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This is a free authentic casino Blackjack gambling game, also known as twenty-one or 21, that you can play against the dealer. Enjoy classic casino card game with Popular Las Vegas rules just like at the real casino.


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Blackjack – Card Game Rules | Bicycle Playing Cards
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Blackjack. Play a free Black Jack card game online. Casino games and card games.
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Find sources: — · · · · April 2011 Cassino A set of eight Bergamasche Cards Origin Type Family Players 2—4 Skills required Tactics Cards 52 Deck Anglo-American Play Clockwise Playing time 10-15 min.
Random chance Medium Click the following article gamesCassino, also known as Casino, is an Italian fishing for two, three, four read article in two partnershipsor even theoretically five players.
It is the only one to have penetrated the English-speaking world.
First recorded in 1797, it seems to have been heavily elaborated in 19th-century American practice.
It is mostly played by two with a standard deck ofthe object of the game being to score 21 points by fishing up cards displayed on the table.
Traditionally, the deal is in twos: two cards at a time to each player.
The remainder of the deck is temporarily put aside.
After cards games spades online has played their four cards, another hand of four cards is dealt to each player from the remaining cards two at a timebut no more cards are dealt to the table after the first deal.
After these cards have been played there is another deal, and this continues until all 52 cards have been dealt.
The dealer announces "cards" when dealing the last cards.
After the last cards have been played, and the continue reading scored, the deal passes to the left for the next round.
For example, a player may take a 3 and a 6 with a 9, or may take a 2, 4, and 4 with a 10.
Players may perform two of the above actions only when pairing and combining simultaneously; e.
Players with builds on the table are limited in the actions they are permitted to make.
This is described in more detail below.
Face cards do not have a denomination in Cassino and are not available for building.
The face-cards may only be paired one at a time; if there are two queens on the table, only one queen can be paired up.
This removes the possibility of a so-called "orphan" face card remaining and preventing further sweeps.
An ace has a numerical value of 1.
Cards are usually left on the table after each player's final hand is exhausted.
These cards are given to the last player to take in cards through pairing or combining.
It is common for the dealer, if https://fonstor.ru/card-game/best-web-browser-card-games.html a face-card in the final hand, to hold this until the final play, as they are certain to pair with it.
For example, a player may build a 2 onto a 7 and announce "building nine," provided they have a 9 in their hand.
The two cards cannot be split up for pairing or combining and are treated as a single nine.
Builds of this type may be taken in by any player by pairing.
The building player's adversaries may also take in a build by combination, increasing the capturing number; that is, an eight build may be combined with an ace if an adversary holds a nine.
Any player may also continue to build on a build, for example, a seven build could be built to nine by a player with a 2 and a 9.
The player who originally builds may also re-build, but only if they hold all appropriate cards: they would have to hold both a 7 and a 9 to make the required building steps.
Under the second type of building, called "multiple building," "natural building", or "double building," a player may lay one card on top of another if their values are the same, and announce that the two cards are built together.
That is, a player can place a 7 on top of another 7, or on top of a 5 and a 2 which have been built to 7, and announce "building sevens," provided that he has a 7 in his hand.
The built cards are gathered only with another 7.
As with the first build type, a player must hold the card necessary to gather his build for the natural build to be permissible.
Importantly, the capturing number of a multiple build can never be changed.
An optional rule is that, when building in this manner, players may combine other cards on the table, and build in the first manner.
For example, suppose the cards on the table are 2 K 6 5 8, and the player holds a 3 and an 8.
They may play their 3 onto the 5 to "build eight" and in the same move "build eights" by gathering the 5-3, the 8, and the 6-2 together onto one pile, taking in all five cards on their next play.
The first form of building is a weaker form of protection, and primarily protects cards against combination by mid-to-high range cards.
Natural building is a much stronger protection, and prevents adversaries from taking cards unless they hold a card of specific face value, one of which the builder already knows resides in their own hand.
The value of building decreases significantly as the number of players in the game increases.
In a two-player game, one requires only one adversary to be bereft of the necessary cards; in a four-player game, one requires three adversaries to be lacking the necessary cards to steal a build.
As such, building effectively in a two-player game can be very advantageous, but in a four-player game is very difficult.
Play must initiate from the hand.
Continuing a build from only cards on the table is not allowed.
You must either take in the build, duplicate it or increase it, OR defer by starting another build or assuming ownership of an opponent's build.
A build 'belongs' to the last player that set its value.
You may assume ownership of a build started by another by increasing it.
But only if it consists of a single combination, click />You may have more than one build, but only one of any particular value, and having a build of the same value of another an adversary's makes no sense at all.
While recommends variant 1, all variants are very common in different regions.
The regional variant of this rule in particular should always be checked before play.
Which variant is used changes the tactics, particularly in a two-player game.
Under variant 1, the builder has a profound advantage; if they know that their adversary lacks the cards necessary to steal their build, they can often take several cards trailed by their adversary before taking in their build at the end of the round.
Variant 2 allows the adversary to trail a card casino card game 21 wish to subsequently capture without the risk of it being taken, reducing the builder's advantage.
Thus there are 11 points to be won in each round if there are no sweeps scored and there is not a tie for number of cards.
Typically, when at least one player has reached a score of 21 or more at the end of a round, the winner is the player to score the highest after tallying points.
In one two-player variation, a player can call for a game to be concluded once they are convinced they hold sufficient cards to bring their score to 21; if they do have 21 points, they win regardless of their adversary's score; if they do not have 21 points, their adversary wins.
Other rules state that this is a "skunk" if it occurs in the first round, and therefore that player wins.
In other variations, taking all traditional 11 points in a single round is an automatic win, no matter when it occurs.
In some localities, each sweep is worth an additional point.
The opponent has no move except to trail, and a follow-on sweep may result.
Points for sweeps are awarded after the base 11 points, in the event that two players reach 21 in the same round.
In another variation, trailing the five of spades sweeps the table, the sweep giving one point.
A scoring variation in which each point card is scored as it is captured also exists.
In a variation devised in Michigan, a player who defaults on his duty just click for source building gives up 2 points at the time of the violation.
This is sometimes an acceptable cost to trap cards from the other player in builds the player cannot take.
Sweeps also score 2 points.
In a series of "rounds to 5," any three instant scores sweeps or defaults against the same player ends the round.
These variations make short-term tactics more important in certain situations than the longer-term goal of achieving the high score for the round.
This allows natural building with face-cards, while still removing the possibility of an "orphan" card.
However, this provides no particular advantage if all four face cards are shared between one player and the casino card game 21, as is necessary to build in such a manner.
These cards cannot be built upon, but multiple pairs may constitute an automatic sweep if the table is cleared this way.
This rule variation is intended to counteract the advantage of later players' ability to poach or modify builds started by the first player, by awarding extra points at the start.
An Ace is 1 or 14, the player's choice.
If trailed, it is not casino card game 21 determined.
If not, it is fixed.
There are no 'Face Cards'.
Sweeps do not count.
The total points is always 11.
You may play to 6 or 21.
Ties are possible if no one has the majority of spades, broken by another hand played for 6.
In Buckeye Cassino, all rules of Royal Cassino are inherited.
In addition, the ten of diamonds 'Big Ten' holds two casino card game 21 ten and eleven, poking fun at college basketball'swhich then consisted of 11 teams.
Face cards may more info naturally built or paired in any way, so a player may gather three of the same face card simultaneously.
The remaining face card will be an orphan, because there is no card left with which to capture it.
Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table.
This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.
Each player has one opportunity each time cards are dealt to "pluck" a card from the table and add it to their pile of "won" cards.
Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card.
The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.
This is the only point at which cards are placed on the table by the dealer.
For example: a player needs to take a 2 and a can 5 card slingo online game downloads for with a 7, or may take a 2, 4, and 4 with a 10.
The way for this way is listed below.
Face cards don't have a denomination and are not available for combining or building, though multiple face cards can be paired simultaneously.
For example, if a player has a queen in their hand and two queens lie on the table, that player can acquire all three queens.
While other forms of use "sweeps," a point for clearing the table, California Cassino prohibits points based on sweeps.
Cards are usually left on the table after each player's final hand is exhausted.
These cards are given to the last player to take in cards through pairing or combining.
If "most cards" or "most spades" are held by two or more players, no points are awarded in those respective categories.
The number of rounds played is determined by the number of players present.
Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play.
At the end of the 6 rounds - the player with the highest score is the winner.
It is, therefore, played with a forty-card pack.
Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture.
In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds.
Diamond Cassino has been described as an Italo-American version of Scopone.
Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value.
In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points.
Game ends when a player finally clears all the cards from the table.
SOURCE: The Penguin Book of Card Games.
In this game, each player has six cards, and a player with a jack may use it to clear the whole table.
At the end of a round, players score points for holding the most cards, and extra points if they are holding picture cards.
This lifts the number of points awarded in one round to 25.
A game of Spade Cassino is usually played to 61.
Retrieved 6 February 2019.
Retrieved 6 February 2019.
Retrieved 6 February 2019.
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Blackjack is a simple card game that has more players than roulette, craps, and baccarat combined. Blackjack is mainly a luck and chance game, but also a strategy game. You too can have a dalliance with lady luck on one of the most popular casino games on the planet.


Enjoy!
Rules of Card Games: Casino
Valid for casinos
Rules of Card Games: Blackjack
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This is a free authentic casino Blackjack gambling game, also known as twenty-one or 21, that you can play against the dealer.
Enjoy classic casino card game with Popular Las Vegas rules just like at the real casino.
You need to download this app if you like to play slot machines or slots and blackjack or just want to learn how to play Black Jack 21 in a casino card game 21 and practice your gambling skills to be prepared for your Vegas trip.
Top Features of the game - unlimited free chips - fair game 100% truly random card shuffler with deck shuffle animation - authentic Blackjack experience - Double Down, Splits, Insurance and Surrender - casino card game 21 default the game is played with single deck - simple game easy to play with smart controls - hints based on Blackjack strategy charts - game statistics and free chips after bankrupt - lit graphics large cards and easy to play - learn how to beat the casino and how to play blackjack at the casino - Easy to play 100% fun addictive and challenging game Basic rules and how to play In Black jack, you are trying to build a hand with a higher value than a hause without going over 21.
Aces may count either 11 or 1.
Face cards are worth 10, and all othe cards are worth the number they show.
Any hand containing an Ace and a face card is called a black jack.
BlackJack beats every other hand, and play 3 to 2 for the players.
NOTE: This is NOT gamble games for real money.
Please let us know what you think of this card game and rate us.
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The player places his card down and then collects the matching pair for counting at the end of the game. Capturing cards by combining: A player can capture numerical cards (Ace to 10 — not face cards) in combination if the value of the cards adds up to the value of a card in the player’s hand. For instance, a player with an 8 could capture.


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Rules of Card Games: Casino
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4 Ways to Play Casino (Card Game) - wikiHow
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Casino This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley.
Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known.
Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany.
In the late nineteenth century it became fashionable in America and a number of new variations were developed.
There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double 's': Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table.
A card is captured by playing a matching card from hand.
It is also possible to capture several cards at once if their values add up to the value of the card played.
Captured cards are stored face down in front of the player who captured them and scored at the end of the play.
Cards from hand can also be click the following article with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture.
There are many variants in which picture cards also have numerical values.
In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world.
We would like to thank the following partner sites for their support: The independent online casino guide was founded in 2013.
It specialises in the Swedish market and is dedicated to providing players with reliable, comprehensive and up to date information.
It is a guide to live casino sites where online play takes place in real time with a real dealer.
Ionut Marin's UK-based website was launched in late 2017 to provide up to date information on casino bonuses and offers in the UK is a Finnish language guide to online casinos offering free spins and no deposit games.
The site was launched in 2015 by Malta based Arctic Marketing Ltd who specialise in the Nordic online gaming market, and is edited by Joseph Borg and Ari T.
Players and Cards The game works best with from 2 to 4 players, though in theory more could take part.
It has the distinction of being one of the few games which will deal out evenly to two, three, or four players.
Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used.
Picked up cards are accumulated in a pile to be counted at the end of the round.
The Deal The dealer deals four cards to each player and four cards face up in the centre these centre cards are laid out separately so that all are visible.
Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat.
However, some players prefer to deal the cards singly.
The remainder of the deck is temporarily put aside.
After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal.
After these cards have casino card game 21 played there is another deal, and this continues until all 52 cards have been dealt this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players.
The dealer must announce "last" when dealing the last cards.
After the last cards have been played and the hand scored, the deal passes to the left for the next round.
The Play Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table.
This card may or may not capture one or more cards from the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows: 1.
Capturing with a face card If the card played is a face sopranos executive card game king, queen or jack which matches the rank of a face card on the table, the face card on the table may be captured.
This is the only possible capture with a face card.
If the table contains more than one matching card only one may be captured.
Example:The Q and Q are on the table, and the Q is played.
The player may capture one of the queens from the table but not both.
Capturing with a numeral card A numeral card Ace, 2.
Example If an eight is played it could capture one, two or three eights from the table.
It could also capture a five and a three, or a four and two twos.
If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.
Building A numeral card may be played and combined with other cards on the table, placing them together to form a build.
A build can be made out of any collection of numeral cards which can be captured by a single numeral card according to rule 2 above.
The player making the build must announce the capturing number saying, for example, "building 5"and must hold a numeral card which can later make the capture.
There are two types of build: single builds and multiple builds.
When you make a build, it must include the card you just played - you cannot create a build consisting entirely of cards that were already on the table.
Cards which have been made into a build can subsequently only be captured as a unit, never separately.
Capturing a build A build can be captured by playing a numeral card of the rank which was announced when the build was made.
It is thus possible to "steal" a build created by another player, if you have the right numeral card.
If on your turn, the table contains a build which you created or added to yourself, and no other player has added to it since your last turn, you are not allowed simply to trail a card as in rule 6 on your next turn.
You must either make a capture of some kind, create another build, or add to a build i.
It is always possible to capture in this situation - if nothing else, you must hold the capturing card for the build you just made, otherwise your build was illegal.
If there is a build on the table, and you were the last player to add a card to this build, you are not allowed to play so as to leave yourself with no card equal to the value of this build.
While capturing a build, you can also capture any loose cards on the table that add up to the same number.
For example you have made a build of 9 and there is a 5 on the table.
If the player before you plays a 4, you can capture the 4 and the 5 at the same time that you take in your build.
It is not possible to capture a build with a card of any other rank than that announced for the build.
For example the table contains a 4 and a 3 combined into a build of 7, plus a separate 2.
You cannot play a 9 to take the build of 7 plus the 2 - the build can only be captured with a 7.
At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number.
In this case the build will become multiple.
You can never use a card from the table to change the value of a single build.
Example A The table contains a build consisting of two threes, announced as a build casino card game 21 six.
If you hold a two and an eight, you can add the two to the build announcing "building 8".
The next player, holding an ace and a nine, could then add the ace and say "building 9".
The capturing number of a multiple build can never be changed.
If the original build of two threes in the above example had been announced as building three rather than building sixit would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.
Example B The table contains an ace, a two and a four; https://fonstor.ru/card-game/buy-uno-hearts-card-game.html ace and the four have been combined by a previous player into a build of five.
You hold a three, an eight and a ten.
You can play your three onto the single five-build and announce "building eight", but you are not allowed to incorporate the two from the table into this build to make it a build of ten.
Example C The table contains a three and a four, built into a seven, and a separate nine.
You hold a two and a nine.
You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to casino card game 21 multiple build and saying "building nine".
Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table.
You hold a six and https://fonstor.ru/card-game/android-memory-card-game-source-code.html nines.
You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9.
Then on your next turn provided that no one else captured you could add one of the nines from your hand to the build.
Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from please click for source hand.
You cannot just combine various cards which are already on the table to form a build.
Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table.
In your hand you have 2, 8, 8, 10.
You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8.
You cannot use your 2 to change the capture value to 10.
Trailing If you simply play a card without building or capturing, the card is placed face up on the table alongside any other layout cards and remains there to be captured or built on in future.
It is then the next player's turn.
Playing a card without building or capturing is sometimes called trailing.
You are allowed to trail a card even if that card could have made a capture.
Example Suppose that in a four player partnership game your partner has two tens and you have one.
Your partner plays a 10 and the next player does not take it.
On your turn, if you suspect that your partner has a second 10, you can play your 10 and not capture, leaving both tens on the table for your partner.
The only case in which trailing is not allowed is when there is a build on the table which you were the last player to add to.
When all the cards have been played in the final deal, the last player who made a capture also read article any cards which are left on the table these cards are sometimes known as the residue.
That is why it is important that the dealer should announce "last" when dealing the last cards.
Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.
Scoring Each player or team counts their score based on the pile of cards they have won.
If there is a tie for most cards or most spades, no one gets those points.
Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game.
If two people reach the target on the same round, whoever has the higher score wins.
If there is a tie, another round is played.
Variations Building Rules Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point.
In this variation, in Example B under rule 5 above, it would be legal when playing your 3 on the 5-build to incorporate the 2 from the table as well, making a single build of 10.
On the other hand, if there was a 6-build and a 3 on the table and you had two nines in your hand, it would not be legal to combine one of your nines with the six-build and article source three to make a multiple build of nines, because when changing the value of a build, the card you play from your hand has to contribute to the change of value.
For example, if there is a build of 6 5+A on the table and a loose 4, a player who holds link 10 can capture the 6-build and the 4, and a player who holds two 10's can combine one 10 from hand with the 6-build and the 4 to make a multiple 10-build.
Sweeps Many people play that a Sweep is worth one point.
A sweep occurs when a player takes all the cards from the table, leaving it empty and forcing the next player to trail.
Some players call this a clear.
When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring.
It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.
In casino card game 21 two player game or a 4-player game with partnersin each round the player with more points scores the difference read article the points made by the two players or sides.
Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
Some play that when deciding the overall winner, if more than one player or team reaches the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces in the order spades, clubs, hearts, diamondssweeps.
If the aces are not sufficient to reach the target score then the player or team with more sweeps wins; if they have the same number of sweeps another hand is played to decide the winner.
Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively.
In this case the play ends soon as click to see more player correctly claims to have won by reaching the target score even if the opponent has in fact scored more but failed to claim it.
Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.
Some books describe Spade Casino, a variant in which instead of counting a point for most spades, each spade counts 1 point and the jack of spades counts an extra point.
The ace and two of spades still count an extra point as well, so that the total points available excluding sweeps are 24: cards 3 + ten of diamonds 2 + the four aces and the two and jack of spades 6 + the spades 13.
Other Variations See also the pages on, and.
Software With Mari J Michaelis's computer program you can play against the computer or against a live opponent over the Internet.
You can download a freeware Casino program from.
Games4All has published a free for the Android platform.
Carl Scafidi has published a free for iPhone or iPad.
This page is maintained by John McLeod.
© John McLeod, 1996, 1998, 1999, 2004, 2012, 2015.

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Rules of Card Games: Blackjack
Valid for casinos
Blackjack. Play a free Black Jack card game online. Casino games and card games.
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This is a free authentic casino Blackjack gambling game, also known as twenty-one or 21, that you can play against the dealer.
Enjoy classic casino card game with Popular Las Vegas rules just like at the real casino.
You need to download this app if you like to play slot machines source slots and blackjack or just want to casino card game 21 how to play Black Jack 21 in a casino and practice your gambling skills to be prepared for your Vegas trip.
Top Features of the game - unlimited free chips - fair game 100% truly random card shuffler with deck shuffle animation - authentic Blackjack experience - Double Down, Splits, Insurance and Surrender - by default the game is casino card game 21 with single deck - simple game easy to play with smart casino card game 21 - hints based on Blackjack strategy charts - game statistics and free chips after bankrupt - lit graphics large cards and easy to play - learn how to beat the casino and how to play blackjack at the casino - Easy to play 100% fun addictive and challenging game Basic rules and how to play In Black jack, you are trying to build a hand with a higher value than a hause without going over 21.
Aces may count either 11 or 1.
Face cards are worth 10, and all othe cards are worth the number they show.
Any hand containing an Ace and a face card is called a black jack.
BlackJack beats casino card game 21 other hand, and play 3 to 2 for the players.
NOTE: This is NOT gamble games for real money.
Please let us know what you think of this card game and rate us.
Created by Casino card game 21 2017 - 2018 Thank you for playing best BlackJack game!

T7766547
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 200

Blackjack is a simple card game that has more players than roulette, craps, and baccarat combined. Blackjack is mainly a luck and chance game, but also a strategy game. You too can have a dalliance with lady luck on one of the most popular casino games on the planet.


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Blackjack. Play a free Black Jack card game online. Casino games and card games.
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Blackjack – Card Game Rules | Bicycle Playing Cards
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Earn points by having the most cards, the most spades, and article source every Ace.
This article originally appeared on grandparents.
Requires A standard deck of cards no Jokers 2 to 4 players Game play Deal four cards to each player and deal four cards to the middle and spread them in a line, face-up.
The traditional way to deal Casino is two-by-two, to each player and the middle.
The first turn goes to the player to the left of casino card game 21 dealer and continues clockwise.
Each player makes a play with one card from his hand in an attempt to capture as many cards as possible.
The player must turn the card he plays face-up and place it on the table in view of all players before it is used to build or capture.
The player places his casino card game 21 down and then collects the matching pair for counting at the end of the game.
For instance, a player with an 8 could capture a 6 and 2.
For example, if https://fonstor.ru/card-game/settlers-online-game-card.html player has a 9 and the board shows a 5, 4 and 9, then he may take the combination 5 and 4 and the pair 9 at once.
If any of the other players has an 8, he may steal this build before it gets back around to the original player.
Face cards cannot be part of builds.
Other players may then capture or utilize this card.
The dealer replenishes the hands of the players after each round, but not the middle cards.
Objective There are multiple ways to score points in Casino.
Generally, capturing many cards is a good way to end up with many points.
The first player to reach 21 points is the winner.
Too complicated for the little ones?
In this simplified version, players can only capture cards by pairing.
Captured cards are kept face up.
The winner is the player who ends up with more than half the cards.
Card games are timeless fun for casino card game 21 whole family.
Get this perfect gift for the game lover in your life.
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Blackjack likely originated in 18th-century France, when it was called vingt-et-un which translates to "21." But it exploded as a popular casino game after Edward O. Thorp outlined his Basic Strategy for winning in blackjack in his 1963 bestselling book, "Beat the Dealer." Which, by the way, is the ultimate objective of the game.


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Find sources: — · · · · April 2011 Cassino A set of eight Bergamasche Cards Origin Type Family Players 2—4 Skills required Tactics Cards 52 Deck Anglo-American Play Clockwise Playing time 10-15 min.
Random chance Medium Related gamesCassino, also known as Casino, is an Italian fishing for two, three, four possibly in two partnershipsor even theoretically five players.
It is the only one to have penetrated the English-speaking world.
First recorded in 1797, it seems to have been heavily elaborated in 19th-century American practice.
It is mostly played by two with a standard deck ofthe object of the game being to score 21 points by fishing up cards displayed on the table.
Traditionally, the deal is in twos: two cards at a time to each player.
The remainder of the deck is temporarily put aside.
After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards two at a timebut no more cards are dealt to the table after the first deal.
After these cards have been played opinion, card games drinking game simply is another deal, and this continues until all 52 cards have been dealt.
The dealer announces "cards" when dealing the last cards.
After the last cards have been played, and the hand scored, the deal passes to the left for the next round.
For example, a player may take a 3 and a 6 with a 9, or may take a 2, 4, and 4 with a 10.
Players may perform two of the above actions only when pairing and combining simultaneously; e.
Players with builds on the table are limited in the actions they are permitted to make.
This is described in more detail below.
Face cards do not have a denomination in Cassino and are not available for building.
The face-cards may only be paired one at a time; if there are two queens on the table, only one queen can be paired up.
This removes the possibility of a so-called "orphan" face card remaining and preventing further sweeps.
An ace has a numerical value of 1.
Cards are usually left on the table after each player's final hand is exhausted.
These cards are given to the last player to take in cards through pairing or combining.
It is common for the dealer, if dealt a face-card in the final hand, to hold this until the final play, as they are certain to pair with it.
For example, a player may build a 2 onto a 7 and announce "building nine," provided they have a 9 in their hand.
The two cards cannot be split up for pairing or combining and are treated as a single nine.
Builds of this type may be taken in by any player by pairing.
The building player's adversaries may also take in a build by combination, increasing the capturing number; that is, an card game boxcar build may be combined with an ace if an adversary holds a nine.
Any player may also continue to build on a build, for example, a seven build could be built to nine by a player with a 2 and a 9.
The player who originally builds may also re-build, but only if they hold all appropriate cards: they would have to hold both please click for source 7 and a 9 to make the required building steps.
Under the second type casino card game 21 building, called "multiple building," "natural building", or "double building," a player may lay one card on top of another if their values are the same, and announce that the two cards are built together.
That is, a player can place a 7 on top of another 7, or on top of a 5 and a 2 which have been built to 7, and announce "building sevens," provided that he has a 7 in his hand.
The built cards are gathered only with another 7.
As with the first build type, a player must hold the card necessary to gather his build for the natural build to be casino card game 21 />Importantly, the capturing number of a multiple build can never be changed.
An optional rule is that, when building in this manner, players may combine other cards on the table, and build in the first manner.
For example, suppose the cards on the table are 2 K 6 5 8, and the player holds a 3 and an 8.
They may play their 3 onto the 5 to "build eight" and in the same move "build eights" by gathering the 5-3, the 8, and the 6-2 together onto one pile, taking in all five cards on their next play.
The first form of building is a weaker form of protection, and primarily protects cards against combination by mid-to-high range cards.
Natural building is a much stronger protection, and prevents adversaries from taking cards unless they hold a card of specific face value, one of which the builder already knows resides in their own hand.
The value of building decreases significantly as the number of players in the game increases.
In a two-player game, one requires only one adversary to be bereft of the necessary cards; in a four-player game, one requires three adversaries android memory card game source code be lacking the necessary cards to steal a build.
As such, building effectively in a two-player game can be very advantageous, but in a four-player game is very difficult.
Play must initiate from the hand.
Continuing a build from only cards on the table is not allowed.
You must either take in the build, duplicate it or increase it, OR defer by starting another build or assuming ownership of an opponent's build.
A build 'belongs' to the last player that set its value.
You may assume ownership of a build started by another by increasing it.
But only if it consists of a single combination, i.
You may have more than one build, but only one of any particular value, and having a build of the same value of another an adversary's makes no sense at all.
While recommends variant 1, all variants are very common in different regions.
The regional variant of this rule in particular should always be checked before play.
Which variant is used changes the tactics, particularly in a two-player game.
Under variant 1, the builder has a profound advantage; if they know that their adversary lacks the cards necessary to steal their build, they can often take several cards trailed by their adversary before taking in their click the following article at the end of the round.
Variant 2 allows the adversary to trail a card they wish to subsequently capture without the risk of it being taken, reducing the builder's advantage.
Thus there are 11 points to be won in each round if there are no sweeps scored and there is not a tie for number of cards.
Typically, when at least one player has reached a score of 21 or more at the end of a round, the winner is the player to score the highest after tallying points.
In one two-player variation, a player can call for a game to be concluded once they are convinced they hold sufficient cards to bring their score to 21; if they do have 21 points, they win regardless of their adversary's score; if they do not have 21 points, their adversary wins.
Other rules state that this is a "skunk" if it occurs in the first round, and therefore that player wins.
In other variations, taking all traditional 11 points in a single round is an automatic win, no matter when it occurs.
In some localities, each sweep is worth an additional point.
The opponent has no move except to trail, and a follow-on sweep may result.
Points for sweeps are awarded after the base 11 points, in the event that two players reach 21 in the same round.
In another variation, trailing the five of spades sweeps the table, the sweep giving one point.
A scoring variation in which each point card is scored as it is captured also exists.
In a variation devised in Michigan, a player who defaults on his duty after building gives up 2 points at the time of the violation.
This is sometimes an acceptable cost to trap casino card game 21 from the other player in builds the player cannot take.
Sweeps also score 2 points.
In a series of "rounds to 5," any three instant scores sweeps or defaults against the same player ends the round.
These variations make short-term tactics more important in certain situations than the longer-term goal of achieving the high score for the round.
This allows natural building with face-cards, while still removing the possibility of an "orphan" card.
However, this provides no particular advantage if all four face cards are shared between one player and the table, as is necessary to build in such a manner.
These cards cannot be built upon, but multiple pairs may constitute an automatic sweep if the table is cleared this way.
This rule variation is intended to counteract the advantage of later players' ability to poach or modify builds started by the first player, by awarding extra points at the start.
An Ace is 1 or 14, the player's choice.
If trailed, it casino card game 21 not yet determined.
If not, it is fixed.
There are no 'Face Cards'.
Sweeps do not count.
The total points is always 11.
You may play to 6 or 21.
Ties are possible if no one has the majority of spades, broken by another hand played for 6.
In Buckeye Cassino, all rules of Royal Cassino are inherited.
In addition, the ten of diamonds 'Big Ten' holds two values: ten and eleven, poking fun at college basketball'swhich then consisted of 11 teams.
Face cards may be naturally built or paired in any way, so a player may gather three of the same face card simultaneously.
The remaining face card article source be an orphan, because there is no card left with which to capture it.
Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table.
This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.
Each player has one opportunity each time cards are dealt to "pluck" a card from the table and add it to their pile of "won" cards.
Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card.
The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.
This is the only point at which cards are placed on the table by the dealer.
For example: a player needs to take a 2 and a 5 with a 7, or may take a 2, 4, and 4 with a 10.
The way for this way is listed below.
Face cards don't have a denomination and are not available for combining or building, though casino card game 21 face cards can be paired simultaneously.
For example, if a player has a queen in their hand and two queens play card game called casino online on the table, that player can acquire all three queens.
While other forms of use "sweeps," a point for clearing the table, California Cassino prohibits points based on sweeps.
Cards are usually left on the table after each player's final hand is exhausted.
These cards are given to the last player to take in cards through pairing or combining.
If "most cards" or "most spades" are held by two or more players, no points are awarded in those respective categories.
The number of rounds played is determined by the number of players present.
Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play.
At the end of the 6 rounds - the player with the highest score is the winner.
It is, therefore, played with a forty-card pack.
Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture.
In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds.
Diamond Cassino has been described as an Italo-American version of Scopone.
Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value.
In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points.
Game ends when a player finally clears all the cards from the table.
SOURCE: The Penguin Book of Card Games.
In this game, each player has six cards, and a player with a jack may use it to clear the whole table.
At the end of a round, players score points for holding the most cards, and extra points if they are holding picture cards.
This lifts the number of points awarded in one round to 25.
A game of Spade Cassino is usually played to 61.
Retrieved 6 February 2019.
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Equally well known as Twenty-One.
The rules are simple, the play is thrilling, and there is opportunity for high strategy.
In fact, for the expert player who mathematically plays a perfect game and is able to count cards, the odds are sometimes in that player's favor to win.
But even for the casual participant who plays a reasonably good game, the casino odds are less, making Blackjack one of the most attractive read more games for the player.
While the popularity of Blackjack dates from World War I, its roots go back to the 1760s in France, where it is called Vingt-et-Un French for 21.
Today, Blackjack is the one card game that can be found in every American gambling casino.
As a popular home game, it is played with slightly different rules.
In the casino version, the house is the dealer a "permanent bank".
In casino play, the dealer remains standing, and the players are seated.
The dealer is in charge of running all aspects of the game, from shuffling and dealing the cards to handling all bets.
In the home game, all of the players have the opportunity to be the dealer a "changing bank".
The Pack The standard 52-card pack is used, but in most casinos several decks of cards are shuffled together.
The six-deck game 312 cards is the most popular.
In addition, the dealer uses a blank plastic card, which is never dealt, but is placed toward the bottom of the pack to indicate when it will be time for the cards to be reshuffled.
When four or more decks are used, they are dealt from a shoe a box that allows the dealer to remove cards one at a time, face down, without actually holding one or more packs.
Object of the Game Each https://fonstor.ru/card-game/card-counting-practice-online-game.html attempts to beat the dealer by getting a count as close to 21 as possible, without going over 21.
Face cards are 10 and any other card is its pip value.
Betting Before the deal begins, each player places a bet, in chips, in front of them in the designated area.
The Shuffle and Cut The dealer thoroughly shuffles portions of the pack until all the cards have been mixed and combined.
The dealer designates one of the players to cut, and the plastic insert card is placed so that the last 60 to 75 cards or so will not be used.
Not dealing to the bottom of all the cards makes it more difficult for professional card counters to operate effectively.
The Deal When all the players have placed their bets, the dealer gives one card face up to each player in rotation clockwise, and then one card face up to themselves.
Another round of cards is then dealt face up to each player, but the dealer takes the second card face down.
Thus, each player except the dealer receives two cards face up, and the dealer receives one card face up and one card face down.
In some games, played with only one deck, the players' cards are dealt face down and they get to hold them.
Today, however, virtually all Blackjack games feature the players' cards dealt face up on the condition that no player may touch any cards.
Naturals If a player's first two cards are an ace and a "ten-card" a picture card or 10giving a count of 21 in two cards, this is a natural or "blackjack.
If the dealer has a natural, they immediately collect the bets of all players who do not have naturals, but no additional amount.
If the dealer and another player both have naturals, the bet of that player is a stand-off a tieand the player takes back his chips.
If the dealer's face-up card is a ten-card or an not rummy cards game download think, they look at their face-down card to see if the two cards make a natural.
If the face-up card is not a ten-card or an ace, they do not look at the face-down card until it is the dealer's turn to play.
The Play The player to the left goes first and must decide whether to "stand" not ask for another card or "hit" ask for another card in an attempt to get closer to a count of 21, or even hit 21 exactly.
Thus, a player may stand on the two cards originally dealt to them, or they may ask the dealer for additional cards, one at a time, until deciding to stand on the total if it is 21 or underor goes "bust" if it is over 21.
In the game compatibility check graphics card case, the player loses and the dealer collects the bet wagered.
The dealer then turns to the next player to their left and serves them in the same manner.
The combination of an ace with a card other than a ten-card is known as a "soft hand," because the player can count the ace as a 1 or 11, and either draw cards or not.
For example with a "soft 17" an ace and a 6the total is 7 or 17.
While a count of 17 is a good hand, the player may wish to draw for a higher total.
If the draw creates a please click for source hand by counting the ace as an 11, the player simply counts the ace as a 1 and continues playing by standing or "hitting" asking the dealer for additional cards, one at a time.
If the total is 16 or under, they must take a card.
The dealer must continue to take cards until the total is 17 or more, at which point the dealer must stand.
If the dealer has an ace, and counting it as 11 would bring the total to 17 or more but not over 21the dealer must count the ace as 11 and stand.
The dealer's decisions, then, are automatic on all plays, whereas the player always has the option of taking one or more cards.
Signaling Intentions When a player's turn comes, they can say "Hit" or can signal for a card by scratching the table with a finger or two in a motion toward themselves, or they can wave their hand in the same motion that would say to someone "Come here!
Splitting Pairs If a player's first two cards are of the same denomination, such as two jacks or two sixes, they may choose to treat them as two separate hands when their turn comes around.
The amount of the original bet then goes on one of the cards, and an equal amount must be placed as a bet on the other card.
The player first plays the hand to their left by standing or hitting one or more times; only then is the hand to the right played.
The two hands are thus treated separately, and the dealer settles with each on its own https://fonstor.ru/card-game/donkey-game-in-cards.html />With a pair of aces, the player is given one card for each ace and may not draw again.
Also, if a ten-card is dealt to one of these aces, the payoff is equal to the bet not one and one-half to one, as with a blackjack at any other time.
Doubling Down Another option open to the player is doubling their bet when the original two cards dealt total 9, 10, or 11.
When the player's turn comes, they place a bet equal to the original bet, and the dealer gives the player just one card, which is placed face down and is not turned up until the bets are settled at the end of the hand.
With two fives, the player may split a pair, double down, or just play the hand in the regular way.
Note that the dealer does not have the option of splitting or doubling down.
Insurance When the dealer's face-up card is an ace, any of the players may make a side bet of up to half the original bet that the dealer's face-down card is a ten-card, and thus a blackjack for the house.
Once all such side bets are placed, the dealer looks at the hole casino card game 21 />If it is a ten-card, it is turned up, and those players who have made the insurance bet win and are paid double the amount of their half-bet - a 2 to 1 payoff.
When a blackjack occurs for the dealer, of course, the hand is over, and the players' main bets are collected - unless a player also has blackjack, in which case it is a stand-off.
Insurance is invariably not a good proposition for the player, unless they are quite sure that there are an unusually high number of ten-cards still left undealt.
Settlement A bet once paid and collected is never returned.
Thus, one key advantage to the dealer is that the player goes first.
If the player goes bust, they have already lost their wager, even if the dealer goes bust as well.
If the dealer goes over 21, the dealer pays each player who has stood the amount of that player's bet.
If the dealer stands at 21 or less, the dealer pays the bet of any player having a higher total not exceeding 21 and collects the bet of any player having a lower total.
If there is a stand-off a player having the same total as the dealerno chips are paid out or collected.
Reshuffling When each player's bet is settled, the dealer gathers in that player's cards and places them face up visit web page the side against a clear plastic L-shaped shield.
The dealer continues to deal from the shoe until coming to the plastic insert card, which indicates that it is time to reshuffle.
Once that round of play is over, the dealer shuffles all the cards, prepares them for the cut, places the cards in the shoe, and the game continues.
Basic Strategy Winning tactics in Blackjack require that the player play each hand in the optimum way, and such strategy always takes into account what the dealer's upcard is.
When the dealer's upcard is a good one, a 7, 8, 9, 10-card, or ace for example, the player should not stop drawing until a total of 17 or more is reached.
When the dealer's upcard is a poor continue reading, 4, 5, or 6, the player should stop drawing as soon as he gets a total of 12 or higher.
The strategy here is never to take a card if there is any chance of going bust.
The desire with this poor holding is to let the dealer hit and hopefully go over 21.
Finally, when the dealer's up card is a fair one, 2 or 3, the player should stop with a total of 13 or drinking card golf />With a soft hand, the general strategy is to keep hitting until a total of at least 18 is reached.
Thus, with an ace and a six 7 or 17the player would casino card game 21 stop at 17, but would hit.
The basic strategy for doubling down is as follows: With a total of 11, the player should always double down.
With a total of 10, he should double down unless the dealer shows a ten-card or an ace.
With a total of 9, the player should double down only if the dealer's card is fair or poor 2 through 6.
For splitting, the player should always split a pair of aces or 8s; identical ten-cards should not be split, and neither should a pair of 5s, since two 5s are a total of 10, which can be used more effectively in doubling down.
A pair of 4s should not be split either, as a total of 8 is a good number to draw to.
Generally, 2s, 3s, or 7s can be split unless the dealer has an 8, 9, ten-card, or ace.
Finally, 6s should not be split unless the dealer's card is poor 2 through 6.
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Blackjack – Card Game Rules | Bicycle Playing Cards
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Earn points by having the most cards, the most spades, and for every Ace.
This article originally appeared on grandparents.
Requires A standard deck of cards no Jokers 2 to 4 players Game play Deal four cards to each player and deal four cards to the middle and spread them in a line, face-up.
The traditional way to deal Casino is two-by-two, to each player and the middle.
The first turn goes to the player to the left of the dealer and continues clockwise.
Each player makes a play with one card from his hand in an attempt to capture as many cards as possible.
The player must turn the card he plays face-up and place it on the table in view of all players before it is used to build or capture.
The player places his card down and then collects the matching pair for counting at the end of the game.
For instance, a player with an 8 casino card game 21 capture a 6 and 2.
For example, if a player has a 9 and the board shows a 5, 4 and 9, then he may take the combination 5 and 4 and the pair 9 at once.
If any of the other players has an 8, he may steal this build before it gets back around to the original player.
Face cards cannot be part of builds.
Other players may then capture or utilize this card.
The dealer replenishes the hands of the players after each round, but not the middle cards.
Objective There are multiple ways to score points in Casino.
Generally, capturing many cards is a good way to end up with many points.
The first player to reach 21 points is the winner.
Too complicated for the little ones?
In this simplified version, casino card game 21 can only capture cards by pairing.
Captured cards are kept face up.
The winner is the player who ends up with more than half the cards.
Card games are timeless fun for the whole casino card game 21 />Get this perfect gift for the game lover in your life.
Also in Click at this page Games:, See casino card game 21 games: Join Our Newsletter Casino card game 21 most popular articles, timely advice, and the trends that affect you—delivered to your inbox.
The editors of Considerable.
If you buy a product from a retailer through a link on the site, Considerable.
These fees in no way affect our reporting or recommendations.
Join Our Newsletter Our most popular articles, timely advice, and the trends that affect you—delivered to your inbox.
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Casino: Casino, card game for two to four players, best played with two. A 52-card deck is used. When two play, the dealer deals two cards facedown to the opponent, two cards faceup to the table, and two more facedown to himself and then repeats the process so that all have four cards.


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In the 21st century it has been overtaken in popularity by Slotsbut it remains one of the most popular casino card games and is available in almost all casinos both on and offline.
Blackjack is a casino banked game, meaning that players compete against the house rather than each other.
The objective is to get a hand total of closer to 21 than the dealer without going over 21 busting.
At the start of a Blackjack game, the players and the dealer receive two cards each.
The players' cards are normally dealt face up, while the dealer has one face down called the hole card and one face up.
The whist game instructions possible Blackjack hand is an opening deal of an ace with any ten-point card.
The house advantage of this game is derived from several rules that favour the dealer.
The most significant of these is that the player must act before the dealer, allowing the player to bust and lose their bet before the dealer plays.
Players should be aware that there is another card game called Black Jack in the UK which is an entirely different card game, effectively the same as.
Gambling can be dangerously addictive.
You can find information and advice on our page.
We would like to thank the following partner sites for their support: Since 2014 has been edited by mathematician Edward Wright.
It gives advice to UK players on the differences between the many different versions of Blackjack and where each of them can be played.
Equipment The Blackjack table is usually, though not always, semi-circular in shape with a green felt surface.
The dealer is seated at the straight side of the table with the chip tray in front of the dealer, the dealing shoe to dealer's left and the discard tray to dealer's right.
Around the curved side of the table are betting circles at which the players sit.
The betting chips come in multiple denominations that vary from casino to casino and sometimes from table to table depending on the betting limits offered by the table.
As a standard rule, white chips are worth 1 currency unit, red chips are worth 5 units, green 25, black 100 and purple 500.
The cut card Blackjack is played with a standard international deck of cards with the Jokers removed, leaving 52 cards.
Originally the game was played with a single deck.
However, as a counter measure tocasinos introduced multi-deck games, based on the false assumption that if there were more cards in play it would be harder for the card counter to keep track of them all.
As a result, Blackjack is now usually offered in either single deck, double deck, 4 deck, 6 deck or 8 deck variants.
It should be noted that there are exceptions in online casinos where far larger numbers of decks can be used than would be practical to manage offline.
Aside from the cards, the game requires a table, chips, a discard tray, cut card and a shoe.
After the dealer has shuffled a player will be selected at random and asked to take the cut card — a coloured plastic card matching the playing cards in size — and place it at a random position within stack of cards.
The dealer will then move the cards above the cut card to the back of the stack.
This technique is intended to demonstrate to the players that the dealer cannot have rigged the deck.
The cut card is then reinserted into the stack of cards by the dealer at a pre-defined position and when this card is reached this indicates the final deal of the game before the cards are shuffled.
Where multiple decks are used, after the shuffle the cards will be placed into a dispenser called a shoe.
In fact hole carding is not illegal in the vast majority of jurisdictions.
If the dealer is poorly trained or sloppy enough to fail to protect their down card from being seen by a player at the table this is not the player's fault and the player is not obliged to look away to prevent themselves seeing the down card.
If however the player uses any form of device, for instance a metal lighter to observe the reflection in, or an accomplice off table signals the information to them, this is cheating.
Hole carding is only legal where the player can see the card naturally from one of the player positions at the table.
Card Values When playing Blackjack the numeral cards 2 to 10 have their face values, Jacks, Queens and Kings are valued at 10, and Aces can have a value of either 1 or 11.
The Ace is always valued at 11 unless that would result in the hand going over 21, in which case it is valued as 1.
A starting hand of a 10 valued card and an Ace is called a Blackjack or natural and beats all hands soltaire card game than another Blackjack.
If both the player and dealer have Blackjack, the result is a push tie : neither the player nor the bank wins and the bet is returned to the player.
Order of Play and Playing Options Example game This shows the table after the initial bets have been placed and the cards have been dealt.
This player originally bet 200 units two black chips was dealt a total of 11 6+5 and doubled down, betting another 200.
They were then dealt a King for a total of 21, which will win unless the dealer also makes 21.
This player has split a pair of Sixes and received an Six and an Ace, and then split the new pair of Sixes receiving a Five and a Jack and creating three hands.
The player has doubled down on the 6+5 hand but unfortunately received only a 2 as the third card for this hand.
Here the deal ends with the dealer bust, so the dealer has paid out on all the unbust hands belonging to the players.
Each player sitting at the table places their desired bet in the betting circle directly in front of them.
In casino card game 21 casinos if there are untaken betting circles, the players sitting at the table can choose to play more than one hand at a time.
The minimum and maximum bet size varies from casino to casino, generally with a ratio of 40 to 100 between them.
Once the bets are placed the dealer will move their hand across the table from their left to their right signalling that no further bets can be placed.
The dealer then deals cards one at a time clockwise around the table, from the dealer's left to the dealer's right: first a card face up to each betting circle that has a bet in it, then a card face up to the dealer, and then a second card face up to each betting circle with a bet and finally a second card face down to the dealer.
In many places the dealer's first card is initially dealt face down.
The dealer's second card is used to flip the first card face up and then slid underneath the first card.
The exact dealing protocol varies from place to place as determined by the casino management.
If the dealer has a 10 or an Ace face up players are offered the option to place an Insurance bet.
If a player chooses to take insurance they place an additional bet equal to half of their original bet.
This insurance bet wins if the dealer has Blackjack.
The dealer now checks their down card to see if they have Blackjack.
If they have Blackjack they expose their down card.
The round is concluded and all players casino card game 21 their original bet unless they also have Blackjack.
If a player and the dealer each have Blackjack the result is a push and the player's bet is returned.
Any insurance bets are paid out at 2:1.
If the dealer does not have Blackjack any insurance bets are lost and any players who casino card game 21 Blackjack are paid.
It is then the turn of the remaining players to take their actions.
The player can take this action after any of the other player actions as long as their hand total is not more than 21.
The hand signal to Stand is waving a flat hand over the cards.
Hit — If the player wishes to take another card they signal to the dealer to by scratching the felt beside their hand or pointing to their hand.
A single card is then played face up onto their hand.
If the hand total is less than 21 the player can choose to Hit again or Stand.
If the total is 21 the hand automatically stands.
Double Down — If the player considers they have a favourable hand, generally a total of 9, 10 or 11, they can choose to 'Double Down'.
To do this they place a second wager equal to their first beside their first wager.
A player who doubles down receives exactly one more card face up and is then forced to stand regardless of the total.
This option is only available on the player's two-card starting hand.
Some casinos will restrict which starting hand totals can be doubled.
Where the player chooses to do this the cards are separated and an additional card is dealt to complete each hand.
If either hand receives a second card of matching rank the player may be offered the option to split again, though this depends on the rules in the casino.
Generally the player is allowed a maximum of 4 hands after which no further splits are allowed.
The split hands are played one at a time in the order in which they were dealt, from the dealer's left to the delaer's right.
The player has all the usual options: stand, hit or double down.
A player who splits Aces is usually only allowed to receive a single additional card on each hand.
Normally players are allowed to split two non-matching 10-value cards, for example a King and a Jack.
If Aces are split and the player draws a Ten or if Tens are split and the player draws an Ace, the resulting hand does not count as a Blackjack but only as an ordinary 21.
In this case the player's two-card 21 will push tie with dealer's 21 in three or more cards.
Surrender — Most casinos allow a player to surrender, taking back half their bet and giving up their hand.
Surrender must be the player's first and only action on the hand.
In the most usual version, known as Late Surrender, it is after the dealer has checked the hole card and does not have a Blackjack.
After all players have completed their actions the dealer plays their hand according to fixed rules.
First they will reveal their down card.
The dealer will then continue to take cards until they have a total of 17 or higher.
The rules regarding Soft 17 a total of 17 with an Ace counted as 11 such as A+6 vary from casino to casino.
Some require the dealer to stand while others require additional cards to be taken until a total of hard 17 or 18+ is reached.
This rule will be clearly printed on the felt of the table.
If the dealer casino card game 21 all non-busted player hands are automatically winners.
If a player wins a hand they are paid out at 1:1 on the total bet wagered on that hand.
This effectively results in a push overall for the hand.
Variants Deal In some casinos the players' initial two-card hands are dealt face down.
All additional cards dealy to the player are given face up.
The initial cards are revealed by the player if the hand goes bust, or if the player wishes to split a pair.
Otherwise the dealer reveals the cards at the end of the round when it is time to settle the bets.
This style of game is rare nowadays: casinos don't like to allow players to touch the cards, because of the risk of card marking.
Dealer's second card is dealt after all players have acted, and the dealer checks for Blackjack at this point.
Player Blackjacks are paid at the end of the round if the dealer does not have Blackjack.
If the dealer has Blackjack the rules regarding Doubled and Split hands vary from casino to casino.
Some casinos will take both bets while others will only take the initial bet and return the other.
Blackjack payout It should be noted that some casinos have started to offer a reduced payout on Blackjack, most commonly 6:5.
This is very bad for the player, increasing the House Edge significantly.
Any game offering a reduced payout on Blackjack should be avoided by players.
Splits The maximum number of hands that can be created by splitting depends on check this out rules in the casino: some only allow one split.
When splitting 10 value cards, not all casinos will allow players to split non-matching 10 cards.
For instance, in some casinos you could split two Jacks but could not split a More info and a Jack.
Also, some casinos will limit which card ranks can be split.
House rules will dictate whether the player is allowed to Double after splitting, and whether a player who splits Aces is allowed to receive more than one additional card on a hand.
Surrender Not all casinos offer the Surrender option.
A few casinos may offer Early Surrender in which the player can take back half of their bet and give up their hand before the dealer checks for Blackjack.
This is very rare nowadays In European style games There is normally no Surrender option.
If Surrender were offered it would of course have to be Early Surrender.
Five Card Charlie The side rule is rarely offered.
When it is in effect, a player who collects a hand of five cards two cards plus three hits without going bust is immediately paid even money, irrespective of the dealer's hand.
Home game blackjack Blackjack can be played at home, rather than in a casino.
In this case a fancy Blackjack table is not needed: just at least one pack of cards and something to bet with - cash, chips or maybe matches.
Unless the players have agreed in advance that the host should deal throughout, to ensure a fair game the participants should take turns to be the dealer.
The turn to deal can pass to the next player in clockwise order after every hand or every five hands or whatever the players agree.
If playing with a single deck of cards, it is desirable to re-shuffle the cards after every hand.
Swedish Pub Blackjack Nightclubs and pubs in Sweden often offer a Blackjack variant that is less favourable to the players.
All the essential rules are the same as in the casino version unless the player and dealer have an equal total of 17, 18 or 19.
In the casino version the player's stake is returned in these situations, but in Swedish pubs the house wins.
Optimal Strategy Basic Strategy table for one of the more commonly available rule combinations 6 decks, Resplit to 4 hands, Dealer Stands on Soft 17, Late Surrender, Double After Split.
The table shows every possible starting player hand click at this page down the left-hand side of the table and all possible dealer upcards running along the top of the table.
Cross referencing the two will tell you the correct play to make.
First and foremost, as a general rule the player should never take Insurance.
Unless using an advanced and mathematically proven strategy that will alert the player to the rare situations in which Insurance is worthwhile, it should be avoided as a bad bet for the player.
Next, it should be understood that every possible combination of player hands and dealer up card has a mathematically correct play.
These can be summarized in what is known as a Basic Strategy table.
However, certain plays in the table need to be modified according to the specific combination of rules in force.
To be sure of playing correctly, it is necessary to generate a Basic Strategy table for the specific rules of the game being played.
Various tools are available online to do this.
We would recommend this.
It should be noted that even playing perfect Basic Strategy for the rule set in play, the player will still usually be at a disadvantage.
Card Counting Card Counting provides the player a mathematically provable opportunity to gain an advantage over the house.
It must be understood that this does not guarantee that the player will win.
Just as a regular player may win though good luck despite playing at a disadvantage, it is perfectly possible for the Card Counter to lose through an extended period of bad luck even though playing with a small advantage over the House.
The basic premise of Card Counting is that mathematically speaking, low cards on average are beneficial to the dealer while high cards favour the player.
The the player can choose whether or not to take an additional card on a total of 16 whereas the dealer has source take one.
In this situation small cards are less likely to cause the dealer to bust are thus favour the dealer, while big cards cause the dealer to bust more often and favour the player.
Therefore, doubling becomes more favourable when there are more ten value cards and Aces left in the deck.
So the Card Counter looks for times when there are more high cards left to be played than a regular deck would have.
Rather than trying to remember each card that has been played, the Card Counter will usually use a ratio system that offsets cards that are good for the player against cards that are good for the dealer.
The most commonly used Card Counting system is the HiLo count, which values cards read more follows: High cards: 10, J, Q, K, A: -1 Medium cards: 7, 8, 9: 0 Low cards: 2, 3, 4, 5, 6: +1 To keep track the player starts at zero, adds one to the total every time a low card is played and subtracts one from the total when a high card is played.
It may seem counter-intuitive to subtract one for high value cards that are good for the player, but a high card that has been played is one less high card that is left to be played.
Where the Running Count is positive the player knows that there are more player favourable cards remaining to be played.
When kept correctly the Running Count will start at 0 and, if all the cards were to be played out, would end at 0.
This is because there are an equal number of high cards and low cards.
Card Counting systems are generally not impeded by the addition of multiple decks to the game.
At any rate multiple decks do not make it significantly more difficult for the Card Counter to keep track of the Running Count, since the Card Counter only needs to keep track of a single number, the Running Count.
However many decks are used, the count begins at zero and would end at zero if there were no cards left, so no changes need to be made to the counting process.
Where multiple decks do make a difference is in how much impact a positive Running Count has to the player advantage.
If the Running Count is +10 and there are two decks remaining to play, this means there are an extra 5 player favourable cards in each deck.
If there are 5 decks remaining to be played there are only 2 extra player favourable cards in each deck.
To estimate the strength of the player advantage the Running count therefore needs to be divided by the number of decks remaining to be played.
This figure is called the True Count.
With the True Count the player has a consistent measure of how many extra player favourable cards are contained within the cards remaining to be dealt.
The player can use this information to vary their bet and playing strategy.
Deviations from Basic Strategy are far less important than placing big bets when the True Count is high and low bets or preferably nothing when the True count is low or negative.
It is important to note that sizing your bet correctly is critical to your long term success as a card counter.
This requires substantial additional knowledge that is beyond the scope of this article.
Instead we refer interested readers to the for an insight into this complex aspect of card casino card game 21 />While Card Counting is legal in most jurisdictions, for obvious reasons casinos do not like players that can consistently beat them.
They therefore employ counter measures and any players they identify as Card Counters will be asked to leave the casino.
The most common method used to identify Card Counters is to watch for a large bet spread difference between the minimum and maximum bet a player uses and to see whether large bets correlate with player favourable counts.
Card Counters have developed several methods to help them avoid detection.
Named after Blackjack author Stanford Wong, this is the practice of watching the cards being played and only sitting down to play when there is a player favourable count.
This practice reduces the bet spread the player uses as they gong zhu card game place bets in player favourable situations but casinos are now well aware of this strategy and watch out for players hanging around a table casino card game 21 not playing.
The method is still useful, but not without its problems.
This involves several trained Card Counters working together.
Most commonly there would be several 'Spotters' sitting at different have loteria game cards are keeping track of the count and either back counting or playing minimum bets.
When a table reaches a positive count the Spotter would signal to the 'Big Player' who would come over and bet big during the player favourable count.
This allows both players to make very little variation in their bets.
Casinos are aware of this strategy and watch for groups of players working together.
There are several variations on team play designed to be employed in different situations and to different effects.
These are covered more fully in the reading resources detailed below.
Successful Card Counting is generally only profitable in land based casinos, not in online games.
The strategy relies on the game having a "memory" in that cards are dealt from the cards remaining after previous rounds have been played.
Online Blackjack games are dealt by computer and normally use a random number generator to shuffle the whole deck after every round of play.
Games of this sort are not countable.
There are some Live Blackjack games online, which are played over a video feed with a human dealer.
A slow game means less money made.
This means that the decks are shuffled early, not allowing enough cards to be dealt out for many player favourable situations to develop.
The most favourable situations for the player tend to occur further into the shoe.
This makes it relatively easy for a casino to employ software to track the count and watch for players raising their bet or only playing when the count is favourable.
For the above reasons Card Counting has not become commonplace online.
Recommended Books There is a great deal more to card counting successfully than we can reasonable cover here.
Many books have been written on this subject and we will recommend some of the better ones below: — One of the foremost mathematicians in the Blackjack field, Schlesinger successfully compares the strength of various counting systems in different conditions.
Includes discussion of some strategies that unlike card counting, may not be legal.
As such we would strongly advise user caution and research before engaging some of the strategies discussed.
This book covers several counting systems alongside some advanced techniques.
Very useful insight into how team play can still be effective.
This book is maths heavy but very informative.
There are other good books on this subject but the above are the ones we feel any player should ensure they are familiar with before considering trying to win money by Card Counting.
Sites for blackjack rules, information and analysis Here are some other useful websites with rules and information about Blackjack 21.
The Basic Strategy section includes a comprehensive calculator that can generate the optimal basic strategy for almost any rule combination alongside a fairness calculator to check your results.
The forums on this site still contain a wealth of information and discussion on the various aspects of card counting.
The author Norm Wattenberger also publishes the site, which points out some short-cuts that will more likely cost you money than make a profit, runs Blackjack The Forum and publishes Casino Verite Blackjack Card Counting training software.
Wizard of Odds has a large section with information on the game, its variants and strategy.
They provide a with which you can practice card counting.
James Yates has written a pagewhich explains Harvey Dubner's Blackjack card counting system.
A well detailed and referenced information source on Blackjack.
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Play Free Online Blackjack. Counting to 21 has never been more fun with the adventures of Blackjack. Blackjack is one of the most popular card games in the Casino industry. One of the reasons is because Blackjack has one of the best odds of winning and doesn't the strong house edge as other card games do.


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Blackjack is the American variant of a globally popular banking game known as Twenty-One, whose relatives include Pontoon and Vingt-et-Un. It is a comparing card game between usually several players and a dealer, where each player in turn competes against the dealer, but players do not play against each other.


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Club 808 Login Log in to Club 808 Rewards using the email and password you provided when you signed up.
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Equally well known as Twenty-One.
The rules are simple, the play is thrilling, and there is opportunity for high strategy.
In fact, for the expert player who mathematically plays a perfect crazy eights game and is able to count cards, the odds are sometimes in that player's favor to win.
But even for the casual participant who plays a reasonably good game, the casino odds are less, making Blackjack one of the most attractive casino games for the player.
While the popularity of Blackjack dates from World War I, its roots go back to the 1760s in France, where it is called Vingt-et-Un French for 21.
Today, Blackjack is the one card game that can be found in every American gambling casino.
As a popular home game, it is played with slightly different rules.
In the casino version, the house is the dealer a "permanent bank".
In casino play, the dealer remains standing, and the players are seated.
The dealer is in charge of running all aspects of the game, from shuffling and dealing the cards to handling all bets.
In the home game, all of the players have the opportunity to be the dealer a "changing bank".
The Pack The standard 52-card pack is used, but in most casinos several decks of cards are shuffled together.
The six-deck game 312 cards is the most popular.
In addition, game yukon online card dealer uses a blank plastic card, which is never dealt, but is placed toward the bottom of the pack to indicate when it will be time for the cards to be reshuffled.
When four or more decks are used, they are dealt from a shoe a box that allows the dealer to remove cards one at a time, face down, without actually holding one or more packs.
Object of the Game Each participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over 21.
Face cards are 10 and any other casino card game 21 is its pip value.
Betting Before the deal begins, each player places a bet, in chips, in front of them in the designated area.
The Shuffle and Cut The dealer thoroughly shuffles portions of the pack until all the cards have been mixed and more info />The dealer designates one of the players to cut, and the plastic insert card is placed so that the last 60 to 75 cards or so will not be used.
Not dealing to the bottom of all the cards makes it more difficult for professional card counters to operate effectively.
The Deal When all the players have placed their bets, the dealer gives one card face up to each player in rotation clockwise, and then one card face up to themselves.
Another round of cards is then dealt face up to each player, but the dealer takes the second card face down.
Thus, each or for more games four card except the dealer receives two cards face up, and the dealer receives one card face up and one card face down.
In some games, played with only one deck, the players' cards are dealt face down and they get to hold them.
Today, however, virtually all Blackjack games feature the players' cards dealt face up on the condition that no player may touch any cards.
Naturals If a player's first two cards are an ace and a "ten-card" click picture android card game source or 10giving a count of 21 in two cards, this is a natural or "blackjack.
If the dealer has a natural, they immediately collect the bets of all players who do not have naturals, but no additional amount.
If the dealer and another player both have naturals, the bet of that player is a stand-off a tieand the player takes back his chips.
If the dealer's face-up card is a ten-card or an ace, they look at their face-down card to see if the two cards make a natural.
If the face-up card is not a ten-card or an ace, they do not look at the face-down card until it is the dealer's turn to play.
The Play The player to the left goes first and must decide whether to "stand" not ask for another card or "hit" ask for another card in an attempt to get closer to a count of 21, or even hit 21 exactly.
Thus, a player may stand on the two cards originally dealt to them, or they may ask casino card game 21 dealer for additional cards, one at a time, until deciding to stand on the total if it is 21 or underor goes "bust" if it is over 21.
In the latter case, the player loses and the dealer collects the bet wagered.
The dealer then turns to the next player to their left and serves them in the same manner.
The combination of an ace with a card other than a ten-card is known as a "soft hand," because the player can count the ace as a 1 or 11, and either draw cards or not.
For example with a "soft 17" an ace and a 6the total is 7 or 17.
While a count of 17 is a good hand, the player may wish to draw for a higher total.
If the draw creates a bust hand by counting the ace as an 11, the player simply counts the ace as a 1 and continues playing by standing or click here asking the dealer for additional cards, one at a time.
The Dealer's Play When the dealer has served every player, the dealers face-down card is turned up.
If the total is 17 or more, it must stand.
If the total is 16 or under, they must casino card game 21 a card.
The dealer must continue to take cards until the total is 17 or more, at which point the dealer must stand.
If the dealer has an ace, and counting it as 11 would bring the total to 17 or more but not over 21the dealer must count the ace as 11 and stand.
The dealer's decisions, then, are automatic on all plays, whereas the player always has the option of taking one or more cards.
Signaling Intentions When a player's turn comes, they can say "Hit" or can signal for a card by scratching the table with a finger or two in a motion toward themselves, or they can wave their hand in the same motion that would say to someone "Come here!
Splitting Pairs If a player's first two cards are of the same denomination, such as two jacks or two sixes, they may choose to treat them as two separate hands when their turn comes around.
The amount of the original bet then goes on one of the cards, and an equal amount must be placed as a bet on the other card.
The player first plays the hand to their left by standing or hitting one or more times; only then is the hand to the right played.
The two hands are thus treated separately, and the dealer settles with each on its own merits.
With a pair of aces, the player is given one card for each ace and may not draw again.
Also, if a ten-card is dealt to one of these aces, the payoff is equal to the bet not one microsoft hearts card game one-half to one, as with a blackjack at any other time.
Doubling Down Another option open to the player is doubling their bet when the original two cards dealt total 9, 10, or 11.
When the player's turn comes, they place a bet equal to the original bet, and the dealer gives the player just one card, which is placed face down and is not turned up until the bets are settled at the end of the hand.
With two fives, the player may split a pair, double down, or just play the hand in the regular way.
Note that the dealer does not have the option of splitting or doubling down.
Insurance When the dealer's face-up card is an ace, any of the players may make a side bet of up to half the original bet that the dealer's face-down card is a ten-card, and thus a blackjack for the house.
Once all such side bets are placed, the dealer looks at the hole card.
If it is a ten-card, it is turned up, and those players casino card game 21 have made the insurance bet win and are paid double the amount of their half-bet - a 2 to 1 payoff.
When a blackjack occurs for the dealer, of course, the hand is over, casino card game 21 the players' main bets are collected - unless a player also has blackjack, in which case it is a stand-off.
Insurance is invariably not a good proposition for the player, unless they are quite sure that there are an unusually high number of ten-cards still left undealt.
Settlement A bet once paid and collected is never returned.
Thus, one key advantage to the dealer is that the player goes first.
If the player goes bust, they have already lost their wager, even if the dealer goes bust as well.
If the dealer goes over 21, the dealer pays each player who has stood the amount of that player's bet.
If the dealer stands at 21 or less, the dealer pays the card game benny of any player having a higher total not exceeding 21 and collects the bet of any player having a lower total.
If there is a stand-off a player having the same total as the dealerno chips are paid out or casino card game 21 />Reshuffling When each player's bet is settled, the dealer gathers in that player's cards and places them face up at the side against a clear plastic L-shaped shield.
The dealer continues to deal from the shoe until coming to the plastic insert card, which indicates that it is time to reshuffle.
Once that round of play is over, the dealer shuffles all the cards, prepares them for the cut, places the cards in the shoe, and the game continues.
Basic Strategy Winning tactics in Blackjack require that the player play each hand in the optimum way, and such strategy always takes into account what the dealer's upcard is.
When the dealer's upcard is a good one, a 7, 8, 9, 10-card, or ace for example, the player should not stop drawing until a total of 17 or more is reached.
When the dealer's upcard is a poor one, 4, 5, or 6, the player should stop drawing as soon as he gets a total of 12 or higher.
The strategy here is never to take a card if there is any chance of going bust.
The desire with this poor holding is to let the dealer hit and hopefully go over 21.
Finally, when the dealer's up card is a fair one, 2 or 3, the player should stop with a total of 13 or higher.
With a soft hand, the general strategy is to keep hitting until a total of at least 18 is reached.
Thus, with an ace and a six 7 or 17the player strip card games online not stop at 17, but would hit.
The basic strategy for doubling down is as follows: With a total of 11, the player should always double down.
With a total of 10, he should double down unless the casino card game 21 shows a ten-card or an ace.
With a total of 9, the player should double down only if the dealer's card is fair or poor 2 through 6.
For splitting, the player should always split a pair of aces or 8s; identical ten-cards should not be split, and neither should a pair of 5s, since two 5s are a total of 10, which can be used more effectively in doubling down.
A pair of 4s should not be split either, as a total of 8 is a good number to draw to.
Generally, 2s, 3s, or 7s can be split unless the dealer has an 8, 9, ten-card, or ace.
Finally, 6s should not be split unless the dealer's card is poor 2 through 6.
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