions, its title was renamed to Super Jumping Finn adventure time games jumping finn turbo the UK and Jumping Finn Turbo in the US.
The player must keep Finn in best free iphone adventure games 2019 air by using boosts and power-ups.
One can earn badges for getting power-ups or reaching distance and height levels.
The game ends when Finn flies through the Ice King's castle and saves the princess.
This will earn you an achievement, but also end the current round immediately.
The player can use Adventure time games jumping finn turbo kicks to slow Finn down if they do not want this to happen.
The game play is almost the same, but instead of "Fan," there is "Blastronaut" Hitman Hitman from the episode ""which will blast Finn to help him go higher.
Upgrading Jake's kick will reduce the time needed to recharge Jake's kick.
Also, Jake's bounce can be used only one time, and upgrading Jake's bounce will help Finn bounce higher and faster.
When https://fonstor.ru/adventure-games/alices-adventures-in-wonderland-pc-game.html play this at CN homepage, opening and ending are comic book styles.
However, at iOS or Android devices, opening and ending are series of pictures without any speech bubbles.
The player has to tap Gunter before Gunter freezes Finn and makes him slower.
Create your own and start something epic.

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Adventure Time: Super Jumping Finn - IT'S ADVENTURE TIME! Kick, bounce, and blast Finn as far as you can in Jumping Finn Turbo! RESCUE THE PRINCESS! The Ice King has kidnapped Princess Bubblegum… again!


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Jumping Finn | Adventure Time Wiki | FANDOM powered by Wikia
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Jumping Finn Turbo - Adventure Time Gameplay - YouTube
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Finn has to get there as fast as possible. Luckily, Jake has a plan: Kick him there. Help Jake, Marceline and Lady Rainicorn launch Finn all the way to the Ice Kingdom. Instructions: Use YOUR MOUSE and LEFT CLICK to make Jake kick and make selections. Category: Action; Tags: Adventure time, cartoons, Finn, free game, Lady Rainicorn, Marceline.


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Adventure Time: Super Jumping Finn - Speed Run

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» Throwing / Kids / Cartoons » Adventure Time - Jumping Finn Info Description : Kick Finn as far as you can in this distance game. Buy upgrades to help gain greater distances.


Enjoy!
Jumping Finn | Adventure Time Wiki | FANDOM powered by Wikia
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fonstor.ru: Customer reviews: Jumping Finn Turbo - Adventure Time
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Comments
Computer iOS Android Jumping Finn is an game released on that was originally released on cartoonnetworkla.
Later, it is released to be able to be played at iOS and Android devices.
In the iOS and Android versions, its title was renamed to Super Jumping Finn in the UK and Jumping Finn More info in the US.
The player must keep Finn in the air by using boosts and power-ups.
One can earn badges for getting power-ups or reaching distance and height levels.
The game ends when Finn flies through the Ice King's castle and saves the princess.
This will earn you an achievement, but also end the current round immediately.
The player can use Jake's kicks to slow Finn down if they do not want this to happen.
The game play is almost the same, but instead of "Fan," there is "Blastronaut" Hitman Hitman from the episode ""which will blast Finn to help him go higher.
Upgrading Jake's kick will reduce the time needed to recharge Jake's kick.
Also, Jake's bounce can be used only one time, and upgrading Jake's bounce will help Finn bounce higher and faster.
When you play this at CN homepage, opening and ending adventure time games jumping finn turbo comic book styles.
However, at iOS or Android devices, https://fonstor.ru/adventure-games/best-adventure-games-for-os-x.html and ending are series of pictures without any speech bubbles.
The player has to tap Gunter adventure time games jumping finn turbo Gunter freezes Finn and makes him slower.
Create your own and start something epic.

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Adventure Time: Jumping Finn: What is the fastest way to the Ice King's castle? Flying Finn! Help Jake kick Finn all the way to Frozen Land. Earn points to upgrade your butt kicking operation! Free Shooting Games from AddictingGames


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Adventure Time: Jumping Finn - Riding Unicorns And Comets (Cartoon Network Games)

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The Ice King has kidnapped Princess Bubblegum! Finn has to get there fast. Luckily, Jake has a plan: Kick him there. Help Jake, Marceline and Lady Rainicorn launch Finn all the way to the Ice Kingom.


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I really enjoy Adventure Time.
It's one of my favorite animated television shows of all time.
To me, it's right up there with The Simpsons and DuckTales.
Sure, Regular Show might have more edgy humor and a firm grasp of retro-pop references, but when I turn on Cartoon Network, I do it because I'm watching Adventure Time.
I watch Regular Show because it happens to be on.
There are a couple of AT mobile games out there, and I decided on a whim adventure time games jumping finn turbo add to my collection.
The perfect Adventure Time game would be a sprawling tabletop game based on the d20 system.
The quirky, anything-goes feeling of the show would lend itself perfectly to the tabletop, and until that day comes when I can lose myself in imaginationI'll happily settle for Jumping Finn Turbo.
Jumping Finn Turbo isn't an RPG.
It's a bare-bones mobile game that uses the Adventure Time universe and characters as a wrapper for a fairly straightforward game adventure time games jumping finn turbo />Each play begins with Jake, leg at the ready, kicking Finn in the butt to launch him into the air.
The power of the kick is controlled by the player by stopping a needle on a power meter.
After a few plays I became reasonably adept at stopping the needle at the adventure time games jumping finn turbo powerful kick, launching Finn into the air.
The goal is to reach the Ice King's lair and rescue Princess Bubblegum.
To do this, upgrades need to be bought.
Each play earns some currency, with extra currency being awarded for completing certain tasks reach a height, distance, speed, etc.
Upgrades are purchased in the menu.
Jake's kick, recovery bounce, and boosting kicks are upgradeable, as are helpful boosters along the way.
After my first dozen or so late-night playthrough sessions, the game felt fairly predictable in the way it unfolded.
I had assumed that to make it to the Ice King, I would have to grind through enough playthroughs to upgrade all my equipment.
But that wasn't really the case.
After rescuing the princess, the game opens to an infinite mode, where the purpose of the game is to reach further and further into the Ice Kingdom.
It's here where things get kind of play vs zombies adventures />I've unlocked all the power ups and fully upgraded all but one Lord Monochromicorn, who is unlocked once you max out all the others.
This means that I can now reach fantastic heights, speeds, and distance.
From the get-go I can usually burst through the first layer of clouds before beginning my descent, and the various helpful powers and friends will smack me around and help me along.
The real challenge comes near the 80,000 mark.
Through the game, penguins appear in the sky aided by propellor hats, balloons, and jetpacks and will freeze Finn unless they're removed from the play area through a touch.
By the Finn reaches 80,000 miles the penguins are with paddle pop adventure games free online this onto the screen faster than can really be dealt with.
It's important to tap them out before they freeze Finn, because frozen Finn can't use any of the helper boosts save Jake's kick.
I play this on my Kindle Fire and doing so makes me look like a crazy person.
I use both hands and multiple fingers to rapidly tap the adventure time games jumping finn turbo in a haphazard pattern, tapping out penguins to help further my game.
Doing so has left me with numbness in the adventure time games jumping finn turbo of my fingers and soreness in my forearms.
I might be taking this game a little bit too seriously, but commitment is how I was able to get to the HIGHEST SCORE IN THE WORLD well, at least on the Amazon leaderboards with 1,244,440 miles.
That's going on my resume.
For a mobile game, it's nearly perfect.
Games don't last too long except when you're really in the zonethere isn't really anything too deep about it, and at ninety-nine cents, buying it is a no-brainer.
But as an Adventure Time game, I'm sort of baffled that they don't use any Adventure Time sounds.
When the title card is shown, the sounds are nothing like the show, Finn and Jake are mute as are all the other charactersadventure time games jumping finn turbo the background music is a slightly-annoying adaptation of the show's theme music.
But it doesn't detract from the fact that the game is fun.
Jumping Finn Turbo wins out against a good night's sleep, because it very adeptly unfolds in a way that begs for just one more game.
Work towards an unlock by playing multiple games, unlock the upgrade.
Jumping Finn Turbo is available as an Android, Kindle Fire, and iOS app for 99 cents.
I recommend playing it on a tablet because a phone screen seems a bit too small.
Don't give up the Game Fight!
The fray rages on in.
Woot which are sold by the seller specified on the product detail page.
Product narratives are for entertainment purposes and frequently employ the narratives do not express Woot's editorial opinion.
Aside from literary abuse, your adventure time games jumping finn turbo of this site also subjects you to Woot's and Ads by Curse.

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» Throwing / Kids / Cartoons » Adventure Time - Jumping Finn Info Description : Kick Finn as far as you can in this distance game. Buy upgrades to help gain greater distances.


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Game Fight! Jumping Finn Turbo vs. A Good Night's Sleep - Woot
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It's ADVENTURE TIME! Come on grab your friends, we'll go to very distant lands. With Jake the dog and Finn the human, the fun will never end. Play free online games from the TV show, featuring your favorite characters. Heck yeah! Adventure Time with Finn & Jake is totally mathematical! Only on Cartoon Network.


Enjoy!
Jumping Finn Turbo - Adventure Time Gameplay - YouTube
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Game Fight! Jumping Finn Turbo vs. A Good Night's Sleep - Woot
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I really enjoy Adventure Time.
It's one of my favorite animated television shows of all time.
To me, it's right up there with The Simpsons and DuckTales.
Sure, Regular Show might have more edgy humor and a firm grasp of retro-pop references, but when I turn on Cartoon Network, I do it because I'm watching Adventure Time.
I watch Regular Show because it happens to be on.
There are a couple of AT mobile games out there, and I decided on a whim to add to my collection.
The perfect Adventure Time game would be a sprawling tabletop game based on the d20 system.
The quirky, anything-goes feeling of the show would lend itself perfectly to the tabletop, and until that day comes when I can lose myself in imaginationI'll happily settle for Jumping Finn Turbo.
Jumping Finn Turbo isn't an RPG.
It's a bare-bones mobile game that uses the Adventure Time universe and characters as a wrapper for a fairly straightforward game mechanic.
Each play begins with Jake, leg at the ready, kicking Finn in the butt to launch him into the air.
The power of the kick is controlled by the player by stopping a needle on a power meter.
After a few plays I became reasonably adept at stopping the needle at the most powerful adventure time games jumping finn turbo, launching Finn into the air.
The goal is to reach the Ice King's lair and rescue Princess Bubblegum.
To do this, upgrades need to be bought.
Each play earns some currency, with extra currency being awarded for completing certain tasks reach a height, distance, speed, etc.
Upgrades are purchased in the menu.
Jake's kick, recovery bounce, and boosting kicks are upgradeable, as are helpful boosters along the way.
After my first dozen or so late-night playthrough sessions, the game felt fairly predictable in the way it unfolded.
I had assumed that to make it to the Ice King, I would have to grind through enough playthroughs to upgrade all my equipment.
But that wasn't really the case.
After rescuing the princess, the game opens to an infinite mode, where the purpose of the game is to reach further and further into the Ice Kingdom.
It's here where things get kind of insane.
I've unlocked all the power ups and fully upgraded all but one Lord Monochromicorn, who is unlocked once you max out all the others.
This means that I can now adventure time games jumping finn turbo fantastic heights, speeds, and distance.
From the get-go I can usually burst through the first layer of clouds before beginning my descent, and the various helpful powers and friends will smack me around and help me along.
The real challenge comes near the 80,000 mark.
Through the game, penguins appear in the sky aided by propellor hats, balloons, and jetpacks and will freeze Finn unless they're removed from the play area read article a touch.
By the Finn reaches 80,000 miles the penguins pirate ship adventure coming onto the screen faster than can really be dealt with.
It's important to tap them out before they freeze Finn, because frozen Finn can't use any of the helper boosts save Jake's kick.
I play this on my Kindle Fire and doing so makes me look like a crazy person.
I use both hands and multiple fingers to rapidly tap adventure time games jumping finn turbo screen in a haphazard pattern, tapping out penguins to help further my game.
Doing so has left me with numbness in the tips of my fingers and soreness in my forearms.
I might be taking this game a little bit too seriously, but commitment is how I was able to get to the HIGHEST SCORE IN THE WORLD well, at least on the Amazon leaderboards with 1,244,440 miles.
That's going on my resume.
For a mobile game, it's nearly perfect.
Games don't last too long except when you're really in the zone adventure time games jumping finn turbo, there isn't really anything too deep about it, and at ninety-nine cents, buying it is a no-brainer.
But as an Adventure Time game, I'm sort of baffled that they don't use any Adventure Time sounds.
When the title card is shown, the sounds are nothing like the show, Finn and Jake are mute as are all the other charactersand the background music is a slightly-annoying adaptation of the show's theme music.
But it doesn't detract from the fact that the game is fun.
Jumping Finn Turbo wins out against a good night's sleep, because it very adeptly unfolds in a way that begs for just one more game.
Work towards an unlock by playing multiple games, unlock the upgrade.
Jumping Finn Turbo is available as an Android, Kindle Fire, and iOS app for 99 cents.
I recommend playing it on a tablet because a phone screen seems a bit too small.
Don't give up the Game Fight!
The adventure time games jumping finn turbo rages on in.
Woot which are sold by the seller specified on the product detail page.
Product narratives are for entertainment purposes and frequently employ the narratives adventure time games jumping finn turbo not express Woot's editorial opinion.
Aside from literary abuse, your use of this site also subjects you to Woot's and Ads by Curse.

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Jumping Finn is an Adventure Time game released on cartoonnetwork.com that was originally released on cartoonnetworkla.com in early August 2011 before it appeared on the official US site. Later, it is released to be able to be played at iOS and Android devices. It is currently available on the...


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I really enjoy Adventure Time.
It's one of my favorite animated television shows of all time.
To me, it's right up there with The Simpsons and DuckTales.
Sure, Regular Show might have more edgy humor and a firm grasp of retro-pop references, but when I turn on Cartoon Network, I do panda bear games because I'm watching Adventure Time.
I watch Regular Show article source it happens to be on.
There are a couple of AT mobile games out there, and I decided on a whim to add to my collection.
The perfect Adventure Time game would be a sprawling tabletop game based on the d20 system.
The quirky, anything-goes feeling of the show would lend itself perfectly to the tabletop, and until that day comes when I can lose myself in imaginationI'll happily settle for Jumping Finn Turbo.
Jumping Finn Turbo isn't an RPG.
It's a bare-bones mobile game that uses the Adventure Time universe and characters as a wrapper for a fairly straightforward game mechanic.
Each play begins with Jake, leg at the ready, kicking Finn in the butt to launch him into the air.
After a few plays I became reasonably adept at stopping the needle at the most powerful kick, launching Finn have play game plants vs zombies adventures your the air.
The goal is to reach the Ice King's lair and rescue Princess Bubblegum.
To do this, upgrades need to be bought.
Each play earns some currency, with extra currency adventure time games jumping finn turbo awarded for completing certain tasks reach a height, distance, speed, etc.
Upgrades are purchased in the menu.
Jake's kick, recovery bounce, and boosting kicks are upgradeable, as are helpful boosters along the way.
After my first dozen or so late-night playthrough sessions, the game felt fairly predictable in the way it unfolded.
I had assumed that to make it to the Ice King, I would have to grind through enough playthroughs to upgrade all my equipment.
But that wasn't really the case.
After rescuing the princess, the game opens to an infinite mode, where the purpose of the game is to reach further and further into the Ice Kingdom.
It's continue reading where things get kind of insane.
I've unlocked all the power ups and fully upgraded all but one Lord Monochromicorn, who is unlocked adventure time games jumping finn turbo you max out all the others.
This means that I can now reach fantastic heights, speeds, and distance.
From the get-go I can usually burst through the first layer of clouds before beginning adventure time games jumping finn turbo descent, and the various helpful powers and friends will smack me around and help me along.
The real challenge comes near the 80,000 mark.
Through the game, penguins appear in the sky aided by propellor hats, balloons, and jetpacks and will freeze Finn unless they're removed from the play area through a touch.
By the Finn reaches 80,000 miles the penguins are coming onto the screen faster than can really be dealt with.
It's important to tap them out before they freeze Finn, because frozen Finn can't use any of the helper boosts save Jake's kick.
I play this adventure time games jumping finn turbo my Kindle Fire and doing so makes me look like a crazy person.
I use both hands and multiple fingers to rapidly tap the screen in a haphazard pattern, tapping out penguins to help further my game.
Doing so has left me with numbness in the tips of my fingers and soreness in my forearms.
I might be taking this game a little bit too seriously, but commitment is how I was able to get learn more here the HIGHEST SCORE IN THE WORLD well, at least on the Amazon leaderboards with 1,244,440 miles.
That's going on my resume.
For a mobile game, it's nearly perfect.
Games don't last too long except when you're really in the zonethere isn't really anything too deep about it, and at ninety-nine cents, buying it is a no-brainer.
But as an Adventure Time game, I'm sort of baffled that they don't use any Adventure Time sounds.
When the title card is shown, the sounds are nothing like the show, Finn and Jake are mute as are all the other charactersand the background music is a slightly-annoying adaptation of the show's theme music.
But it doesn't detract from the fact that the game is fun.
Jumping Finn Turbo wins out against a good night's sleep, because it very adeptly unfolds in a way that begs for just one more game.
Work towards an unlock by playing multiple games, adventure time games jumping finn turbo the upgrade.
Jumping Finn Turbo is adventure time games jumping finn turbo as an Android, Kindle Fire, and iOS app for 99 cents.
I recommend playing it on a tablet because a phone screen seems a bit too small.
Don't give up the Game Fight!
The fray rages on in.
Woot which are sold by the seller specified on the product detail page.
Product narratives are for entertainment purposes and frequently employ the narratives do not express Woot's editorial opinion.

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What time is it? Time for another Adventure Time game, because who doesn’t love Adventure Time? Nobody I want to talk to, that’s who. In Jumping Finn Turbo, the goal is to rescue Princess Bubblegum from the Ice King who’s kidnapped her. That is not the way to a woman’s heart, Simon. Now our.


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Computer iOS Android Jumping Finn is an game released on that was originally released on cartoonnetworkla.
Later, it is released to be able to be played at iOS and Android devices.
The player must keep Finn in the air by using boosts and power-ups.
One can earn badges for getting power-ups or reaching distance and height levels.
The game ends when Finn flies through the Ice King's castle and saves the princess.
This will earn you an achievement, but also end the current round immediately.
The player can use Jake's kicks to slow Finn down if they do not want this to happen.
The game play is almost the same, but instead of "Fan," there is "Blastronaut" Hitman Hitman from the episode ""which will blast Finn to help him go higher.
Upgrading Jake's kick will reduce the time needed to recharge Jake's kick.
Also, Jake's bounce can be used only one time, and upgrading Jake's bounce will help Finn bounce learn more here and faster.
When you play this at CN homepage, opening and adventure time games jumping finn turbo are comic book styles.
However, at iOS or Android devices, opening and ending are series of pictures without any speech bubbles.
The player has to tap Gunter before Adventure time games jumping finn turbo freezes Finn and makes him slower.
Create your own and start something epic.

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Tags: Adventure Time, Cartoon Heroes, Kids, Adventure Description : Rescue the Princess in this Adventure Time game. She has been kidnaped by The Ice King. You should go to his fortress in Frozen Land. Kicks Finns butt to reach it! Instructions : Click to kick Finn. Later you will be able to kick again, hehehe.


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Jumping Finn Turbo - Adventure Time 1.1.2 Ipa Download | Iphone ipad Icy King kidnapped Princess Bublgam. again! And now Finn had to get to the Frozen Kingdom as soon as possible.Fortunately, Jake has a plan: a strong kick!


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Disabling it will result in some disabled or missing features.
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This is a surprisingly addictive little game considering how basic its design is.
You tap to launch Finn into the air via a kick from Jake.
A stamina meter determines how powerful the kick is, but you can do well even if you don't time the tap right.
Once Jake is in the air, penguins will try to freeze him, reducing his speed and altitude: you tap to destroy them, which also earns points.
Jake can leap into the air to give Finn a shove, adding to his momentum and if he's falling interrupting his downward movement, but after each shove you have to wait for a meter to refill to give him another.
As Finn nears the ground, another well-timed tap will allow him to bounce off Speaking, sarah jane adventures games online not for another launch.
You only get one bounce per round.
Like the power of Jake's kick, the bounce doesn't really matter that much; you can get a good round going before you even use it.
So how do you get a good round?
Well, at first you don't.
You fall quickly, get low scores, and don't accomplish much.
Success depends on unlocking upgrades.
The game measures four stats in each round: horizontal click at this page, altitude, speed, and penguins destroyed.
You'll get a point each for: 100 miles of horizontal distance, 10 miles of altitude, 1 mile of speed, and 1 penguin popped.
With those points, you can buy upgrades.
Three of the upgrades improve Jake's kicking in various ways; the rest make other Adventure Time characters appear in the this web page />Bumping into them will increase Jake's speed or pull him upward.
Some of these characters require simple tapping action; others are automatic.
Each upgrade has five levels before it maxes out; the costs go up, but so do the point totals you'll earn each time, creating an exciting cycle that almost made me late for work one morning.
It's only near the end that the fun of the adventure time games jumping finn turbo lags; I'll get to why in a moment.
This is one of those games where luck matters as much as skill.
You can get a perfect starting kick, dodge every penguin, activate every non-automatic boost character you hit, and earn a bounce, and still score lower than you did in a round where none of those things were true.
If you happen to hit the right sequence of boosts, you'll get to a point where you don't have to play all that well: you'll just keep hitting further boosts for quite a while.
This is fun at first, as you enjoy the thrill of finally making great progress, but eventually the pleasure starts to drain away.
You'll probably "win" when you've unlocked most but not all of the upgrades.
I put win in quotation marks because hitting the numerical target that constitutes the end of the game doesn't do much: you get a few quick story panels, then it's back to gameplay as usual.
Unlocking the rest of the upgrades offers more of a challenge, simply because at that point the price for each will require several very successful rounds.
And then there are the in-game achievements not to be confused with the Amazon achievements, which are separate but often very similar.
These are randomly assigned, one per round; if you meet the criteria for a different one, you're out of luck.
This increases the replay value in theory, since some of them are quite tough, but the thing is that when a round lasts long enough for you to do the harder achievements, it isn't much fun anymore.
As noted, staying in midair doesn't take much effort late in a round; eventually you can't even pop all the penguins, so you just have to thaw Finn out every once in a while and tap when Jake's kick meter fills again.
Pretty dull, and watching Finn sail through the air like that for several minutes is liable to cause some queasiness, especially if you've been playing for a while.
I still haven't finished upgrading the last boost character, and I'm not sure I'll bother; it's not going to change gameplay that's become monotonous.
It doesn't help that past a certain point, the game runs out of new background elements, so it's just the same skies repeating endlessly.
Otherwise, the presentation is pretty nice, with different backgrounds really. dinosaur adventure games can on altitude and horizontal distance.
The graphics look pretty sharp for a cartoon-based game on my Kindle Fire HD 8.
The volume is a little low, but not terribly so.
Fans of the series will enjoy seeing how different elements are used, but there's not much depth to the fanservice.
Overall, I'd recommend the game very highly to fans of the series, and highly to non-fans.
I got it free when it was the Amazon Free App of the Day, but I think it's worth paying 99 cents for.
It's a little light on content by the standards of some other games at the same price, but look at it this way: I spent about as much time playing the Adventure Time game for 3DS, which cost thirty times as much.
And this one is more enjoyable to boot.
You're not going to get a read article of replay value out of Jumping Finn Turbo, but the two or three hours you put into it will be surprisingly fun.
best text adventure games android I picked this up it was free, but 0.
It's an okay take on the cat cannon genre of games, but there's deeper and free games just like it all over the internet like burrito bison which I spent a lot more time with and I felt played better.
Feels like you're paying.
This is a surprisingly addictive little game considering how basic its design is.
You tap to launch Finn into the air via a kick from Jake.
A stamina meter determines how powerful the kick is, but you can do well even if you don't time the tap right.
Once Jake is in the air, penguins will try to freeze him, reducing his speed and altitude: you tap to destroy them, which also earns points.
Jake can leap into the air to give Finn a shove, adding to his momentum and if he's falling interrupting his downward movement, but after each shove you have to wait for a meter to refill to give him another.
As Finn adventure time games jumping finn turbo the ground, another well-timed tap will allow him to bounce off Jake for another launch.
You only get one bounce per round.
Like the power of Jake's kick, the bounce doesn't really matter that much; you can get a good round going before you even use it.
So how do you get a good round?
Well, at first you don't.
You fall quickly, get low criticising play online games for free adventure for, and don't accomplish much.
Success depends on unlocking upgrades.
The game measures four stats in each round: horizontal distance, altitude, speed, and penguins destroyed.
You'll get a point each for: 100 miles of horizontal distance, 10 miles of altitude, 1 mile of speed, and 1 penguin popped.
With those points, you can buy upgrades.
Three of the upgrades improve Jake's kicking in various ways; the rest make other Adventure Time characters appear in the skies.
Bumping into them will increase Jake's speed or pull him upward.
Some of these characters require simple tapping action; others are automatic.
Each upgrade has five levels before it maxes out; the costs go up, but so do the point totals you'll earn each time, creating an exciting cycle that almost made me late for work one morning.
It's only near the end that the fun of the upgrades lags; I'll get to why in a moment.
This is one of those games where luck matters as much as skill.
You can get a perfect starting kick, dodge every penguin, activate every non-automatic boost character you hit, and earn a bounce, and still score lower than you did in a round where none of those things were true.
If you happen to hit the right sequence of boosts, you'll get to a point where you don't have to play all that well: you'll just keep hitting further boosts for quite a while.
This is fun at first, as you enjoy the thrill of finally making great progress, but eventually the pleasure starts to drain away.
You'll probably "win" when you've unlocked most but not all of the upgrades.
I put win in quotation marks because hitting adventure time games jumping finn turbo numerical target that constitutes the end of the game doesn't do much: you get a few quick story panels, then it's back to gameplay as usual.
Unlocking the rest of the upgrades offers more of a challenge, simply because at that point the price for each will require several very successful rounds.
And then there are the in-game achievements not to be confused with the Amazon achievements, which are separate but often very similar.
These are randomly assigned, one per round; if you meet the criteria for a different one, you're out of luck.
This increases the replay value in theory, since some of them are quite tough, but the thing is that when a round lasts long enough for you to do the harder achievements, it isn't much fun anymore.
As noted, staying adventure time games jumping finn turbo midair doesn't take much effort late in a round; eventually you can't even pop all the penguins, so you just have to thaw Finn out every once in a while and tap when Jake's kick meter fills again.
Pretty dull, and watching Finn sail through the air like that for several minutes is liable to cause some queasiness, especially if you've been playing for a while.
I still haven't finished upgrading the last boost character, and I'm not sure I'll bother; it's not going to change gameplay that's become monotonous.
It doesn't help that past a certain point, the game runs out of new background elements, so it's just the same skies repeating endlessly.
Otherwise, the presentation is pretty nice, with different backgrounds based on altitude and horizontal distance.
The graphics look pretty sharp for a cartoon-based game on my Kindle Fire HD 8.
The volume is a little low, but not terribly so.
Fans of the series will enjoy seeing how different elements are used, but there's not much depth to the fanservice.
Overall, I'd recommend the game very highly to fans of the series, and highly to non-fans.
I got it free when it was the Amazon Free Fun adventure games for ipad point and click of the Day, but I think it's worth paying 99 cents for.
It's a little light on content by the standards of some other games at the same price, but look at it this way: I spent about as much time playing the Adventure Time game for 3DS, which cost thirty times as much.
And this one is more enjoyable to boot.
You're not going to get a lot of replay value out of Jumping Finn Turbo, but the two or three hours you put into it will be surprisingly fun.
Hi people so you've looked in the comments hope this is helpful!
This game is really fun what you do is kick finn in the butt an he flies surprisingly fun you get addicted very fast you just want to beat your record and maby brag your score to your friends if you have any.
Well that's it e everyone hope I helped just saying NOT BAD AT ALL JUST CONSIDER YOUR MONEY As I write this review on my phone, this counts as a break.
I'm definitely in the process of setting a personal best - 1, 238, 638 and counting, still have the springy-Jake relaunch, and 8, 010 penguins down.
Ow, my poor hands.
The upgrade system is very straightforward - each upgrade to a specific helper costs more than the previous.
There is a secret one after all others are maxed out - Lord Monichromicorn, which winds up being Lady Rainicorn on some serious steroids.
Plot-wise, I was never expecting much from a.
So I got exactly what I expected.
But that's not always a bad thing.
It's nice to have an uncomplicated game.
Although I have never watched Adventure Time, the quirkiness of this game is addictive.
The whole adventure time games jumping finn turbo is to keep Finn airborne by kicking him repeatedly and keep him hitting the objects in the sky that increase his speed and trajectory.
Do this while protecting Finn from penguins that try to freeze him.
Once frozen, you will lose speed and altitude, until you break him free.
It is as if you are trying to accelerate Finn into a low orbit to reach your goal of rescuing the princess.
You get one bounce, and many timed kicks.
A lot of luck is involved, but that increases once you level up.
Once you finish the game, you can keep playing and unlock a black unicorn to gain even more distance.
The penguins do get a little crazy once you approach 100,000 and beyond.
This is a well made game and plenty of fun.
Okay so I love the show and the app is great If it wasn't clear in the description, here's what u have to do.
U launch Finn from The Tree house and try to get him to the Ice Kingdom.
U can use other characters to give Finn more distance.
One of the BEST parts is that u can earn coins and don't have to purchase them all.
By the way u use coins to buy the power ups.
Overall a great game from Cartoon network for a really good price.
Good for long car or plane rides.
I would recommend this app to anyone who likes Adventure Time.
Hard to put down, easy to play, this game is a great time killer and perfect for kids.
With a colorful presentation, funny animations, and just a silly game concept, this game embodies the humor and style of Adventure Time very well.
Even after you "beat the game" by saving Princess Bubblegum, there's still motivation to keep playing to get all the upgrades and complete all the challenges.
I just have one criticism: this Adventure Time game lacks actual character voices from the show.
Instead we just get a collection of generic sound effects and a A LOT of Gunter penguin quacks.
This is a fun game that has a lot of achievements and will keep you playing until you reach the end.
I was expecting something I would only play a few times and get bored.
They added enough variety and keep you going to hit the next goal that I played it for much longer than I would have thought.
I have seen the show a few times with my kids.
The characters are in the game but it is not a huge show tie in.
The game is about the fun and tapping like a mad man on your screen.
I played it on a Samsung Note II and it never crashed on me.
Its truly Adventure time when your "KICKIN' FINN".
Hope you enjoy this baby as much as me but I like fast paced -shoot 'em up games!
This game is very entertaining and I love the little story it comes with.
The visuals are hilarious Finn crashing into the ground and rolling to a stop and there are various goals you can work towards.
For me it was hard to put down because I wanted to get all the achievements!
Plaything this game, even after you've gotten the end, is still a lot of fun and it's a great way to pass the time if you're sitting somewhere waiting for something.
I'd highly recommend this to Adventure Time fans.
If I had paid for the game it would have been completely worth the money, getting it for free just made it all the sweeter.
This one was already on my wishlist, and it was well worth the download.
The best surprise came in the form of replay value and an actual challenge for my reflexes once I got far enough down the line and the little penguins started freezing me almost instantly.
This one is good fun, a most excellent purchase recommendation in the form of 5 shining stars.
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How to play the game "Adventure Time Jump Game"? Finn and Jake have been bored at the Tree Fort all day, so they decided to go and see Princess Bubblegum in the Candy Kingdom. She was busy in the lab and Finn and Jake kept knocking over her test tubes and Petri dishes, so she’s sent them on a ’mission’ to see the Frozen King.


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Jumping Finn Turbo Theme

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Buy Adventure time: Super Jumping Finn: Read 1 Apps & Games Reviews - Amazon.com. Skip to main content. Interesting Finds Updated Daily. Try Prime. Apps & Games Go.


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Jumping Finn Turbo - Adventure Time Gameplay - YouTube
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This page works best with JavaScript.
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You can still see all customer reviews for the product.
This is a surprisingly addictive little game considering how basic its design is.
You tap to launch Finn into the air via a kick from Jake.
A stamina meter determines how powerful the kick is, but you can do well even if you don't time the tap right.
Once Jake is in the air, penguins will try to freeze him, reducing his speed and altitude: you tap to destroy them, which also earns points.
Jake can leap into the air to give Finn a adventure time games jumping finn turbo, adding to his momentum and if he's falling interrupting his downward movement, but after each shove you have to wait for a meter to refill to give him another.
As Finn nears the ground, another well-timed tap will allow him to bounce off Jake for another launch.
You only get one bounce per round.
Like the power of Jake's kick, the bounce doesn't really matter that much; you can get a good round going before you even use it.
So how do you get a good round?
Well, at first you don't.
You fall quickly, get low scores, and don't accomplish much.
Success depends on unlocking upgrades.
The game measures four stats in each round: horizontal distance, altitude, speed, and penguins destroyed.
You'll get a point each for: 100 miles of horizontal distance, 10 miles of altitude, 1 mile of speed, and 1 penguin popped.
With those points, you can buy upgrades.
Three of the upgrades improve Jake's kicking in various ways; the rest make other Adventure Time characters appear in the skies.
Bumping into them will increase Jake's speed or pull him upward.
Some of these characters require simple tapping action; others are automatic.
Each upgrade has five levels before it maxes out; the costs go up, but so do the point totals you'll earn each time, creating an exciting cycle that almost made me late for work one morning.
It's only near the end that the fun of the upgrades lags; I'll get to why in a moment.
This is one of those games where luck matters as much as skill.
You can get a perfect starting kick, dodge every penguin, activate every non-automatic boost character you hit, and earn a bounce, and still score lower than you did in a round where none of those things were true.
If you happen to hit the right sequence of boosts, you'll get to a point where you don't have to play all that well: you'll just keep hitting further boosts for quite a while.
This is fun at first, as you enjoy the thrill of finally making great progress, but eventually the pleasure starts to drain away.
You'll probably "win" when you've unlocked most but not all of the upgrades.
I put win in quotation marks because hitting the numerical target that constitutes the end of the game doesn't do much: you get a few quick story panels, then it's back to gameplay as usual.
Unlocking the rest of the upgrades offers more of a challenge, simply because at that point the price for each will require several very successful rounds.
And then there are the in-game achievements not to be confused with the Amazon achievements, which are separate but often very similar.
These are randomly assigned, one per round; if you meet the criteria for a different one, you're out of luck.
This increases the replay value in theory, since some of them are quite tough, but the bear adventure games panda is that when a round lasts long enough for you to do the harder achievements, it isn't much fun anymore.
As noted, staying in midair doesn't take much effort late in a round; eventually you can't even pop all the penguins, so you just have to thaw Finn out every once in a while adventure time games jumping finn turbo tap when Jake's kick meter fills again.
Pretty dull, and watching Finn sail through the air like that for several minutes is liable to cause some queasiness, especially if you've been playing for a while.
I still haven't finished upgrading the last boost character, and I'm not sure I'll bother; it's not going to change gameplay that's become monotonous.
It doesn't help that past a certain point, the game runs out of new background elements, so it's just the same skies repeating endlessly.
Otherwise, the presentation is pretty nice, with different backgrounds based on altitude and horizontal distance.
The graphics look pretty sharp for a cartoon-based game on my Kindle Fire HD 8.
The volume is a little low, but not terribly so.
Fans of the series will enjoy seeing how different elements are used, but adventure time games jumping finn turbo not much depth to the fanservice.
Overall, I'd recommend the game very highly to fans of the series, and highly to non-fans.
I got it free when it was the Amazon Free App of the Day, but I think it's worth paying 99 cents for.
It's a little light on content by the standards of some other games at the same price, but look at it this way: I spent about as much time playing the Adventure Time game for 3DS, which cost thirty times as much.
And this one is more enjoyable to boot.
You're not going to get a lot of replay value out of Jumping Finn Turbo, but the two or three hours you put into it will be surprisingly fun.
When I picked this up it was free, but 0.
It's an okay take on the cat cannon genre of games, but there's deeper and free games just like it all over the internet like burrito bison which I spent a lot more time with and I felt played better.
Feels like you're paying.
This is a surprisingly addictive little game considering how basic its design is.
You tap to launch Finn into the air via a kick from Jake.
A stamina meter determines how powerful the kick is, but you can do well even if you don't time the tap right.
Once Jake is in the air, penguins will try to freeze him, reducing his speed and altitude: you tap to destroy them, which also earns points.
Jake can leap into the air to give Finn a shove, adding to his momentum and if he's falling interrupting his downward movement, but after each shove you have to wait for a meter to refill to give him another.
As Finn nears the ground, another well-timed tap will allow him to bounce off Jake for another launch.
You only get one bounce per round.
Like the power of Jake's kick, the bounce doesn't really matter that much; you can get a good round going before you even use it.
So how do you get a good round?
Well, at first you don't.
You fall quickly, get low scores, and don't accomplish much.
Success depends on unlocking upgrades.
The game measures four stats in each round: horizontal distance, altitude, speed, and penguins destroyed.
You'll get a point each for: 100 miles of horizontal distance, 10 miles of altitude, 1 mile of speed, and 1 penguin popped.
With those points, you can buy upgrades.
Three of the upgrades improve Jake's kicking in various ways; the rest make other Adventure Time characters appear in the skies.
Bumping into them will increase Jake's speed or pull him upward.
Some of these characters require simple tapping action; others are automatic.
Each upgrade has five levels before it maxes out; the costs go up, but so do the point totals you'll earn each time, creating an exciting cycle that almost made me late for work one morning.
It's only near the end that the fun of the upgrades lags; I'll get to why in a moment.
This is one of those games where luck matters as much as skill.
You can get a perfect starting kick, dodge every penguin, activate every non-automatic boost character you hit, go here earn a bounce, and still score lower than you did in a round where none of those things were true.
If you happen to hit the right sequence of boosts, you'll get to a point where you don't have to play all that well: you'll just keep hitting further boosts for quite a while.
This is fun at first, as you enjoy the thrill of finally making great progress, but eventually the pleasure starts to drain away.
You'll probably "win" when you've unlocked most but not all of the upgrades.
I put win in quotation marks because hitting the numerical target that constitutes the end of the game doesn't do much: you get a few quick story panels, then it's back to gameplay as usual.
Unlocking the rest of the upgrades offers more of a challenge, simply because at that point the price for each will require several very successful rounds.
And then there are the in-game achievements not to be confused with the Amazon achievements, which are separate but often very similar.
These are randomly assigned, one per round; if you meet the criteria for a different one, you're out of luck.
This increases the replay value in theory, since some of them are quite tough, but the thing is that when a round lasts long enough for you to do the harder achievements, it isn't much fun anymore.
As noted, staying in https://fonstor.ru/adventure-games/adventure-games-of-disney-fairies.html doesn't take much effort late in a round; eventually you can't even pop all the penguins, so you just have to thaw Finn out every once in a while and tap when Jake's kick meter fills again.
Pretty dull, and watching Finn sail through the air like that for several minutes is liable to cause some queasiness, especially if you've been playing for a while.
I still haven't finished upgrading the last boost character, and I'm not sure I'll bother; it's not going to change gameplay that's become monotonous.
It doesn't help that past a certain point, the game runs out of new background elements, so it's just the same skies repeating endlessly.
Otherwise, the presentation is pretty nice, with different backgrounds based on altitude and horizontal distance.
The graphics look pretty sharp for a cartoon-based game on my Kindle Fire HD 8.
The volume is a little low, but not terribly so.
Fans of the series will enjoy seeing how different elements are used, but there's not much depth to the fanservice.
Overall, I'd recommend the game very highly to fans of the series, and highly to non-fans.
I got it free when it was the Amazon Free App of the Day, but I think it's worth paying 99 cents for.
It's a little light on content by the standards of some other games at the same price, but look at it this way: I spent about as much time playing the Adventure Time game for 3DS, which cost thirty times as much.
And this one is more enjoyable to boot.
You're not going to get a lot of replay value out of Jumping Finn Turbo, but the two or three hours you put into it will be surprisingly fun.
Hi people so you've looked in the os for x games adventure best hope this is helpful!
This game is really fun what you do is kick finn in the butt an he flies surprisingly fun you get addicted very fast you just want to beat your record and maby brag your score to your friends if you have any.
Well that's it e everyone hope I helped just saying NOT BAD AT ALL JUST CONSIDER YOUR MONEY As I write this review on my phone, this counts as a break.
I'm definitely in the process of setting a personal best - 1, 238, 638 and counting, still have the springy-Jake relaunch, and 8, 010 penguins down.
Ow, my poor hands.
The upgrade system is very straightforward - each upgrade to a specific helper costs more than the previous.
There is a secret one after all others are maxed out - Lord Monichromicorn, which winds up being Lady Rainicorn on some serious steroids.
Plot-wise, I was never expecting much from a.
So I got exactly what I expected.
But that's not always a bad thing.
It's nice to have an uncomplicated game.
Although I have never watched Adventure Time, the quirkiness of this game is addictive.
The whole idea is to keep Finn airborne by kicking him repeatedly and keep him hitting the objects in the sky that increase his speed and trajectory.
Do this while protecting Finn from penguins that try to freeze see more />Once frozen, you will lose speed and altitude, until you break him free.
It is as if you are trying to accelerate Finn into a low orbit to reach your goal of rescuing the princess.
You get one bounce, and many timed kicks.
A lot of luck is involved, but that increases once you level up.
Once you finish the game, you can keep playing and unlock a black unicorn to gain even more distance.
The penguins do get a little crazy once you approach 100,000 and beyond.
This is a well made game and plenty of fun.
Okay so I love the show and the app is great If it wasn't clear in the description, here's what u have to do.
U launch Finn from The Tree house and try to get him to the Ice Kingdom.
U can use other characters to give Finn more distance.
One of the BEST parts is that u can earn coins and don't have to purchase them all.
By the way u use coins to buy the power ups.
Overall a great game from Cartoon network for a really good price.
Good for long car or plane rides.
I would recommend this app to anyone who likes Adventure Time.
Hard to put down, easy to play, this game is a great time killer and perfect for kids.
With a colorful presentation, funny animations, and just a silly game concept, this game embodies the humor and style of Adventure Time very well.
Even after you "beat the game" by saving Princess Bubblegum, there's still motivation to keep playing to get all the upgrades and complete all the challenges.
I just have one criticism: this Adventure time games jumping finn turbo Time game lacks actual character voices from the show.
Instead we just get a collection of generic sound effects and a A LOT of Gunter penguin quacks.
This is a fun game that has a lot of achievements and will keep you playing until you reach the end.
I was expecting something I would only play a few times and get bored.
They added enough variety and keep you going to hit the next goal that I played it for much longer than I would have thought.
I have seen the show a few times with my kids.
The characters are in the game but it is not a huge show tie in.
The game is about the fun and tapping like a mad man on your screen.
I played it on a Samsung Note II and it never crashed on me.
Its truly Adventure time when your "KICKIN' FINN".
Hope you enjoy this baby as much as me but I like fast paced -shoot 'em up games!
This game is very entertaining and I love the little story it comes please click for source />The visuals are hilarious Finn crashing into the ground and rolling to a stop and there are various goals you can work towards.
For me it was hard to put down because I wanted to get all the achievements!
Plaything this game, even after you've gotten the end, is still a lot of fun and it's a great way to pass the time if you're sitting somewhere waiting for something.
I'd highly recommend this to Adventure Time fans.
If I had paid for the game it would have been completely worth the money, getting it for free just made it all the sweeter.
This one was already on my wishlist, and it was well worth the download.
The best surprise came in the form of replay value and an actual challenge for my reflexes once I got far enough down the line and the little penguins started freezing me almost instantly.
This one is good fun, a most excellent purchase recommendation in the form of 5 shining stars.
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A7684562
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

IT'S ADVENTURE TIME! Kick, bounce, and blast Finn as far as you can by jumping Finn Turbo ! The Ice King has kidnapped the Princess Bubblegum. again! Finn has to go to the Kingdom of fast ice. Fortunately , Jake has a plan : Kick him there! Send Finn flying all the way to the Kingdom of ice to rescue PB .


Enjoy!
fonstor.ru: Customer reviews: Jumping Finn Turbo - Adventure Time
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Jumping Finn | Adventure Time Wiki | FANDOM powered by Wikia
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JK644W564
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

I've been playing Jumping Finn Turbo—a flight game based on the Adventure Time series—obsessively these past few days. And the further I get to the distant goal of Ice King's castle, the more.


Enjoy!
Jumping Finn Turbo - Adventure Time Gameplay - YouTube
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Jumping Finn | Adventure Time Wiki | FANDOM powered by Wikia
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