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Directed by P. Ramlee. With P. Ramlee, Aziz Sattar, S. Shamsuddin, Normadiah. Based on the 1001 Arabian nights tale of Ali Baba & The Forty Thieves, this movie tells of the adventures of Ali Baba with generous twists of Malay humour and general hilarity.


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The CRPG Addict: Game 103: Ali Baba and the Forty Thieves (1981)
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In Ali Baba, you want to collect treasures from the cave of the forty thieves. Each turn you take one of of the open tiles on the game board. After taking a tile, some new tiles can become available.


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Ali Baba and the Forty Thieves

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Ali Baba and the Forty 40 Thieves | | Fairy Tales and Bedtime Stories for Kids | Moral Story - YouTube
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It continues the originality that developer Stuart Smith first demonstrated in Fracas, offering elements seen in few if any other RPGs of the era, including cooperative multi-player, classical themes, and a world in which there are no generic "orcs" or "rats" or "zombies," but in which every enemy and ally is a uniquely-designed and named NPC.
A typical Ali Baba room.
There's a minotaur foe to the right, two treasure chests, and a wandering unicorn NPC named "Equus" that I was never able to productively interact with.
Hidden squares in the room teleport you and knock you around, making the room more of a "labyrinth" than it seems.
You can see the various movement and action options at the bottom.
I owe Stuart Smith a debt of gratitude for forcing me to finally learn the story of Ali Baba.
I've been exposed to his name, and the name of his One Thousand and One Nights story, for 40 years, but I've never actually learned it.
I would have assumed that Ali Baba was the leader of the 40 thieves, but in fact is about Ali Baba and his friends systematically batman download for mobile game and superman the 40 thieves and stealing their gold.
The game incorporates elements from the traditional legend, such as Ali Baba's venal elder brother, Cassim, having died in the thieves' treasure cave when he forgot the password to open the cave "Open Sesame!
The thieves' treasure cave of legend.
The rune at the bottom triggers the passcode to get in and out.
But for the most part it's a potpourri of characters and themes from Arabian, Greek, and Roman mythology.
The main quest--to rescue the sultan's daughter, Princess Buddir--comes from Aladdin's fable, and indeed Aladdin himself comes wandering through the screens.
Names of the thieves e.
We encounter creatures based on the signs of the zodiac, a minotaur's lair, and the Sword of Damocles.
PCs in addition to Ali Baba have a high-fantasy tinge, as they're classified into human, dwarf, elf, and halfling races, and they include Abou Hassan and Scheherazade from other One Thousand and One Nights tales; Celegorm, Luthien, and Curufin from Lord of the Rings; and Thora and Ulva from "Hansel and Gretel.
There were probably a bunch of other references that I missed.
The 40 thieves wander throughout the screens joke? jamaican chants and ring games very the game, and there are indeed 40 of them, all named, with different attributes and equipment.
Other enemies stay on fixed screens and include bears, slimes, rats, dragons, werewolves, and tigers.
Combat can escalate extremely quickly.
You'll start by fighting one thief and suddenly three more will appear.
If you're lucky, Aladdin or some other NPC might come along while you're fighting them and help you out.
Three of the 40 thieves gang up on Ali Baba.
Fortunately, he's just rescued his friend Abdallah in the lower right.
You can't see Ali Baba in this screen shot because he had "blinked out" when I took it.
Combat remains relatively primitive, though the game is unique in explicitly providing the formulas for hits and damages in the manual.
There only two attributes--strength and dexterity--and four types of weapons and four types of armor.
These come together to determine whether your blow lands and how much damage it does, but luck plays a huge role as well.
Rather than give you a specific description of the damage that gala games and learning alliance what, you get a strong sense of how hard a character hits by the description.
I believe they are, in order, "jabs," "pokes," "hits," "clouts," "pounds," "whops," "smacks," "bashes," "whacks," "smites," "smashes," and "wallops.
At the lowest level, the armor simply absorbs the blow and the character "chortles.
You can have allies assist you, trade weapons for brawling by leaping on your enemy's square something that the enemies themselves do with alarming frequencyand try to lure enemies to other NPCs of opposing factions.
Of these tactics, the latter is the most satisfying.
There were plenty of times in which I happily ignored the thieves and simply let dragons, bears, or wandering enchanted swords one of them called "Bane of Thieves" take care of them.
In fact, the game challenges you to try to win without killing a single foe yourself, something that I didn't even attempt.
If you can survive combat, it's a simple matter to R est until you're hale again.
There were many times that I didn't survive combat; though the game "resurrects" you in such cases, I confess I typically re-loaded from my last save.
Navigation is as confusing and ali baba and the forty thieves games as combat.
As you wander through the areas, trying to find the path to Princess Buddir, picking up gold, reading runes, and buying weapons and armor at scattered merchants' shops, you have to contend with one-way doors, random squares that teleport you to other areas, squares that knock you back or sideways, walls that can be smashed down and plenty that you injure yourself against while trying to smash downdoors that don't return you to the same place that you came from, walls that collapse behind you, and other assorted navigation nightmares.
Runes scattered about the floors--many left by a "friendly mage"--give you bits of knowledge about the game and its lore and hints to getting to Princess Buddir.
I didn't understand a lot of them--there was something to do with the colors of the rainbow and the acronym "Roy G.
Biv" that I never figured out.
But occasionally there were helpful.
For instance, one scroll advised me: "On the gilded pathway, walk straight and narrow.
I played with a single character Ali Babathough I was joined for a brief time by NPCs whom I "rescued," including Abdalla he died almost immediately and Morgiana--both characters from the Ali Baba legend--and in the end Princess Buddir.
Morgiana was useful for a time against enemies, but I found controlling two characters a bit annoying and I ultimately had her "retire.
It was easy enough to lead her back to the sultan, since I'd killed all of the enemies in between.
The end game text read: "Allah be praised!
My daughter is rescued!
Quickly take her to the home of Ali Baba.
She is not safe here.
You have rescued the beautiful princess Buddir Al-Buddoor.
The sultan is very grateful!
The sultan goes to his private palace with his guards, leaving the rule of the realm with you.
A messenger arrives with a sealed packet.
You open the message and read, "look under my throne!
Under his throne was a secret entrance to his treasure chambers, which was fairly useless to me now.
Since I think I had already rid the world of evil, I decided to retire.
Winning the game took me about five hours.
I took a five-minute video to illustrate combat and other gameplay elements.
You really need to watch it to understand how frenetic the combat experience is in this game.
I recommend turning the sound off, though.
In it, you see me trying to take on a couple of thieves and a dragon at the same time, sometimes attacking them directly, sometimes letting them fight each other.
At one point, I buy new weapons in the middle of combat.
You have to laugh when, just as I'm on the threshold of victory, a previously-unseen black bear suddenly appears out of the wall.
I let the bear finish off the thief and then I escape ali baba and the forty thieves games room before the bear can follow.
I rest up and regain my health in the next room, but the bear still kills me at the end of the video.
I'd like to give it more, given the uniqueness of the middle-eastern theme, but the game operates primarily in allusions rather than a fully-developed story.
Still, there aren't really any other Middle-Eastern-themed games in this era they're rare in any eraand the game gets credit for its approach to mythology.
There isn't much of either--"development" is primarily a matter of better equipment--but there is some strategy associated with picking the right PC.
I only found one place in the game where I could raise a character's strength and dexterity, though I may have missed some.
There are no experience rewards or leveling from combat.
Ali Baba's statistics at game's end.
As I related, the system is relatively primitive, but it does have some interesting tactics, primarily in getting enemies to fight each other you could theoretically win without killing anything.
I don't think I ever mastered the whole "tackling" mechanism.
There's no magic in the game.
Ali Baba fights a tiger who has jumped into his square.
To the west, you can see two shops, and to the east there's a rune that gives the "Open Sesame" message needed to enter the thieves' treasure cave.
There's very little interaction, and of course no dialogue, but I give a point for the few NPCs that you do encounter, either in person or via their messages, and a point for having some joinable NPCs that make a "party.
This game's approach to enemies is unique I know I keep using that wordwith each one an NPC with his own attributes and a defined "faction" that determines who he will and won't attack.
The manual outlines every one of them down to the last statistic.
Unfortunately, in practice they don't behave very differently at least, not the ones that attack youand they don't have very different combat approaches.
There are only a few types, but it's easy to figure out the best weapons and armor in terms of protection.
These also have associated weights, and you have to watch your encumbrance lest you end up able to move only at a snail's pace.
Gold click here simply far too plentiful for the economy to have a significant role in the game.
Most times, I was overloaded and just left it where it lay.
I suppose it might be different if I was playing multiple characters, each of whom had to buy his own weapons and armor.
There's only one main quest, with no side quests and no real "role-playing," but you article source have the option to play under a "conduct" no killing, just like the Ali Baba of fable which is worth a point.
The graphics are tolerable, but still in the primitive era.
I found the oddly-skeletal appearance of Ali Baba and other characters a bit off-putting.
The sound is piercing and best left off.
There are only a few input keys, but I found them a little confusing, and I kept accidentally doffing and dropping my armor instead of moving west; only one screen separates these options that respond to the same command.
Even with the emulator turned up quite high, I felt the delay in combat messages was a little frustrating.
It's fun and brisk, challenging without being overly-frustrating.
The era-imposed limitations on game elements are balanced by a quick ride, and I like the explicit challenge to win several times under different rules aided vs.
Many of the players who fondly remember this game also fondly remember the cooperative multi-player aspect which I, as a solo player, didn't get to experience.
Message boards recall kids sitting on couches, passing controllers or keyboards between them, as they explored the halls separately, in competitive races to collect treasure, or as they teamed up to defeat a particularly difficult foe.
This kind of option is rare in an Ali baba and the forty thieves games and worth an extra point.
I'm also going to give a second bonus point for the navigation puzzles, which are a big feature of the game and don't really fall into any other category.
Ali Baba clearly shows its Fracas lineage in Aprilto which it gives a sly acknowledgement when it says that characters "break out of the fracas" when they successfully escape from melee combat.
The approach to exploration, combat, factions, and NPCs is essentially the same, though the graphics are better and there's an actual quest in Ali Baba.
I understand that Smith's next game, The Return of Heracles 1983 has very similar gameplay but with much greater complexity, transitioning well into the Adventure Construction Set of 1985.
I'm having a fun time playing this lineage, and I'm sorry I didn't do it before Adventure Construction Set which was, after all, the last one.
I think it would have made me understand ACS better.
I'm glad I've had a chance to experience them.
I played this game this week because I was stuck on Mines of Titan and I was waiting for hints to come in.
Let's see if I was able to win.
Not sure if you mean you didn't figure out the rainbow connection apologies if I'm being dumbbut Roy G Biv - Red, Orange, Yellow, Green, Blue, Indigo, Violet.
Anonymous I seem to recall a series of rooms labeled, in turn, "R", "O", "Y", etc.
You had to step through them in order but once you hit "V" you went backwards through the door that you had just entered the room through in order to advance to an area much closer to the princess.
Loved this game as a kid and went ahead and did the "don't hurt anything" playthrough as an adult.
Once you have your route mapped out it's not too difficult but you have to get lucky with a few fights in order to escape.
Yeah, I think they're in that zodiac area.
I don't know why I didn't take a screen shot there.
Whatever I was supposed to do, I got through with trial-and-error.
Death message definately hacked.
If I remember correctly from my childhood it is something about "shuffles off this mortal coil".
In 1981 this game was probably the best of its kind.
It seems always to be fondly spoken of on the Atari forums.
Also, that ali baba and the forty thieves games shot princess, damn.
I like how Ali Baba is pointing at the cushion and looking off to the right.
You're the one who ordered them!
You are spot on with your review.
The combat was primitive but excitiing and early in the game, when Ali Baba is alone, it can be frustrating to die.
Later I would assemble a party, including Morgana, though it did make life more expensive.
I also tried playing after rescuing the princess, who also joined the party, but apart from finding the remaining thieves, there was not much to do.
I like the early graphics.
They were colorful and easy to recognize.
Mostly, I liked Smith's attempt to make combat more interesting with his use of colorful verbs.
I remember seeing "clout" had me heading for a dictionary.
Return of Heracles seems to use the same engine and manner.
Also, you can play it solo or recruit as many heroes, including Pegaus the winged horse, as you want.
JJ I never saw that comment.
The look of the version you are playing is different, but the overall style and the words used are the same, except for the profanity.
Anonymous I believe the original text was akin to "Oh mamma I'm coming home!
The sound and graphics on this and Heracles were really good on the Atari and joystick control was pretty convenient.
I often played with parties of 3-5 characters at a time.
I played both games on apple ii+ I remember they both came on the same 5'25 floppy disc RoH on the side with the label and Ali Baba on the "B" side.
I played both of these games well past the super nintendo era along with Zork.
Honeslty I have more fond memories of these games than even Zelda or Final Fantasy which are always given more credit for pioneering the RPG we know today.
When I played this as a kid, I never understood the death message, "X shuffles off this mortal coil.
PetrusOctavianus only cherokee games and crafts taste, Luthien, and Curufin from Lord of the Rings" Silmarillion, actually.
Should be interesting to see how it hold up to my ancient memories of it.
JJ Yes Celegorm, Luthien and Curufin are in there.
Their icons reminded me of clowns more than anything.
No Finwe or Feanor though.
A friend and I really enjoyed playing this on my Atari 400.
The Atari had four joystick ports if I recall correctly, so no need to pass the controller around.
The sound was excellent for the time on the Atari version.
During combat, not only did you get the descriptive text "just a scratch" you would also get an interesting sound effect that played more times when you were hit for more damage.
Heracles as you noted is more complex, and I remember liking it even more than Ali Baba on the Atari.
Anonymous Heracles was a great game.
The Atari version had nice animated icons, combat sounds shorter and not as repetitive as Alibabaand little musical pieces that would play for each region.
Try to use an Atari emulator if you give this one a go.
TsuDhoNimh I remember finishing the game without killing anything.
The key is the game settings.
On the Apple 2 vesion, you could turn up the Random Encounter frequency to High, which caused monsters to spawn so frequently that all you needed to do was buy the best armor and run through the game until you got to the princess.
By the time you rescued her, most of the monsters had killed each other, but it was tricky keeping the princess alive.
It never occurred to me that turning the encounter frequency UP would make it easier, but I guess that makes sense.
Ragnar Difficulty settings can sometimes be strange in that way.
The grand strategy game Europa Universalis gives bonuses to the AI economy on higher difficulty levels, which mean they have generally more money, so you can ask for much more money in peace deals.
This in turn makes the player have much more money.
There are other consequences though, so overall it is still more difficult.
Anonymous I too played this on Atari and really enjoyed it.
The silly combat dialog along with the sound effects made the otherwise simple combat pretty fun, especially when a roomful of monsters were going at it.
You could calculate how much damage was inflicted "armor softens the blow" by the difference in attack whacks and damage razzes.
The little funeral ditty that accompanied each death was a nice touch.
The problem I had with sound might have just been an emulator issue.
A few people have said the sound was good, particularly in the Atari version.
Giuseppe The Atari 8-bit line of computers had great sound capabilities for their time.
I think they were only surpassed when the Commodore 64 came out.
The Apple 2, on the other hand, only had a "beeper" speaker.
Sound cards were manufactured for the Apple 2, but I doubt there were games that supported them in 1981.
This probably explains why those that played the Atari version have fond memories regarding the game's sound and why you found it lacking.
Graphically, the screenshots gave me a feeling of nostalgia because it looks so much like a Spectrum game.
Midair Does anyone know if the green and purple pixels, seen in the text and elsewhere, were visible on the original hardware?
Or did the analog screen blend them to grey or something like that?
The green and purple pixels were visible on color monitors and TV sets on the Apple 2 version.
It's a result of the weird hacks that Woz used to make Hi-Res graphics work on the Apple 2.
I think text on just a text screen was all white, but mixing text and graphics produced those strange colorings.
Artifacting is the only way the Apple could produce high-res color screens.
Ralph The Avatar And remember, if you want to play an updated version of both Ali-Baba and Heracles, Electronic Arts released, "Age of Adventure" back in 1986 for the Commodore 64, Atari and Apple II.
I believe that was Stuart's last game before moving on to other things.
I doubt they were updated.
Age of Adventure is marked as a compilation everywhere.
Anonymous On C64, it wasn't the first release for Return of Heracles, and it was updated a little.
Both versions are available on gamebase64 and other sites.
I don't know about the other computers though Anonymous One of the runes said, "To rescue the princess unaided, attack only the unseen.
I'm pretty sure this was how they expected you to win without killing anyone or adding player characters.
Anonymous I remember this.
The room was called 'Roy G.
Biv' and it was off of another, larger room the name of which I can't recall, but I'm pretty sure you hit it fairly early in the game not far from the cemetery with the three zombies, I think.
For posterity: think, dennis and gnasher games online opinion MA, I THINK ITS MY TIME.
It appears this way in ali baba and the forty thieves games edition cracked by "Dr.
Death", whereas the crude language you cited appears in the edition cracked by "Long-John Silver".
It bothered me too, having just finished a playthrough of my own, so I tracked it down.
Both editions can be found at the famous Asimov archive of Apple II software.
The string in question appears at byte offset 0x009A2A in both disk image files.
Other liberties taken by Long-John Silver include changing "DEPARTS THE LAND OF THE LIVING.
Numerous other non-string differences can be found throughout the disk image, not just in the boot loader, so who knows what else he changed.
Death appears to have been content with simply replacing "LOADING ALI BABA.
Wow, that is really cool, thank you.
Man, it would suck if he made the game a lot worse, the cracker I mean.
In the game, there is a room called gold for the lucky.
The rune says one must "b" lucky to get the treasure and there is a door below the chest.
Did you ever find a way to get that treasure and see what room was below there?
I figured it out.
It was accessed off of the random portal in the room called "b" as in the roy g.
Back in Dec 2014, I googled this game and found this blog.
After reading a dozen or so entries, I started from the beginning.
Many mornings at breakfast I will read an entry.
A year and a half later I've reached the middle of 2013.
Funny to read the "I quit" or "I'm writing a book" posts years later.
I'm more of a Negroni guy.
I used to play this back in the early '80s, when I was 12 years old.
I lived in Auburn, CA, near Nevada City where Stuart Smith lived.
Fonda had a couple of Apple II computers in his classroom, with Ali Baba on a 5.
When I was an adult, some friends of mine lived in his old house.
They described one of the walls in one room as being covered in pinholes, which evidently Mr.
Smith used as a place to tack up his development notes.
Just thought I'd share that.
Whatever happened to Stuart Smith?
Seems like he got out of games after ACS.
Any idea what he did next?
Stuart has commented a couple of times, on my entry for Fracas and Adventure Construction Set, and we've exchanged several e-mails offline.
Looking through them, however, it doesn't seem that the topic of his post-RPG employment came up.
I will add that there's a rarely seen damage term that, I believe, is at the top of the list.
Only graceling and hunger games it once, and it annihilated the unfortunate weak monster that got tagged.
I welcome all comments about the material in this blog, and I generally do not censor them.
However, please follow these rules: 1.
Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in please click for source associated blog posting.
For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not.
This also includes user names that link to advertising.
Please avoid profanity and vulgar language.
I don't want my blog flagged by too many filters.
Please don't comment anonymously.
It makes it impossible to tell who's who in a ali baba and the forty thieves games />I appreciate if you use for explicit spoilers for the current game and upcoming games.
Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?
I read all comments, no matter how old the entry.
So do many of my subscribers.
Reader comments on "old" games continue to supplement our understanding of them.
As such, all comment threads on this blog are live and active unless I specifically turn them off.
There is no such thing as "necro-posting" on this blog, and thus no need to use that term.
As of January 2019, I will be deleting any comments that simply point out typos.
If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity.
I'm sorry for any difficulty commenting.
I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving.
I only use either when spam gets out of control, so I appreciate your patience with both moderation tools.
See to discuss the list, and see to discuss games that are missing or mysterious.
See a Google spreadsheet with.
He lives in Maine with his patient wife, Irene, and when he isn't playing CRPGs, he enjoys traveling, crossword puzzles, and jazz.
E-mail me at: Read the explaining this blog and to understand the current playing order.
I am following a list of CRPGs in chronological order derived from several sources, including Wikipedia, MobyGames, GameFAQs, and contributions from readers.
I am going in chronological order on two sections of the list: a all RPGs in the 1990s, and b non-PC RPGs that I missed during my first four years of blogging when I played only games released for DOS.
To appear on my play list, a game must be a a single-player RPG released for a personal computer, and b in a language that uses a Latin alphabet.
Console games do not appear on this web page playlist unless they also had PC releases during their original release schedule generally within 2 years of the console release.
Exceptions made and ambiguity resolved at my discretion.
My definition of "RPG" requires the game to have three core criteria: 1 character leveling and development, 2 combats based at least partly on attribute-derived statistics, 3 inventories consisting of something other than just puzzle items.
If I reach a game on my playlist and it lacks one of these items, I may mark it as "rejected" and skip it.
I can reject independent and shareware RPGs if they are clearly amateur efforts with no innovations or accolades attached to them.
I cannot use cheats.
I cannot look at FAQs or walkthroughs until I have finished playing, or unless I'm so stuck I literally can't progress otherwise, in which point I can look up a hint for my current situation only.
I don't have to win every game, but I must play for at least six hours.
Dunjonquest: The Temple of Apshai 1979 Akalabeth: World of Doom 1980 Rogue: The Adventure Game 1980 Ultima 1981 Wizardry 1981 Moria 1983 Ultima III 1983 Questron 1984 The Bard's Tale 1985 Phantasie 1985 Ultima IV 1985 Wizard's Crown 1985 Might and Magic 1986 Starflight 1986 Dungeon Master 1987 Pool of Radiance 1988 Ultima V 1988 Wasteland 1988 NetHack 3.

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The CRPG Addict: Game 103: Ali Baba and the Forty Thieves (1981)
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This story is included in many versions of the One Thousand and One Nights, to which it ali baba and the forty thieves games added by Antoine Galland in the 18th century.
It is one of the most familiar of the "Arabian Nights" tales, and has been widely ali baba and the forty thieves games and performed in many media, especially for children, where the more violent aspects of the story are often suppressed.
In the story, Ali Baba is a poor woodcutter who discovers the secret of a thieves' den, entered with the phrase "Open Sesame".
The thieves learn this and try to kill Ali Baba, but Ali Baba's faithful slave-girl foils their plots.
Ali Baba gives his son to her in marriage and keeps the secret of the treasure.
Ali Baba and his elder brother Cassim are the sons of a merchant.
After their father's death, the greedy Cassim marries a wealthy woman and becomes well-to-do, building on their father's business.
Ali Baba marries a poor woman and settles into the trade of a woodcutter.
One day, Ali Baba is at work collecting and cutting firewood in the forest, and he happens to overhear a group of 40 thieves visiting their treasure store.
The treasure is in a cave, the ali baba and the forty thieves games of click to see more is sealed by magic.
It opens on the words "open sesame" and seals itself on the words "close sesame".
When the thieves are gone, Ali Baba enters the cave himself and discreetly takes a single bag of gold coins home.
To learn more about Ali Baba and the Forty Thieves: Bedtime Stories for Kids Youtube channel presents best children's classics, fairy tales and fables animations.
Check below, pick your favorite story and watch it now!

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* Classic, theme inspired by the folk tale of Ali Baba and the Forty Thieves. * Beautifully animated, accompanied by a tailor-made soundscape. * Extensive tutorial and instructions. * Two levels of difficulty, both of them require you to be patient! If you find other games too easy, then you’ll love Forty Thieves Solitaire Gold!


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Ali Baba and the 40 Thieves video slot game from Leander Games Special wishes are just the start of the enchanted slot game Ali Baba and the 40 Thieves that looks a little similiar to that animated Disney film with the voice of Robin Williams as the genie.


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The CRPG Addict: Game 103: Ali Baba and the Forty Thieves (1981)
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This story is included in many versions of the One Thousand and Visit web page Nights, to which it was added by Antoine Galland in ali baba and the forty thieves games 18th century.
It is one of the most familiar of the "Arabian Nights" tales, and has been widely retold and performed in many media, especially for children, where the more violent aspects of the ali baba and the forty thieves games are often suppressed.
In the story, Ali Baba is a poor woodcutter who discovers the secret of a thieves' den, entered with the phrase "Open Sesame".
The thieves learn this and try to kill Ali Baba, but Ali Baba's faithful slave-girl foils their plots.
Ali Baba gives his son to her in marriage and keeps the secret of the treasure.
Ali Baba and his elder brother Cassim are the sons of a merchant.
After their father's death, click to see more greedy Cassim marries a wealthy woman and becomes well-to-do, building on their father's business.
Ali Baba marries a poor woman and settles into the trade of a woodcutter.
One day, Ali Baba is at work collecting and cutting firewood in the forest, and he happens to overhear a group of 40 thieves visiting their treasure ali baba and the forty thieves games />The treasure is in a cave, the mouth of which is sealed by magic.
It opens on the words "open sesame" and seals itself on the words "close sesame".
When the thieves are gone, Ali Baba enters the cave himself and discreetly takes a single bag of gold coins home.
To learn more about Ali Baba and the Forty Thieves: Bedtime Stories for Kids Youtube channel presents best children's classics, fairy tales and fables animations.
Check below, pick your favorite story and watch it now!

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The leader begins, saying “Ali Baba and the forty thieves” while doing a repeatable motion (Clapping, snapping) with her hands. As soon as the phrase, “Ali Baba and the forty thieves” is finished, the second person (person to the right of the leader) picks up the leader’s first motion, saying the “Ali Baba” phrase.


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Ali Baba and the Forty 40 Thieves

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Ali Baba Aur 40 Chor - Full Animated Movie - Hindi

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Ali Baba and the Forty 40 Thieves | | Fairy Tales and Bedtime Stories for Kids | Moral Story - YouTube
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This article needs additional citations for.
Unsourced material may be challenged and removed.
Find sources: — · pity, click and play games android consider · · April 2013 Ali Baba and the Forty Ali baba and the forty thieves games Stuart SmithRelease 1981: Atari 1982: Apple The game on an Apple II Ali Baba and the Forty Thieves is written by Stuart Smith for the and released by 1981.
An version was published in 1982, followed by ports for the and the computers in 1985.
It was the second of four role playing games written by Smith, following Fracas, and preceding and.
The game involves interaction with shopkeepers continue reading enemies throughout the game's extensive map.
Ali Baba and the Forty Thieves incorporates some conventions as well as various mythological and superstitious elements into the storyline and environment.
These include the and ancient.
The game is also notable for several features rarely seen in RPG's at the ali baba and the forty thieves games cooperative multi-player for up to 17 players using a 'hot-seat'player defined objectives, and the option to complete the game peacefully without attacking enemies.
The text is fresh, the action fast-paced".
The magazine called the graphics "simplistic", but praised "its sense of discovery".
Retrieved 17 July 2014.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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Forty Thieves Solitaire Old Instructions Try to get all the cards to the 8 foundation piles. They must be built up in ascending order in matching suit from Ace to King.


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The Ali Baba And 40 Thieves coin-operated Videogame by Sega (circa 1982), and it's history and background, photos, repair help, manuals, for sale and wanted lists, and census survey is brought to you by The International Arcade Museum at the Museum fo the Game.


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It is also called Roosevelt at San Juan, Napolean at St. Helena, Big Forty, and Le Cadran. The name Forty Thieves refers to the forty cards originally dealt on the tableau, thus being a reference to the story of Ali Baba and the forty thieves. This game is among the more difficult solitaire games and relies a great deal on the “luck of the.


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Ali Baba and the Forty Thieves is a joyfully chaotic game in which you, as Ali Baba (and/or a host of other characters) navigate the landscape of Arabian mythology while being attacked with startling frequency and randomness by the titular 40 thieves.


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Ali Baba (Alī Bābā ) is a character from the folk tale Ali Baba and the Forty Thieves. This story is included in many versions of the One Thousand and One Nights, to which it was added by.


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