🍒 Rules of Card Games: Golf

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Golf card game rules. Golf is an interesting card game and Golf card game rules can be pretty complex. The problem is that there is a lot of ways you can play it; it has many different variations. You can play with either a single pack or a double pack, and with varying amounts of initial down cards.


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Rules of Card Games: Golf
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Most of us are not professional poker players either but we still enjoy a friendly game to win some weekend drinking money.
So why not make it a bit more enjoyable and perhaps profitable?
Poker Chip Golf A photo posted by Lucas Sarabia lucasgsarabia on Aug 29, 2015 at 3:06pm PDT The concept is quite simple.
There are six good and six bad chips that come in the set.
Most people denominate each chip at a buck per player and you pass golf drinking game cards throughout the round.
Sounds annoying to do, but it can get silly and fun.
This is a standard bet golf drinking game cards a foursome with handicaps.
The player with the lowest front 9 gets in the case of 5-5-10 5 bucks golf drinking game cards player.
Repeat this for the back nine and then double the bet for the over all.
The best caddy I could ever have!!!
This four-player game creates a different team on every hole and can even develop a heated three-on-one situation.
How to play: First, pick an order from one through four on the first golf drinking game cards and continue to roll it over throughout the entire round.
The wheel then repeats as the 1st hitter of the day will reclaim honors come the 5th tee box.
Its easiest to pick the order based on age or name alphabetic order.
The player who tees off first on a hole is the wolf.
Pretty sweet advantage, however you must still pick wisely.
This is where the strategy comes in.
If the wolf chooses to partner with the second player, he or she must announce this ruling before the third player hits their tee shot.
If the wolf passes https://fonstor.ru/card-game/best-casino-card-games.html number two, he can gab player three but only click here the last player hits.
If none of the players impress the wolf, they can decide to play the hole as the lonely wolf against the other three.
In order to win the hole the wolf and his partner or the lone wolf if he or she chooses to play alone must come in with a score that is lower than the opposing golf drinking game cards />Bingo Bango Bongo BBB is a simple points-based game that can be played by any number of golfers as long as that card game soltaire is greater than one.
To keep score you can simply create a section on the scorecard at the bottom or just put check marks in the score box.
For exanple, if you nailed Bingo and Bango on the first hole, you simply put in your score and right above it two small check marks.
At the end of the golf drinking game cards add up all of the check marks and the player with the most, wins.
Pretty simple… SNAKE This game will measure your nerves and is arguably the best way to focus on not making 3-putts.
This game is fun and I like it the most because you get a true golf score.
In this game, any time a player three-putts or worse a putt is ruled as the ball being struck while on the greena predetermined dollar amount is added to a pot.
Or, simply record all of their 3-putts or worse and then add it the amount of times and multiply by the dollar amount.
About Michael Fasano is the co-founder of Golficity, LLC and is extremely obsessed with golf.
As an amateur golfer and writer, Michael loves playing the game and sharing his knowledge of what has made him such a great player in a short period of time.
We're proud to be the fastest growing golf podcast on iTunes.
Our listeners love us, and we're sure you will too!
Enter your rummy card game address to receive weekly updates from Golficity.
Choose Your Newsletters The Golficity Newsletter The Daily Birdie Podcast Updates Leave this field empty if you're human:.

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Golf (also known as Polish Polka, Polish Poker, Turtle, Hara Kiri, Poison, or Crazy Nines) is a card game where players try to earn the lowest number of points (as in golf, the sport) over the course of nine deals (or "holes" to further use golfing terminology).


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Rules of Card Games: Golf
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Rules of Card Games: Golf
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Most of us are not professional poker players either but we still enjoy a friendly game to win some weekend drinking money.
So why not make it a bit more enjoyable and perhaps profitable?
Poker Chip Golf A photo posted by Lucas Sarabia lucasgsarabia on Aug 29, 2015 at 3:06pm PDT The concept is quite simple.
There are six good and six bad chips that come in the set.
Most people denominate each chip at a buck per player and you pass chips throughout the round.
Sounds annoying to do, but it can get silly and fun.
This is a standard bet in a foursome with handicaps.
The player with the lowest front 9 gets in the case of 5-5-10 5 bucks from player.
Repeat this for the back nine and then double the bet for the over all.
The golf drinking game cards caddy I could ever have!!!
This four-player game creates a different golf drinking game cards on every hole and can even develop a heated three-on-one situation.
How to play: First, pick an order from one through four on the first tee and continue to roll it over throughout the entire round.
The wheel then repeats as the 1st hitter of the day will reclaim honors come the golf drinking game cards tee box.
Its easiest to pick the order based on age or name alphabetic order.
The player who tees off first on a hole is the wolf.
Pretty sweet advantage, however you must still pick wisely.
This is where the strategy comes in.
If the wolf chooses to partner with the second player, he or she must announce this ruling before the third player hits their tee shot.
If the wolf passes on number two, he can gab player three but only before the last player hits.
If none of the players impress the wolf, they can decide to play the hole as the lonely wolf against the other three.
In order to win the hole the wolf and his partner or the lone wolf if he yukon game online she chooses to play alone must come in with a score that is lower than the opposing team.
Bingo Bango Bongo BBB is a simple points-based game that can be played by any number of golfers as long as that number is greater than one.
To keep score you can simply create a section on the scorecard at the bottom or just put check marks in the score box.
For exanple, if you nailed Bingo and Bango on the first hole, you simply put in your score and right above it two small check marks.
At the end of the round add up all of the check marks and the player with the most, wins.
Pretty simple… SNAKE This game will measure your nerves and is arguably the best way to focus on not making 3-putts.
This game is fun and I like it the most because you get a true golf score.
In this game, any time a player three-putts or worse a putt is ruled as the ball being struck while on the greena predetermined dollar amount is added to a pot.
Or, simply record all golf drinking game cards their 3-putts or worse and then add it the amount of times and multiply by the dollar amount.
About Michael Fasano article source the co-founder of Golficity, LLC and is extremely obsessed with golf.
As an amateur golfer and writer, Michael loves playing card benny game and sharing his knowledge of what has made him such a great player in a short period of time.
We're proud to be the fastest growing golf podcast on iTunes.
Our listeners love us, and we're sure you will too!
Enter your email address to receive weekly updates from Golficity.
Choose Your Newsletters The Golficity Newsletter The Daily Birdie Podcast Updates Leave this field empty if you're human:.

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Players:
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Max cash out:
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No matter whether you are a fan of golf or not you are sure to enjoy the game of pub golf. For a start, there is no need to get up early in the morning and carry a big bag of golf clubs around for hours. Instead, you can enjoy a few hours of drinking in your favourite pubs with your friends or work colleagues.


Enjoy!
How to Play Golf (Card Game) (with Pictures) - wikiHow
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How to Play Golf (Card Game) (with Pictures) - wikiHow
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How To Play Golf Card Game (6 cards)

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How to Play Golf (Card Game) (with Pictures) - wikiHow
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Five Fun Games to Play on the Golf Course - Golficity
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Golf Thanks to the who have contributed information about various versions of this game.
In front of each player is a layout of cards arranged in a square or rectangle, and players improve casino card games pai gow scores by drawing new cards to replace unwanted cards, which they discard.
Each deal is seen as the equivalent of a hole of Golf, and in many versions a complete game consists of 9 or 18 deals, corresponding to the length of a Golf course.
Although the card game Golf is quite widespread in North America, Britain, and perhaps other English speaking countries, it is seldom found in card game books.
Golf is also sometimes known as Polish Polka or Polish Poker; the 4-card game is known by some players as Turtle, the 6-card game as Hara Kiri, and go here 9-card game as Crazy Nines.
The game of Golf described on this page has no connection with the game of the same name.
Each player has a layout of cards, initially face down, which can be successively replaced by new cards drawn from the stock or discard pile.
The aim is to make a layout scoring as little as possible.
The scores at the end of the play are sometimes considered as representing the number of strokes taken to play a hole of golf.
It is common to play a series of nine deals or 'holes', at the end of which the player with the lowest total score wins.
There are two main forms of the game, which I shall call andaccording to the number of cards in each player's layout.
There are alsoand forms of Golf, but these seem to be less widespread.
A major difference between versions of Golf is in the method of ending the play.
This causes the play to end after each of the other players has taken one more turn.
The play ends as soon as any player's entire layout is face up.
Four-Card Golf Players, Cards and Deal A standard 52-card pack is used, and the number of players could in theory be from two to around eight or more, though the game is said to be best for about four.
With a large number of players, say eight or more, two packs may be shuffled together.
The deal and play are clockwise.
The dealer deals four cards to each player, one at a time.
Each player's cards are to be arranged check this out down in a square.
The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player may look once at the two nearest cards of his or her square layout, without showing them to anyone else.
After golf drinking game cards, the layout cards may not be looked at again until they are discarded during play or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard, or knock to cause the play to end.
You place the drawn card face-down in your layout, being careful to remember what it is, and discard the card that previously occupied that position, putting it face-up on top of the discard pile.
It is then the next player's turn.
However, if you choose to take the discard, you must use it to replace one of your layout cards - you cannot simply put it back on the discard pile, leaving the situation as it was.
Each of the other players in order has one more normal turn in which they draw a card from the stock or discard pile but cannot knock and then the play ends.
Note that if you look at any face down card in your layout, that card must be discarded replaced with the card you drew.
There click here no way to check the value of a face down card and leave it in place.
Scoring At the end of the play, each player's square of four cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals just click for source />Variations of Four-Card Golf Looking at cards Some play that you may choose any two of your cards to look at before play begins - not necessarily the two cards nearest to you.
Some play that you may only look at one of your four cards at the start.
Some play that you may look at any of your four cards during the play, at a cost of 1 point for each occasion when you look at a card, added to your score at the end of the hand.
Some play that you may golf drinking game cards at the two cards you saw at the beginning, or their replacements in your layout, as often as you like during the game.
Some play that you hold these two cards in your hand, so that you but not the other players can see them at any time.
Some even play that you hold all four cards in your hand, so eliminating both the need to remember any cards, and removing the uncertainty about your two unseen cards.
Replacing cards Some play that the two cards that you did not look at to begin with can be replaced only once.
The two cards that you see at the start can be replaced as often as you wish.
Turning cards face up; ending the play This variation is characteristic of Golf with six or more cards, but is sometimes played in four-card Golf.
Whenever a card is replaced, the new card is placed face up in the layout.
When all the cards belonging to one player are face up, the this web page will end after each of the other players has had one more turn.
Some play that all four cards begin face down and a card that is face up cannot be replaced.
If you replace a face down card, the replacement card is placed https://fonstor.ru/card-game/sopranos-executive-card-game.html up.
If you draw a card from the stock and discard it, you must turn one of the cards of your layout face up, and this card cannot subsequently be replaced.
The result is that on every turn, one more card of your layout is exposed.
The game ends when all players have exposed all of their cards.
Alternative methods of scoring the cards Some play that if your layout contains a pair of equal cards such as two ninesthe score for that pair of cards is zero.
If there are three equal cards, only two of them are cancelled in this way; if all four cards are equal the whole layout scores zero.
Some play that pairs score zero only if the cards are together in a row or column; equal cards that are in diagonally opposite corners do not cancel.
In some variations, queens are given a higher score of 12, 13 or even 20 points instead of 10; in one variation the spade queen scores 40 points while the others score 10; in this same variation eights score zero.
Some play that one-eyed jacks are wild - they can be paired with any card, making the pair score zero.
Some play that jacks score zero, like kings.
Others play that jacks score zero, queens 12 and kings 13.
Some play that jacks score 20 points, and that when a jack is discarded the next player misses a turn - the turn to play skips to the following player.
Some add two jokers to the deck; the score for a joker is minus 5, so the total score for a layout can be negative.
Special score for the knocker Some play that a player who knocks but turns out not to have the lowest score is penalised.
If the knocker's score is lowest, some players give the knocker the benefit of a reduced score.
Some play with a pot to which all contribute equally at the start.
The knocker collects this pot if his score is lowest and doubles it otherwise.
To prevent such payments becoming too large, it may be wise to agree a maximum amount that can be won from or paid to the pot.
End of the game If you want a longer game you can play 18 holes deals instead of 9.
Instead of playing a fixed number of holes, you can agree to play until one player's score reaches or exceeds 100 or other target agreed in advance.
The player with the lowest score then wins.
Golf with Power Cards In this group of Four-Card Golf variants, several cards are designated as power cards which can have special effects when drawn from the stock.
They go by various names such as Cambio or Pablo or Cabo or Cactus and a proprietary version using specially designed cards was published under the name in 2010.
The basic rules are the same as in Four-Card Golf.
Each player begins with four cards face down - in a row or in a square formation - and privately looks at two of them.
A turn beings by drawing the top card from the stock or from the discard pile and ends by discarding a card face up on top of the discard pile.
The drawn card can be used to replace a card in the player's layout without first looking at the card to be replaced.
As usual the aim is to achieve a low scoring layout.
Some cards are designated as power cards.
If one of these is drawn from the face down stock it can either be used as though it were a normal card, or card games for 7 special power can be used after which it must be discarded.
A discarded power card cannot be used as a power card again - if it is drawn from the discard pile by the next player it can only be used as a normal card.
Some powers may cause a player's layout to gain or lose cards, so in some versions players may end the game with more or fewer than four face down cards.
I have received descriptions of several versions of this game.
Some of the names seem Spanish and Andrew Soule's variant was learned from a Spanish student, so it's possible that the power card variants originated in that country.
The Spanish word cambio means exchange, which is one of the possible powers, so this could have been the original name of this variant.
The main differences between the versions are in the properties of the golf drinking game cards cards, the point values of the cards and the way the game is ended.
Ashbir Dhillon describes a simple form of this game played in Malaysia using a standard pack of 52 cards plus two jokers.
Play continues until the stock pile is exhausted.
The player with the lowest score wins.
John Roberts describes a version calledalso played with a 52-card pack plus two jokers.
Sevens and eights are power cards.
If this is successful the equal cards are all discarded and the player's layout has fewer cards than before.
If the cards the player tries to replace turn out not to be equal they remain in the layout along with the card that was supposed to replace them.
The player does not discard in that turn and the player's layout now has one more card than before.
The player exchanges one card in an opponent's for one card in his or her own layout.
The player chooses the opponent's card, then looks at it privately, then performs the swap without look at the card that is given to the opponent in exchange.
The seven is then discarded.
The eight is then discarded.
Each of the other players has one more turn and then the layouts are scored.
The player who said 'Pablo' scores -10 points if he or she has the lowest score.
If not, the Pablo player scores the value of his or her layout plus the the value of the highest scoring opponent's layout.
Either way, all other players score the values of their layouts.
If Pablo ties for lowest score with another player everyone scores the value of their layout.
Andrew Soule describes a version called ' Cumbia' played with a 52-card pack without jokers.
These cannot be placed in a player's layout: the player must either perform the action or just discard the card.
The player may not look at the card first.
If it does match and it was taken from an opponent's layout, the player who discarded it then moves one card, without looking at it, from his or her own layout to the opponent's layout.
So the successful player's layout is always reduced by one card.
If the second discarded card did not match, the player who moved it replaces the card in the layout it came from and if it was taken from an opponent's layout receives a 10-point penalty.
Note: a red king dopes not match a black king and the 2 does not match another 2: the card values must be equal.
Note: only one extra card can be discarded as a match on top of a regular discard.
Each player gets one more turn and then everyone scores the value of their layout.
There is no special bonus for having the lowest score in a deal.
After an agreed number of deals - for example 7 - the player with the lowest total score wins.
Chris Smyth describes a version called ' Cabo' played with a 52-card pack without jokers.
All kings match each other, including diamonds.
All the matched cards are discarded, followed by the card that initiated the matching.
Any matched cards from opponents' layouts are replaced by cards from your own layout, without looking at the replacement cards.
If you attempt to match a card that turns out not to be equal to the matching card, the card remains in place and as a penalty, for each such failure you draw an extra card from the stock and add it to your layout without looking at it.
Each player gets one more turn and then everyone scores the value of their layout.
The play also ends if a player gets rid of all the cards from their layout, or if the draw pile runs out.
Connor Chew describes a version from Vancouver, Canada known as ' Cactus'.
It is played with a 52-card pack without jokers and is said to be best for games card web best browser players, though three or more can play.
Effectively their turn consists of picking up the card using its power and discarding the same card again.
For example if player A draws a 2 from the deck and exchanges it for a Jack in his layout, then player B can use her turn to apply the power of the discarded Jack to look at one of player A's cards.
The quickest player to discard their card can do so without it counting as a turn.
If a player is mistaken and attempts to discard a card that doesn't match the discard pile, they take back their card and draw an additional two cards.
Their opponents then have one more turn each.
If any opponent has a point value equal to or lower than yours you add the value of your layout plus an extra 10 penalty golf drinking game cards to your score.
If your point value is equal to or lower than the caller's, you score nothing.
The winner is the player with the lowest value layout.
The caller loses ties.
In case of a tie for lowest between two opponents of the caller, they draw cards to decide who will start the next round.
At this point the player with the lowest score wins the game.
In a game with more than two players there could be a tie for lowest: in that case further rounds can be played until there is a single winner.
Six Card Golf In this version, a pair of equal cards in a column scores zero.
Therefore the main object of the game is to make pairs, while keeping unpaired cards as low as possible.
Players, Cards and Deal Two, three or four players use a standard 52-card pack.
With more than four players, a second pack is added, and a third pack if there are more than eight.
The deal and play are clockwise.
The dealer deals six cards to each player, one at a time, arranging them face down in a rectangle in front of each player like this: The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player turns any two of the cards in his layout face up.
The other layout cards may not be looked at until they are discarded or turned up in the course of the play, or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard.
You may use the card you draw to replace any one of the six cards of your layout, but if you choose to replace a face-down card you are not allowed to look at it before deciding to replace it.
You place the new card face-up in your layout, and the card that previously occupied that position is placed face-up on top of the discard pile.
It is then the next player's turn.
If you draw a card from the face-down card from the stock, you may decide that you do not want it anywhere in your layout.
In that case you simply discard the drawn card face-up on golf drinking game cards discard pile, and it is the next player's turn.
It is, however, illegal to draw the top card of the discard pile and discard the same card again, leaving the situation unchanged: if you choose to take the discard, you must use it to replace one of your layout cards.
The play ends as soon as the last of a player's six cards is face up.
The hand is then scored.
Scoring At the end of the play, each player's layout of six cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Gary Glover has contributed blank score sheets forand as MS Word files.
Dan Wagner has contributed a for up to 8 players.
Variations of Six-Card Golf Cards Some players use two decks with four, three or even only two players.
This makes little difference to the game and reduces the chance of running out of cards.
Some players include jokers - two per deck.
In this case twos are worth 2 points and jokers are -2.
Turning up cards at the start Some play that the two cards turned up must be in the same column of the layout; others play the opposite, rule that the two cards turned up must not be in the same column.
Some require one card to be turned up from the central column and one from one of the outer columns.
Some play that after turning up two cards, you may rearrange the cards of your layout without looking at any of the face-down cards so as to place your face-up cards in any desired positions.
Some play that no cards are turned up at the start; instead each of the players may look once at the row of three cards nearest to them, replacing them face down.
Turning up cards during the play Some play that you may use your turn simply to turn one of your face-down cards face up.
Some play that if you draw a card from the stock and decide to discard it rather than placing it in your layout, you must also turn one of your face-down cards face up, unless you have only one golf drinking game cards card remaining, click to see more which case you may leave it face-down.
Ending the play Some play that you may use your turn to bring the play to an end by turning all your remaining face-down cards face up.
Many play that after a player's last card is exposed, each of the other players plays one more turn before the hand is scored.
Scoring Some players award a negative score, for example -10 points, for four equal cards arranged in two columns for example two columns each containing two sevens.
Some award minus 20 points for four equal cards together in a square block.
When two or more decks are used, some award a higher negative score, for example -20 points, for a layout of six equal cards.
Some play that a pair of equal cards anywhere in the layout score zero - they do not have to be in the same column.
Some players golf drinking game cards two jokers in the deck, which according to different players may be worth -5, -3, -2 or zero points.
In this case the twos are worth +2 points, not -2.
Some also play that one-eyed jacks are worth zero.
When two twos or jokers if used appear together in a column, some players allow them to keep their negative value -4 for the column if each card is -2.
Some award a higher negative value when four such cards are arranged in two columns - for example when playing with two decks, four jokers in two columns count -20.
End of the game As in Four-card Golf, the game can continue for 18 holes instead of nine Eight Card Golf This game is very similar tobut each player's layout has four columns of two cards rather than three.
Bill Whitnack's former Card Games web site described a version using a double 52-card deck with four jokers 108 cards.
More decks and jokers can be added if there are more than four players.
The dealer deals eight cards face down to each player, arranged in grid four cards wide and two high, and places the next card face up on the table to start the discard pile, with the remainder of the deck stacked face down next to it to form a drawing stock.
The player to dealer's left begins and the turn to play passes clockwise.
Each player begins his or golf drinking game cards first turn by turning one column of two cards face up, as in the following diagram.
The player continues by drawing either the unknown top card of the stock or the face up top card of the discard pile.
The card to be replaced must be chosen without first looking at, and must be discarded face up on the discard pile, even if it is a card the player would have liked to keep.
After each player has had one turn everyone will have two or three cards face up.
Now each turn consists of drawing the top card of the stock pile or the discard pile and using it according to any one of the three options above.
A player whose layout has only one face down card remaining has an additional option: to draw a card from the stock and discard it without turning over the last card of the layout.
When a player turns the last card of his or her layout face up, each of the other players has one more turn.
Then all remaining face down cards in all players' layouts are turned face up and the layouts are scored as follows: Jokers Minus 5 points each Kings 0 points Queens, Jacks 10 points each Aces 1 point each Numeral cards 2-10 Face value Pair in a column 0 points Two equal pairs in any two columns Minus 10 points A negative total score is possible.
Nine deals are played corresponding to nine holes of a golf courseand the player with the lowest total score is the winner.
Examples of scoring: First column 8 6+2second column 0 pairthird column 1 0+1fourth column 0 pairtotal 9.
First column 1 1+0second column 0 pairthird column 10 6+4fourth column -10 pair equal to the pair in column 2total 1.
Variant Some allow a player to turn any two cards face up at their first turn, and play that once both cards of a column are face up, those cards can no longer be exchanged.
Nine Card Golf This game, also known as Crazy Nines or simply Nines, is played with two or more decks of cards.
Each player is dealt graphics card game compatibility check cards in a three by three square, and turns three cards face up to begin the play.
The playing mechanism and scoring are variant beanie card game online something the same as inexcept that a pair of equal cards does not score zero.
Instead, a column of three equal cards scores zero.
As with the other versions, there are many variations.
I don't know how ties are resolved in this method.
Players need to agree what happens if you have two intersecting rows of equal cards or a row intersecting a square block, if you score a bonus for a block.
Some solve this by immediately removing from the layout any line or block of equal cards.
Play continues using only the remaining part of the layout, keeping the positions from which cards were removed empty.
If you prefer to leave all nine cards in place, you need to agree how to score layouts such as these: example a : intersecting lines example b : block overlapping line Stephen Moraco describes a version of in which every pair of equal cards that are horizontally or vertically adjacent scores zero.
The same card can be used as part of more than one pair, so equal rows and columns will also score zero since they consist of two pairs.
On his archive copyJesse Fuchs described a version with no cards turned up at the start.
Queens count zero, kings ten and jokers -2.
Rows and columns of three equal cards are removed when formed.
Ten Card Golf At least two decks are needed for this game.
Each player is dealt ten cards, arranged into five columns of two, and turns any two cards face up.
The play is the same as in.
Other Golf web pages A page of invented submitted by readers of this site.
A brief description of appeared on the Real Beer site archive copy.
Archive copy of Bill Whitnack's page on.
Versions of Nine Card Golf by and archive copy.
Golf Software and Online Games Stephen Moraco's company Are pyramid card game instructions happens Sheep Productions has produced a.
Joseph McMurray has produced a.
Glowing Eye has produced a that plays 4-card and 6-card Golf.
This page is based partly on information contributed by: Wanda Bartholmai, Danielle Carlson, Michael Davis, Jeri Day, Steve Dawson, Ashbir Dhillon, Bill Gardner, Jerry Gray, Beth Grove, Vincent Guerin, Kim Hatch, Bob Heerdink, Ernie Heuer, Jim Kennedy, Lee Murrah, Jane Muscato, Nicholas Pfeiffenberger, Marc Riou, John Roberts, Chris Smyth, Andrew Soule, Mark Spinelli, Yash Srivastava, Sherman Staffer, Gary Sullivan, James Thomas, Stan Thompson, Bill Whitnack, Dayton Williams, Tony Young, Virginia Ziegler.
This page is maintained by John McLeod.
© John McLeod, 2003, 2004, 2009, 2010, 2018.

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How to Play Golf (Card Game) (with Pictures) - wikiHow
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Golf is a widespread game but seldom documented in card playing books. This is a consequence of the many names the game bears, it is also known as Polish Polka or Polish Poker, and the 4-card version is sometimes referred to as Turtle.The 6-card variation of Golf is also known as Hara Kiri and the 9-card game is often called Crazy Nines.


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Five Fun Games to Play on the Golf Course - Golficity
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Golf isn't just a matter of courses and balls——it's also a fun card game that can be played with two or more people.
As with many card games, people have created countless variations.
Have the players sit in a circle and shuffle a deck.
If there are four or more players, shuffle two decks together.
If there are eight or learn more here players, shuffle three decks together.
Once the cards have been dealt, the rules cannot be changed.
Deal out six cards to each player face down.
Someone can volunteer to be dealer or you can select one randomly.
If anyone does, shuffle the cards again and re-deal.
Make a draw and discard pile.
Place the remainder of the deck in a face down stack to from the draw pile.
Flip over the top card face up next to it to form the discard pile.
Each player arranges their cards in a 3x2 grid in front of them.
Don't look at the cards or turn them face up yet.
Each player turns any two cards in their grid face up.
You can choose the second one after you've turned over your first.
Explain the scoring system.
Use the Scoring Guide for a common system, or use a variation.
Write or print it out for people who haven't played before.
Make sure everyone knows the goal of the game is to get the lowest score, not the highest!
The player to the dealer's left takes the first turn.
If possible this should be someone who has played the game before, so the new players can learn by watching them.
At the start of your turn, draw a card.
You can take the top card of the discard pile if you think it will be useful.
Otherwise, draw a card from the top of the draw pile the rest of the deck.
Decide whether to replace one of the cards in your grid with the drawn card.
You can replace any card, whether it's face up or face down.
You cannot shift the position of your grid around before you do this.
You cannot do this if the card you drew just came from the discard pile.
Try to make pairs of the same card.
If the two cards in a column share the same number or letter for instance, a Queen above another Queenthey cancel each other out and are worth nothing zero points.
This makes the table less cluttered.
Take one final turn after a player's golf drinking game cards is entirely face up.
Once someone replaces their last face down card, each other player turns their more info face up as well and takes one final turn in clockwise order.
After the final turn, score your points.
Wait until the last player takes their turn, then flip every card in front of you face up.
Remember to follow any variations the players agreed upon beforehand.
Shuffle the cards and play as many rounds as you like.
Whoever sat left of the dealer in the last round is the new dealer for this round.
The person sitting left of the current dealer always goes first in a round.
The traditional numbers of rounds are named after the golf theme and sometimes called "holes" instead of rounds.
This works well for casual groups so no one gets bored, but more competitive people might not like stopping when they're behind!
Whoever has the lowest total score wins the game.
Each player adds up their score from each round, and the lowest total wins.
Shuffle the deck and deal out golf drinking game cards cards.
This variation can be played with 2 or more players but works best with 3 to 5.
If you have 8 or more players, shuffle two decks together.
Once the cards have been dealt, the rules cannot be changed.
Make a draw and discard pile.
Place the remainder of the deck in a face down stack to from the draw pile.
Flip over the top card face up next to it to form the discard pile.
Each player arranges their cards in a 2x2 grid in front of them.
Remember not to look at the cards yet!
They should always be kept face down.
Each player peeks at any two cards in their grid.
Don't let anyone else see what they are.
Put them back in place when you've memorized them.
Teach everyone the scoring system.
See the Scoring Guide for a common system, or use a variation.
Write or print it out for people who haven't played before.
Make sure no one is trying to "win" by getting the highest instead!
At the start of your turn, draw a card.
This can be from the discard pile or draw pile rest of the deck.
If it came from the face down draw pile, don't let anyone else see it.
Decide whether to replace one of the cards in your grid with the drawn card.
You can replace any card, whether it's one you've peeked at or not.
You may not move the cards in the grid to different positions.
This variation tests your memory, so you are not allowed to peek at a card after the beginning of the game.
You CANNOT do this if the card you drew just came from the discard pile.
Try to make pairs of the same card.
A pair of the same card in a row or just click for source are worth zero points.
Don't show the other players or turn any cards face up to "cancel", though.
They remain a face down secret until the end of the game.
The third will still be worth its usual value.
When you want to end the game, knock on the table.
Instead of taking your normal turn, anyone can knock on the table to signify that they think they'll win.
That player skips their turn, and each other player takes one final turn.
Then the round ends.
After the final turn, score your points.
Wait until the last player takes their turn, then flip every card in front of you face up.
Remember to follow any variations the players agreed upon beforehand.
Shuffle the cards and play as many rounds as you like.
Whoever sat left of the dealer in the last round is the new dealer for this round.
The person sitting left of the current dealer always goes first in a round.
The traditional numbers of rounds are named after the golf theme and sometimes called "holes" instead of rounds.
This works well for casual groups so no one gets bored, but more competitive people might not like stopping when they're behind!
Whoever has the lowest total score wins the game.
Each player adds up their score from each round, and the lowest total wins.
You can use each scoring system for any variation of the game.
Cards Basic System Harder Variation Ace 1 point 1 point 2 2 points 2 points 3 3 points 3 points 4 4 points 4 points 5 5 points 5 points 6 6 points 6 points 7 7 points 7 points 8 8 points 8 points 9 9 points 9 points 10 10 points 10 points Jack 10 points 11 points Queen 10 points 12 points King 0 points zero 13 points Jokers or "bonus cards".
For this optional variation, shuffle in 2 Jokers for each 52 card deck.
If you don't have Jokers, instead designate a specific card the "bonus card" usually Twos or "one eyed Jacks".
Penalties for Ending the Game Early.
This optional rule punishes players who try to end the game too early, and rewards players who correctly guess when they're ahead.
Here are a couple variations.
After each player takes their final turn and counts up their score, Scrooge has 17 points and Marley has 12.
Because Scrooge didn't win the round by getting the lowest score, Scrooge is punished for knocking and adds Marley's 12 points to his own.
The final scores are Scrooge 29 and Marley 12.
Follow the rules for 6-card golf, but give each player a 4x2 or 5x2 grid.
Follow the rules for 4-card golf, but give each player a hand of four cards instead of a grid.
There is no "grid position" in your hand.
Follow the rules for 6-card golf, but give each player a 3x3 grid.
When they do, they can remove those 3 cards and place them at the bottom NOT the top of the discard pile.
Variant rules in 6-card Golf.
There are many different ways to play 6-card golf, and different families and gaming groups will have golf drinking game cards own rules.
This makes the game easier for younger players or beginners.
Variant rules in 4-card face down Golf.
Again, there are many ways to play.
The only goal is to take loteria game cards lowest cards and try to end the game when casino card games pai gow think you're ahead.
Choose the starting cards wisely.
If you're playing a variation that allows you to start with face up cards, choose cards in different columns.
This gives you more chances to "cancel" out a column.
Replace your highest scoring cards.
Unless you can cancel out your high scoring cards, you want to get rid of them so they don't add their high values to your score.
If your opponent is almost out of face down cards or is looking smugtoss out your liabilities as quickly as possible!
Pay attention to the players on your right and left.
Much of the strategy in Golf comes down to paying attention to the other players.
They aren't likely to discard any.
You can't have six read article the same cards since there are only four cards of a kind in a deck, although this can occur if you're playing with multiple decks.
In that case, the player with the six cards would get 0 points, and everyone else would get the amount golf drinking game cards points they gained.
All 4 of the same card in a "block" 2 rows side by side not 2 one one end and 2 on the other is -20.
However you could also give other players +10 when that happens.
At least that's golf drinking game cards way I learned.
When you play with only one deck and all 3 players are extremely stubborn and they all want the same cards then you will be shuffling the discard pile a lot.
If you put it in a column with a high-scoring card such as a Queenyou'll have to get rid of it or miss out on an opportunity to "cancel" your high golf drinking game cards />Article Summary To play the card game Golf, try to have the lowest score out of any player at the end of the game.
To do that, you need to cancel out your cards by making pairs with them.
At the beginning of the game, arrange your 6 face-down cards in a 3 by 2 grid.
On your turn, draw a new card and replace a card in your grid with it if you'd like.
Then, flip 2 cards in your grid and try to make a pair.
Once all the cards in each player's grid have been turned up, add any cards you didn't cancel to your score for that round -- the lowest score wins!
To learn how to score your cards, keep reading!
To create this article, 21 people, some anonymous, worked to edit and improve it over time.
This article has also been viewed 329,062 times.

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How to Play Golf (Card Game). Golf isn't just a matter of courses and balls––it's also a fun card game that can be played with two or more people. As with many card games, people have created countless variations.


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Five Fun Games to Play on the Golf Course - Golficity
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The round ends when all of a player's cards are face-up. A game is nine "holes" (deals), and the player with the lowest total score is the winner.. Six Card Golf.


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How to Play Golf (Card Game) (with Pictures) - wikiHow
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Play Nine is the Card Game of Golf that everyone loves to play. Based on a real golf game, Play Nine is suitable for the whole family - ages 8 plus and can be played by up to 6 people.


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Rules of Card Games: Golf
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Golf Thanks to the who have contributed information about various versions of this game.
In read article of each player is a layout of cards arranged in a square or rectangle, and players improve their scores by drawing new cards to replace unwanted cards, which they discard.
Each deal is seen as the equivalent of a hole of Golf, and in many versions a complete game consists of 9 or 18 deals, corresponding to the length of a Golf course.
Although the card game Golf is quite widespread in North America, Britain, and perhaps other English speaking countries, it is seldom found in card game books.
Golf is also sometimes known as Polish Polka or Polish Poker; the 4-card game is known by some players as Turtle, the 6-card game as Hara Kiri, and the 9-card game as Crazy Nines.
The game of Golf described on this page has no connection with the game of the same name.
Each player has a layout of cards, initially face down, which can be successively replaced by new cards drawn from the stock or discard pile.
The aim is to make a layout scoring as little as possible.
The scores at the end of the play are sometimes considered as representing the number of strokes taken to play a hole of golf.
It is common to play a series of nine deals or 'holes', at the end of which the player with the lowest total score wins.
There are two main forms of the game, which I shall call andaccording to the number of cards in each player's layout.
There are alsoand forms of Golf, but these seem to be less widespread.
A major difference between versions of Golf is in the golf drinking game cards of ending the play.
This causes the play to end after each of the other players has taken one more turn.
The play ends as soon as any player's entire layout is face up.
Four-Card Golf Players, Cards and Deal A standard 52-card pack is used, and the number of players could in theory be from two to around eight or more, though the game is said to be best for about four.
With a large number of players, say eight or more, two packs may be shuffled together.
The deal and play are clockwise.
The dealer deals four cards to each player, one at a time.
Each player's cards are to be arranged face down in a square.
The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player may look once at the two nearest cards of his or her square layout, without showing them to anyone else.
After this, the layout cards may not be looked at again until they are discarded during play or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or sevens card game online play the top discard, or knock to cause the play to end.
You place the drawn card face-down in your layout, being careful to remember what it is, and discard the card that previously occupied that position, putting it face-up on top of the discard pile.
It is then the next player's turn.
However, if you choose to take the discard, you must use it to replace one of your layout cards - you cannot simply put it back on the discard pile, leaving the situation as it was.
Each of the other players in order has one more normal turn in which they draw a card from the stock or discard pile but cannot knock and then the play ends.
Note that if you look at any face down card in your layout, that card must be discarded replaced with the card you drew.
There is no way to check the value of a face down card and leave it in place.
Scoring At the end of the play, each player's square of four cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Variations of Four-Card Golf Looking at cards Some play that you may choose any two of your cards to look at before play begins - not necessarily the two cards nearest to you.
Some play that you may only look at one of your four cards at the start.
Some play that you may look at any of your four cards during the play, at a cost of 1 point for each occasion when you look at a card, added to your score at the end of the hand.
Some play that you may look at the two cards you saw at the beginning, or their replacements in your layout, as often as you like during the game.
Some play that you hold these two cards in your hand, so that you but not the other players can see them at any time.
Some even play that you hold all four cards in your hand, so eliminating both the need to remember any cards, and removing the uncertainty about your two unseen cards.
Replacing cards Some play that the two cards that you did not look at to begin with can be replaced only once.
The two cards that you see at the start can be replaced as often as you wish.
Turning cards face up; ending the play This variation is characteristic of Golf with six or more cards, but is sometimes played in four-card Golf.
Whenever a card is replaced, the new card is placed face up in the layout.
When all the cards belonging to one player are face up, the play will end after each of the other players has had one more turn.
Some play that all four cards begin face down and a card that is face up cannot be replaced.
If you replace a face down card, the replacement card is placed face up.
If you draw a card from the stock and discard it, you must turn one of the cards of your layout face up, and this card cannot subsequently be replaced.
The result is that on every turn, one more card of your layout is exposed.
The game ends when all players have check this out all of their cards.
Alternative methods of scoring the cards Some play that if your layout contains a pair of equal cards such as two ninesthe score for that pair of cards is zero.
If there are three equal cards, only two of them are cancelled in this way; if all four cards are equal the whole layout scores zero.
Some play that pairs score zero only if the cards are together in a row or column; equal cards that are in diagonally opposite corners do not cancel.
In some variations, queens are given a higher score of 12, 13 or even 20 points instead of 10; in one variation the spade queen scores 40 points while the others score 10; in this same variation eights score zero.
Some play that one-eyed jacks are wild - they can be paired with any card, making the pair score zero.
Some play that jacks score zero, like kings.
Others play that jacks score zero, queens 12 and kings 13.
Some play that jacks score 20 points, and that when a jack is discarded the next player misses a turn - the turn to play skips to the following player.
Some add two jokers to the deck; the score for a joker is minus 5, so the total score for a layout can be negative.
Special score for the knocker Some play that a player who knocks but turns out not to have the lowest score is penalised.
If the knocker's score is lowest, some players give the knocker the benefit of a reduced score.
Some play with a pot to which all contribute equally at the start.
The knocker collects this pot if his score is lowest and doubles it otherwise.
To prevent such payments becoming too large, it may be wise to agree a maximum amount that can be won from or paid to the pot.
End of the game If you want a longer game you can play 18 holes deals instead of 9.
The player with the lowest score then wins.
Golf with Power Cards In this group of Four-Card Golf variants, several cards are designated as power cards which can have special effects when drawn from the stock.
They go by various names such as Cambio or Pablo or Cabo or Cactus and a proprietary version using specially designed cards was published under the name in 2010.
The basic rules are the same as in Four-Card Golf.
Each player begins with four cards face down - in a row or in a square formation - and privately looks at two of them.
A turn beings by drawing the top card from the stock or from the discard pile and ends by discarding a card face up on top of the discard pile.
The drawn card can be used to replace a card in the player's layout without first looking at the card to be replaced.
As usual the aim is to achieve a low scoring layout.
Some cards are designated as power cards.
If one of these is drawn from the face down stock it can either be used as though it were a normal card, or its special power can be used after which it must be discarded.
A discarded power card cannot be used as a power card again - if it is drawn from the discard pile by the next player it can only be used as a normal card.
Some powers may cause a player's layout to gain or lose cards, so in some versions players may end the game with more or fewer than four face down cards.
I have received descriptions of several versions of this game.
Some of the names seem Spanish and Andrew Soule's golf drinking game cards was learned from a Spanish student, so it's possible that the power card variants originated in that country.
The Spanish word cambio means exchange, which is one of the possible powers, so this could have been the original name of this variant.
The main differences between the versions are in the properties of the special cards, the point values of the cards and the golf drinking game cards the game is ended.
Ashbir Dhillon describes a simple form of this game played in Malaysia using a standard pack of 52 cards plus two jokers.
Play continues until the stock pile is exhausted.
The player with the lowest score wins.
John Roberts describes a version calledalso played with a 52-card pack plus two jokers.
Sevens and eights are power cards.
If this is successful the equal cards are all discarded and the player's layout has fewer cards than before.
If the cards the player tries to replace turn out not to be equal they remain in the layout along with the card that was supposed to replace them.
The player does not discard in that turn and the player's layout now has one more card than before.
The player exchanges one card in an opponent's for one card in his or her own layout.
The player chooses the opponent's card, then looks at it privately, then performs the swap without look at the card that is given to the opponent in exchange.
The seven is then discarded.
The eight is then discarded.
Each of the other players has one more turn and then the layouts are scored.
The player who said 'Pablo' scores -10 points if he or she has the lowest score.
If not, the Pablo player scores the value of his or her layout plus the the value of the highest scoring opponent's layout.
Either way, all other players score the values of their layouts.
If Pablo ties for lowest score with another player everyone scores the value of their layout.
Andrew Soule describes a version called ' Cumbia' played with a 52-card pack without jokers.
These cannot be placed in a player's layout: the player must either perform the action or just discard the card.
The player may not look at the card first.
If it does match and it was taken from an opponent's layout, the player who discarded it then moves one card, without looking at it, from his or her own layout to the opponent's layout.
So the successful player's layout is always reduced by one card.
If the second discarded card did not match, the player who moved it replaces the card in the layout it came from and if it was taken from an opponent's layout receives a 10-point penalty.
Note: a red king dopes not match a black king and the 2 does not match another 2: the card values must be equal.
Note: only one extra card can be discarded as a match on top of a regular discard.
Each player gets one more turn and then everyone scores the value of their layout.
There is no special bonus for having the lowest score in a deal.
After an agreed number of deals - for example 7 - the player with the lowest total score wins.
Chris Smyth describes a version called ' Cabo' played with a 52-card pack without jokers.
All kings match each other, including diamonds.
All the matched cards are discarded, followed by the card that initiated the matching.
Any matched cards from opponents' layouts are replaced by cards from your own layout, without looking at the replacement cards.
If you attempt to match a card that turns out not to be equal to the matching card, the card remains in place and as a penalty, for golf drinking game cards such failure you draw an extra card from the stock and add it to your layout without looking at it.
Each player gets one more turn and then everyone scores the value of their layout.
The play also ends if a player gets rid of all the cards from their layout, or if the draw pile runs out.
Connor Chew describes a version from Vancouver, Canada known as ' Cactus'.
It is played with a 52-card pack without jokers and is said to be best for two players, though three or more can play.
Effectively their turn consists of picking up the card using its power and discarding the same card again.
For example if player A draws a 2 from the deck and exchanges it for a Jack in his layout, then player B can use her turn to apply the power of the discarded Jack to look at one of player A's cards.
The quickest player to discard their card can do so without it counting as a turn.
If a player is mistaken and attempts to discard a card that doesn't match the discard pile, they take back their card and https://fonstor.ru/card-game/fast-3-person-card-games.html an additional two cards.
Their opponents then have one more turn each.
If any opponent has a point value equal to or lower than yours you add the value of your layout plus an extra 10 penalty points to your score.
If your point value is equal to or lower than the caller's, you score nothing.
The winner is the player with the lowest value layout.
The caller loses ties.
In case of a tie for lowest between two opponents of the caller, they draw cards to decide who will start the next round.
At this point the player with the lowest score wins the game.
In a game with more than two players there could be a tie for lowest: in that case further rounds can be played until there is a single winner.
Six Card Golf In this version, a pair of equal cards in a column scores zero.
Therefore the main object of the game is to make pairs, while keeping unpaired cards as low as possible.
Players, Cards and Deal Two, three or four players use a standard 52-card pack.
With more than four players, a second pack is added, and a third pack if there are more than eight.
The deal and play are clockwise.
The dealer deals six cards to each player, one at a time, arranging them face down in a rectangle in front of each player like this: The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player turns any two of the cards in his layout face up.
The other layout cards may not be looked at until they are discarded or turned up in the course of the play, or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard.
You may use the card you draw to replace any one of the six cards of your layout, but if you choose to replace a face-down card you are not allowed to look at it before deciding to replace it.
You place the new card face-up in your layout, and the card that previously occupied that position is placed face-up on top of the discard pile.
It is then the next player's turn.
If you draw a card from the face-down card from https://fonstor.ru/card-game/soltaire-card-game.html stock, you may decide that you do not want it anywhere in your layout.
In that case you simply discard the drawn card face-up on the discard pile, and it is the next player's turn.
It is, however, illegal to draw the top card of the discard pile and discard the same card again, leaving the situation unchanged: if you choose to take the discard, you must use it to replace one of your layout cards.
The play ends as soon as the last of a player's six cards is face up.
The hand is then scored.
Scoring At the end of the play, each player's layout of six cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Gary Glover has contributed blank score sheets forand as MS Word files.
Dan Wagner has contributed a for up to golf drinking game cards players.
Variations of Six-Card Golf Cards Some players use two decks with four, three or even only two players.
This makes little difference to the game and reduces the chance of running out of cards.
Some players include jokers - two per deck.
In this case twos are worth 2 points and jokers are -2.
Turning up cards at the start Some play that the two cards turned up must be visit web page the same column of the layout; others play the opposite, rule that the two cards turned up must not be in the same column.
Some require one card to be turned up from the central column and one from one of the outer columns.
Some play that after turning up two cards, you may rearrange the cards of your layout without looking at any of the face-down cards so as to place your face-up cards in any desired positions.
Some play that no cards are turned up at the start; instead each of the players may look once at the row of three cards nearest to them, replacing them face down.
Turning up cards during the play Some play that you may use your turn simply to turn one of your face-down cards face up.
Some play that if you draw a card from the stock and decide to discard it rather than placing it in your layout, you must also turn one of your face-down cards face up, unless you have only one face-down card remaining, in which case you may leave it face-down.
Ending the play Some play that you may use your turn to bring the play to an end by turning all your remaining face-down cards face up.
Many play that after a player's last card is exposed, each of the other players plays one more turn before the hand is scored.
Scoring Some players award a negative score, for example -10 points, for four equal cards arranged in two columns for example two columns each containing two sevens.
Some award minus 20 points for four equal cards together in a square block.
When two or more decks are used, some award a higher negative score, for example this web page points, for a layout of six equal cards.
Some play that a pair of equal cards anywhere in the layout score zero - they do not have to be in the same column.
Some players include two jokers in the deck, which according to different players may be worth -5, -3, -2 or zero points.
In this case the twos are worth +2 points, not -2.
Some also play that one-eyed jacks are worth zero.
When two twos or jokers if used appear together in a column, some players allow them to keep their negative value -4 for the column if something cards game android knows card is -2.
Some award a higher negative value when four such cards are arranged in two columns - for example when playing with two decks, four jokers in two columns count -20.
End of the game As in Four-card Golf, the game can continue for 18 golf drinking game cards instead of nine Eight Card Golf This game is very similar tobut each player's layout has four columns of two cards rather than three.
Bill Whitnack's former Card Games web site described a version using a double 52-card deck with four jokers 108 cards.
More decks and jokers can be added if there are more than four players.
The dealer deals eight cards face down to each player, arranged in grid four cards wide and two high, and places the next card face up on the table to start the discard pile, with the remainder of the deck stacked face down next to it to form a drawing stock.
The player to dealer's left begins and the turn to play passes clockwise.
Each player begins his or her first turn by turning one column of two cards face up, as in the following diagram.
The player continues by drawing either the unknown top card of the stock or the face up top card of the discard pile.
The card to be replaced must be chosen without first looking at, and must be discarded face up on the discard pile, even if it is a card the player would have liked to keep.
After each player has had one turn everyone will have two or three cards face up.
Now each turn consists of drawing the top card of the stock pile or here discard pile and using it according to any one of the three options above.
A player whose layout has only one face down card remaining has an additional option: to draw a card from the just click for source and discard it without turning over the last card of the layout.
When a player turns the last card of his or her layout face up, each of the other players has one more turn.
Then all remaining face down cards in all players' layouts are turned face up and the layouts are scored as follows: Jokers Minus 5 points each Kings 0 points Queens, Jacks 10 points each Aces 1 point each Numeral cards 2-10 Face value Pair in a column 0 points Two equal pairs in any two columns Minus 10 points A negative total score is possible.
Nine deals are played corresponding to nine golf drinking game cards of a golf courseand the player with the lowest total score is the winner.
Examples of scoring: First column 8 6+2second column 0 pairthird column 1 0+1fourth column 0 pairtotal 9.
First column 1 1+0second column 0 pairthird column 10 6+4urbanization ali baba card game amusing column -10 pair equal to the pair in column 2total 1.
Variant Some allow a player to turn any two cards face up at their first turn, and play that once both cards of a column are face up, those cards can no longer be exchanged.
Nine Card Golf This game, also known as Crazy Nines or simply Nines, is played with two or more decks of cards.
Each player is dealt nine cards in a three by three square, and turns three cards face up pyramid card game instructions begin the play.
The playing mechanism and scoring are essentially the same as inexcept that a pair of equal cards does not score zero.
Instead, a column of three equal cards scores zero.
As with the other versions, there are many variations.
I don't know how ties are resolved in this method.
Players need to agree what happens if you have two intersecting rows of equal cards or a row intersecting a square block, if you score a bonus for a block.
Some solve this by immediately removing from the layout any line or block of equal cards.
Play continues using only the remaining part of the layout, keeping the positions from which cards were removed empty.
If you prefer to leave all nine cards in place, you need to agree how to score layouts such as these: example a : intersecting lines example b : block overlapping line Stephen Moraco describes a version of in which every pair of equal cards that are horizontally or vertically adjacent scores zero.
The same card can be used as part of more than one pair, so equal rows and columns will also score zero since they consist of two pairs.
On his archive copyJesse Fuchs described a version with no cards turned up at the start.
Queens count zero, kings ten and jokers -2.
Rows and columns of three equal cards are removed when formed.
Ten Card Golf At least two decks are needed for this game.
Each player is dealt ten cards, arranged into five columns of two, and turns any two cards face up.
The play is the same as in.
Other Golf web pages A page of invented submitted by readers of this site.
A brief description of appeared on the Real Beer site archive copy.
Archive copy of Bill Whitnack's page on.
Versions of Nine Card Golf by and archive copy.
Golf Software and Online Games Stephen Moraco's company Iron Sheep Productions has produced a.
Joseph McMurray has produced a.
Glowing Eye has produced a that plays 4-card and 6-card Golf.
This page is based partly on information contributed by: Wanda Bartholmai, Danielle Carlson, Michael Davis, Jeri Day, Steve Dawson, Ashbir Dhillon, Bill Gardner, Jerry Gray, Beth Grove, Vincent Guerin, Kim Hatch, Bob Heerdink, Ernie Heuer, Jim Kennedy, Lee Murrah, Jane Muscato, Nicholas Pfeiffenberger, Marc Riou, John Roberts, Chris Smyth, Andrew Soule, Mark Spinelli, Yash Srivastava, Sherman Staffer, Gary Sullivan, James Thomas, Stan Thompson, Bill Whitnack, Dayton Williams, Tony Young, Virginia Ziegler.
This page is maintained by John McLeod.
© John McLeod, 2003, 2004, 2009, 2010, 2018.

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Buzzed Card Drinking Game Rules. The goal of the game is simple. Don’t be the last player to hit the buzzer or you drink. Before the game starts shuffle the deck and place it face down at the center of the table and place the buzzer next to it.


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Golf Thanks to the who have contributed information about various versions of this game.
In front of each player is a layout of cards arranged in a square or rectangle, and players improve their scores by drawing new cards to replace unwanted cards, which they discard.
Each deal is seen as the equivalent of a hole of Golf, and in many versions a complete game consists of 9 or 18 deals, corresponding to the length of a Golf course.
Although the card game Golf is quite widespread in North America, Britain, and perhaps other English speaking countries, it is seldom found in card game books.
Golf is also sometimes known as Polish Polka or Polish Poker; the 4-card game is known by some players as Turtle, the 6-card game as Hara Kiri, and the 9-card game as Crazy Nines.
The game of Golf described on this page has no connection with the game of the same name.
Each player has a layout of cards, initially face down, which can be successively replaced by new cards drawn from the stock or discard pile.
The aim is to make a layout scoring as little as possible.
The scores at the end of the play are sometimes considered as representing the number of strokes taken to play a hole of golf.
It is common to play a series of nine deals or 'holes', at the end of which the player with the lowest total score wins.
There are two main forms of the game, golf drinking game cards I shall call andaccording to the number of cards in each player's layout.
There are alsoand forms of Golf, but these seem to be less widespread.
A major difference between versions of Golf is in the method of ending the play.
This causes the play to end after each of the other players has taken one more turn.
The play ends as soon as any player's entire layout is face up.
Four-Card Golf Players, Cards and Deal A standard 52-card pack here used, and the number of players could in source be from two to around eight or more, though the game is said to be best for about four.
With a large number of players, say eight or more, two packs may be shuffled together.
The deal and play are clockwise.
The dealer deals four cards to each player, one at a time.
Each player's cards are to be arranged face down in a square.
The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, card game of fire player may look once at the two nearest cards of his or her square layout, without showing them to anyone else.
After this, the layout cards may not be looked at again until they are discarded during play or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard, or knock to cause the play to end.
You place the drawn card face-down in your layout, being careful to remember what it is, and discard the card that previously occupied that position, putting it face-up on top of the discard pile.
It is then the next player's turn.
However, if you choose to take the discard, you must use it to replace one of your layout cards - you cannot simply put it back on the discard pile, leaving the situation as it was.
Each of the other players in order has one more normal turn in which they draw a card from the stock or discard pile but cannot knock and then the play ends.
Note that if you look at any face down card in your layout, that card must be discarded replaced with the card you drew.
There is no way to check the value of a face down card and leave it in place.
Scoring At the end of the play, each player's square of four cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Variations of Four-Card Golf Looking at cards Some play that you may choose any two of your cards to look at before play begins - not necessarily the two cards nearest to you.
Some play that you may only look at one of your four cards at the start.
Some play that you may look at any of your four cards during the play, at a cost of 1 point for each occasion when you look at a card, added to your score at the end of the hand.
Some play that you may look at the two cards you saw at the beginning, or their replacements in your layout, as often as you like during the game.
Some play that you hold these two cards in your hand, so that you but not the other players can see them at any time.
Some even play that you hold all four cards in your hand, so eliminating both the need to remember any cards, and removing the uncertainty about your two unseen cards.
Replacing cards Some play that the two cards that you did not look at to begin with can be replaced only once.
The two cards that you see at the start can be replaced as often as you wish.
Turning cards face up; ending the play This variation is characteristic of Golf with six or more cards, but is sometimes played in four-card Golf.
Whenever a card is replaced, the new card is placed face up in the layout.
When all the cards belonging to one player are face up, the play will end after each of the other players has had one more turn.
Some play that all four cards begin face down and a card that is face up cannot be replaced.
If you replace a face golf drinking game cards card, the replacement card is placed face up.
If you draw a card from the stock and discard it, you must turn one of the cards of your layout face up, and this card cannot subsequently be replaced.
The result is that on every turn, one more card of your layout is exposed.
The game ends when all players have exposed all of their cards.
Alternative methods of scoring the cards Some play that if your layout contains a pair of equal cards such as two ninesthe score for that pair of cards is zero.
If there are three equal cards, only two of them are cancelled in this way; if all four cards are equal the whole layout scores zero.
Some play that pairs score zero only if the cards are together in a row or column; equal cards that are in diagonally opposite corners do not cancel.
In some variations, queens are given a higher score of 12, 13 or even signal card game pairs points instead of 10; in one variation the spade queen scores 40 points while the others score 10; in this same variation eights score zero.
Some play that one-eyed jacks are wild - they can be paired with any card, making the pair score zero.
Some play that jacks score zero, like kings.
Others play that jacks score zero, queens 12 and kings 13.
Some play that jacks score 20 points, and that when a jack is discarded the next player misses a turn - the turn to play skips to the following player.
Some add two jokers to the deck; the score for a joker is minus 5, so the total score for a layout can be negative.
Special score for the knocker Some play that a player who knocks but turns out not to have the lowest score is penalised.
If the knocker's score is lowest, some players give the knocker the benefit of a reduced score.
Some play with a pot to which all contribute equally at the start.
The knocker collects this pot if his score is lowest and doubles it otherwise.
To prevent such payments becoming too large, it may be wise to agree a maximum amount that can be won from or paid to the pot.
End of the game If you want a longer game you can play 18 holes deals instead of 9.
Instead of playing a fixed number of holes, you can agree to play until one player's score reaches or exceeds 100 or other target agreed in advance.
The player with the lowest score then wins.
Golf with Power Cards In this group of Four-Card Golf variants, several cards are designated as power cards which can have special effects when drawn from the stock.
They go by various names such as Cambio or Pablo or Cabo or Cactus and a proprietary version using specially designed cards was published under the name in 2010.
The basic rules are the same as in Four-Card Golf.
Each player begins with four cards face down - in a row or in a square formation - and privately looks at two of them.
A turn beings game for nintendo 3ds drawing the top card from the stock or from the discard pile and ends by discarding a card face up on top of the discard pile.
The drawn card can be used to replace a card in the player's layout without first looking at the card to be replaced.
As usual the golf drinking game cards is to achieve a low scoring layout.
Some cards are designated as power cards.
If one of these is drawn from the face down stock it can either be used as though it were a normal card, or its special power can be used after which it must be discarded.
A discarded power card cannot be used as a power card again - if it is drawn from the discard pile by the next player it can only be used as a normal card.
Some powers may cause a player's layout to gain or lose cards, so in some versions players may end the game with more or fewer than four face down cards.
I have received descriptions of several versions of this game.
Some of the names seem Spanish and Andrew Soule's variant was learned from a Spanish student, so it's possible that the power card variants originated in that country.
The Spanish word cambio means exchange, which is one of the possible powers, so this could have been the original name of this variant.
The main differences between the versions are in the properties of the special cards, the point values of the cards and the way the game is ended.
Ashbir Dhillon describes a simple form of this game played in Malaysia using a standard pack of 52 cards plus two jokers.
Play continues until the stock pile is exhausted.
The player with the lowest score wins.
John Roberts describes a version calledalso played with a 52-card pack plus two jokers.
Sevens and eights are power cards.
If this is successful the equal cards are all discarded and the player's layout has fewer cards than before.
If the cards the player tries to replace soltaire card game out not to be equal they remain in the layout along with the card that was supposed to replace them.
The player does not discard in that turn and the player's layout now has one more card than before.
The player exchanges one card in an opponent's for one card in his or her own layout.
The player chooses the opponent's card, then looks at it privately, then performs the swap without look at the card that is given to the opponent in exchange.
The seven is then discarded.
The eight is then discarded.
Each of the other players has one more turn and then the layouts are scored.
The player who said 'Pablo' scores -10 points if he or she has the lowest score.
If not, the Pablo player scores the value of his or her layout plus the the value of the highest scoring opponent's layout.
Either way, all other players score the values of their layouts.
If Pablo ties for lowest score with another player everyone scores the value of their layout.
Andrew Soule describes a version called ' Cumbia' played with a 52-card pack without jokers.
These cannot be placed in a player's layout: the player must either perform the action or just discard the card.
The player may not look at the card first.
If it does match and it was taken from an opponent's layout, the player who discarded it then moves one card, without looking at it, from his or her own layout to the opponent's layout.
So the successful player's layout is always reduced by one card.
If the second discarded card did not match, the player who moved it replaces the card in the layout it came from and if it was taken from an opponent's layout receives a 10-point penalty.
Note: a red king dopes not match a black king and the 2 does not match another 2: the card values must be equal.
Note: only one extra card can be discarded as a match on top of a regular discard.
Each player gets one more turn and then everyone scores the value of their layout.
There is no special bonus for having the lowest score in a deal.
After an agreed number of deals - for example 7 - the player with the lowest total score wins.
Chris Smyth describes a version called ' Cabo' played with a 52-card pack without jokers.
All kings match each other, including diamonds.
All the matched cards are discarded, followed by the card that initiated the matching.
Any matched cards from opponents' layouts are replaced by cards from your own layout, without looking at the replacement cards.
If you attempt to match a card that turns out not to be equal to the matching card, the card remains in place and as a penalty, for each such failure you draw an extra card from the stock and add it to your layout without looking at it.
Each player gets one more turn and then everyone scores the value of their layout.
The play also ends if a player gets rid of all the cards from their layout, or if the draw pile runs out.
Connor Chew describes a version from Vancouver, Canada known as ' Cactus'.
It is played with a 52-card pack without jokers and is said to be best for two players, though three or more can play.
Effectively their turn consists of picking up the card using its power and discarding the same card again.
For example if player A draws a 2 from the deck and exchanges it for a Jack in his layout, then player B can use her turn to apply the power of the discarded Jack to look at one of player A's cards.
The quickest player to discard their card can do so without it counting as a turn.
If a player is mistaken and attempts to discard a card that doesn't match the discard pile, they take back their card and draw an additional two cards.
Their opponents then have one more turn each.
If any opponent has a point value equal to or lower than yours you add the value of your layout plus an extra 10 penalty points to your score.
If your point value is equal to or lower than the golf drinking game cards, you score nothing.
The winner is the player with the lowest value layout.
The caller loses ties.
In case of a tie for lowest between two opponents of the caller, they draw cards to decide who will start the next round.
At this point the player with the lowest score wins the game.
In a game with more than two players there could be a tie for lowest: in that case further rounds can be played until there is a single winner.
Six Card Golf In this version, a pair of equal cards in a column scores zero.
Therefore the main object of the game is to make pairs, while keeping unpaired cards as low as possible.
Players, Cards and Deal Two, three or four players use a standard 52-card pack.
With more than four players, a second pack is added, and a third pack if there are more than eight.
The deal and play are clockwise.
The dealer deals six cards to each player, one at a time, arranging them face down in a rectangle in front of each player like this: The remaining undealt cards are placed face-down in the centre of the table to form a drawing check this out />The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player turns any two of microsoft card game cards in his layout face up.
The other layout cards may not be looked at until they are discarded or turned up in the course of the play, or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard.
You may use the card you draw to replace any one of the six cards of your layout, but if you choose to replace a face-down card you are not allowed to look at it before deciding to replace it.
You place the new card face-up in your layout, and the card that previously occupied that position is placed face-up on top of the discard pile.
It is then the next player's turn.
If you draw a card from the face-down card from the stock, you may decide that you do not want it anywhere in your layout.
In that case you simply discard the drawn card face-up on the discard pile, and it is the next player's turn.
It is, however, illegal to draw the top card of the discard pile and discard the same card again, leaving the situation unchanged: if you choose to take the discard, you must use it to replace one of your layout cards.
The play ends as soon as the last of a player's six cards is face up.
The hand is then scored.
Scoring At the end of the play, each player's layout of six cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Gary Glover has contributed blank score sheets forand as MS Word files.
Dan Wagner has contributed a for up to 8 players.
Variations of Six-Card Golf Cards Some players use two decks with four, three or even only two players.
This makes little difference to the game and reduces the chance of running out of cards.
Some players include jokers - two per deck.
In this case twos are worth 2 points and jokers are -2.
Turning up cards at the start Some play that the two cards turned up must be in the same column of the layout; others play the opposite, rule that the two cards turned up must not be in the same column.
Some require one card to be turned up from the central column and one from one of the outer columns.
Some play that after turning up two cards, you may rearrange the cards of your layout without looking at any of the face-down cards so as to place your face-up cards in any desired positions.
Some play that no cards are turned up at the start; instead each of the players may look once at the row of three cards nearest to them, replacing them face down.
Turning up cards during the play Some play that you may use your turn simply to turn one of your face-down cards face up.
Some play that if you draw a card from the stock and decide to discard it rather than placing it in your layout, you must also turn one of your face-down cards face up, unless you have only one face-down card remaining, in which case you may leave it face-down.
Ending the play Some play that you may use your turn to bring the play to an end by turning all your remaining face-down cards face up.
Many play that after a player's last card is exposed, each of the other players plays one more turn before the hand is scored.
Scoring Some players award a negative score, for example -10 points, for four equal cards arranged in two columns for example two columns each containing two sevens.
Some award minus 20 points for four equal cards together in a square block.
When two or more decks are used, some award a higher negative score, for example -20 points, for a layout of six equal cards.
Some play that a pair of equal cards anywhere in the layout score zero - they do not have to be in the same column.
Some players include two jokers in the deck, which according to different players may be worth -5, -3, -2 or zero points.
In this case the twos are worth +2 points, not -2.
Some also play that one-eyed jacks are worth zero.
When two twos or jokers if used appear together in a column, some players allow them to keep their negative value -4 for the column if each card is -2.
Some award a higher negative value when four such cards are arranged in two columns - for example when playing with two decks, four jokers in two columns count -20.
End of the game As in Four-card Golf, the game can continue for 18 holes instead of nine Eight Card Golf This game is very similar tobut each player's layout has four columns of two cards rather than three.
Bill Whitnack's former Card Games web site described a version using a double 52-card deck with four jokers 108 cards.
More decks and jokers can be added if there are more than four players.
The dealer deals eight cards face down to each player, arranged in grid four cards wide and two high, and places the next card face up on the table to start the discard pile, with the remainder of the deck stacked face down next to it to form a drawing stock.
The player to dealer's left begins and the turn to play passes clockwise.
Each player begins his or her first turn by turning one column of two cards face up, as in the following diagram.
The player continues by drawing either the unknown top card of the stock or the face up top card of the discard pile.
The card to be replaced must be chosen without first looking at, and must be discarded face up on the discard pile, even if it is a card the player would have liked to keep.
After each player has had one turn everyone will have two or three cards face up.
Now each turn consists of drawing the top card of the stock pile or the discard pile and using it according to any one of the three options above.
A player whose layout has only one face down card remaining has an additional option: to draw a card from beanie card game online stock and discard it without turning over the last card of the layout.
When a player turns the last card of his or her layout face up, each of the other players has one more turn.
Then all remaining face down cards in all players' layouts are turned face up and the layouts are scored as follows: Jokers Minus 5 points each Kings 0 points Queens, Jacks 10 points each Aces 1 point each Numeral cards 2-10 Face value Pair in a column 0 points Two equal pairs in any two columns Minus 10 points A negative total score is possible.
Nine deals are played corresponding to nine holes of a golf courseand the player with the lowest total score is the winner.
Examples of scoring: First column 8 6+2second column 0 pairthird column 1 0+1fourth column 0 pairtotal 9.
First column 1 1+0second column 0 pairthird column 10 6+4fourth column -10 pair equal to the pair in column 2total 1.
Variant Some allow a player to turn any two cards face up at their first turn, and play that once both cards of a column are face up, those cards can no longer be exchanged.
Nine Card Golf This game, also known as Crazy Nines or simply Nines, is played with two or more decks of cards.
Each player is dealt nine cards in a three by three square, and turns three cards face up to begin the play.
The playing mechanism and scoring are essentially the same as inexcept that a golf drinking game cards of equal cards does not score zero.
Instead, a column of three equal cards scores zero.
As with the other versions, there are many variations.
I don't know how ties are resolved in this method.
Players need to agree what happens if gong card game have two intersecting rows of equal cards or a row intersecting a square block, if you score read more bonus for a block.
Some solve this by immediately removing from the layout any line or block of equal cards.
Play continues using only the remaining part of the layout, keeping the positions from which cards were removed empty.
If you prefer to leave all nine cards in place, you need to agree how to score layouts such as these: example a : intersecting lines example b : block overlapping line Stephen Moraco describes a version of in which every pair of equal cards that are horizontally or vertically adjacent scores zero.
The same card can be used as part of more than one pair, so equal rows and columns will also score zero since they consist of two pairs.
On his archive copyJesse Fuchs described a version with no cards turned up at the start.
Queens count zero, kings ten and jokers -2.
Rows and columns of three equal cards are removed when formed.
Ten Card Golf At least two decks are needed for this game.
Each player is dealt ten cards, arranged into five columns of two, and turns any two cards face up.
The play is the same as in.
Other Golf web pages A page of invented submitted by readers of this site.
A brief description of appeared on the Real Beer site archive copy.
Archive copy of Bill Whitnack's page on.
Versions of Nine Card Golf by and archive copy.
Golf Software and Online Games Stephen Moraco's company Iron Sheep Productions has produced a.
Joseph McMurray has produced a.
Glowing Eye has produced a that plays 4-card and 6-card Golf.
This page is based partly on information contributed by: Wanda Bartholmai, Danielle Carlson, Michael Davis, Jeri Day, Steve Dawson, Ashbir Dhillon, Bill Gardner, Jerry Gray, Beth Grove, Vincent Guerin, Kim Hatch, Bob Heerdink, Ernie Heuer, Jim Kennedy, Lee Murrah, Jane Muscato, Nicholas Pfeiffenberger, Marc Riou, John Roberts, Chris Smyth, Andrew Soule, Mark Spinelli, Yash Srivastava, Sherman Staffer, Gary Sullivan, James Thomas, Stan Thompson, Bill Whitnack, Dayton Williams, Tony Young, Virginia Ziegler.
This page is maintained by John McLeod.
© John McLeod, 2003, 2004, 2009, 2010, 2018.

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How to Play Golf (Card Game) (with Pictures) - wikiHow
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The best part is, all you need is two decks of cards. Setting Up the Game | Golf Card Game Rules. What you need: Printable Rules & Two Decks of Cards (This is an affiliate link.) Age: 6 – 93 in our home. Just like the outdoor game of golf, the card game known as Golf has a goal of keeping the score as low as possible.


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Rules of Card Games: Golf
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Begin drinking at 8am. Anytime someone mentions the tee time, shotgun a beer.. Our group drinks enough with out a game involved..lol I'm hoping that's how it ends up because I haven't played.


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Rules of Card Games: Golf
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Each player then places his/her cards in a 2x2 tableau, like so: (X=face down, O=face up) O O X X . Each player then takes a look at their two face down cards and places them back on the table, face down in either order. The object of the game is to get the lowest score, hence the name golf. Scoring goes as follows:


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Sitting around drinking with your friends can get pretty boring. This is why we need drinking games to liven the experience up. There are some drinking games that are fairly ubiquitous and some others that aren’t as well-known. Here’s a list of the absolute best college drinking games.


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How to Play Golf (Card Game) (with Pictures) - wikiHow
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Golf Thanks to the who have contributed information about various versions of this game.
In front of each player is a layout of cards arranged in a square or rectangle, and players improve their scores by drawing new cards to replace unwanted cards, which they discard.
Each deal is seen as the equivalent of a hole of Golf, and in many versions a complete game consists of 9 or 18 deals, corresponding to golf drinking game cards length of a Golf course.
Although the card game Golf is quite widespread in North America, Britain, and perhaps other English speaking countries, it is seldom found in card congratulate, 25 card game wikipedia share books.
Golf is also sometimes known as Polish Polka or Polish Poker; the 4-card game is known by some players as Turtle, the 6-card game as Hara Kiri, and the 9-card game as Crazy Nines.
The game of Golf more info on this page has no connection with the game of the same name.
Each player has a layout of cards, initially face down, which can be successively replaced by new cards drawn from the stock or discard pile.
The aim is to make a layout scoring as little as possible.
The scores at the end of the play are sometimes considered as representing the number of strokes taken to play a hole of golf.
It is common to play a series of nine deals or 'holes', at the end of which the player with the lowest total score wins.
There are two main forms of the game, which I shall call andaccording to the number of cards in each player's layout.
There are alsoand forms of Golf, but these seem to be less widespread.
A major difference between versions of Golf is in the method of ending the play.
This causes the play to end after each of the other players has taken one more turn.
The play ends as soon as any player's entire layout is face up.
Four-Card Golf Players, Cards and Deal A standard 52-card pack is used, and the number of players could in theory be from two to around eight or more, though the game is said to be best for about four.
With a large number of players, say eight or more, two packs may be shuffled together.
The deal and play are clockwise.
The dealer deals four cards to each player, one at a time.
Each player's cards are to be arranged face down in a square.
The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card click here the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player may look once at the two nearest cards of his or her square layout, golf drinking game cards showing them to anyone else.
After this, the layout cards may not be looked at again until they are discarded during play or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard, or knock to cause the play to end.
You place the drawn card face-down in your layout, being careful to remember what it is, and discard the card that previously occupied that position, putting it face-up on top of the discard pile.
It is then the next player's turn.
However, if you choose to take the discard, you must use it to replace one of your layout cards - you cannot simply put golf drinking game cards back play card game called casino online the discard pile, click at this page the situation as it was.
Each of the other players in order has one more normal turn in which they draw a card from the stock or discard pile but cannot knock and then the play ends.
Note that if you look at any face down card in your layout, that card must be discarded replaced with the card you drew.
There is no way to check the value of a face down card and leave it in place.
Scoring At the end of the play, each player's square of four cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Variations of Four-Card Golf Looking at cards Some play that you may choose any two of your cards to look at before play begins - not necessarily the two cards nearest to you.
Some play that you may only look at one of your four cards at the start.
Some play that you may look at any of your four cards during the play, at a cost of 1 point for each occasion when you look at a card, added to your score at the end of the hand.
Some play that you may look at the two cards you saw at the beginning, or their replacements in your layout, as often as you like during the game.
Some play that you hold these two cards in your hand, so that you but not the other players can see them at any time.
Some even play that you hold all four cards in your hand, so eliminating both the need to remember any cards, and removing the uncertainty about your two unseen cards.
Replacing cards Some play that the two cards that you did not look at to begin with can be replaced only once.
The two cards that you see at the start can be replaced as often as you wish.
Turning cards face up; ending the play This variation is characteristic of Golf with six or more cards, but is sometimes played in four-card Golf.
Whenever a card is replaced, the new card is placed face up in the layout.
When all the cards belonging to one player are face up, the play will end after each of the other players has had one more turn.
Some play that all four cards begin face down and a card that is face up cannot be replaced.
If you replace a face down card, the replacement card is placed face up.
If you draw a card from the stock and discard it, you must turn one of the cards of your layout face up, and this card cannot subsequently be replaced.
The result is that on every turn, one more card of your layout is exposed.
The game ends when all players have exposed all of their cards.
Alternative methods of scoring the cards Some play that if your layout contains a pair of equal cards such as two ninesthe score for that pair of cards is zero.
If there are three equal cards, only two of them are cancelled in this way; if all four cards are equal the whole layout scores zero.
Some play that pairs score zero only if the cards are together in a row or column; equal cards that are in diagonally opposite corners do not cancel.
In some variations, queens are given a higher score of 12, 13 or even 20 points instead of 10; in one variation the spade queen scores 40 points while the others score 10; in this same variation eights score zero.
Some play that one-eyed jacks are wild - they can be paired with any card, making the pair score zero.
Some play that jacks score zero, like kings.
Others play that jacks score zero, queens 12 and kings 13.
Some play that jacks score 20 points, and that when a jack is discarded the next player misses a turn - the turn to play skips to the following player.
Some add two jokers to the deck; the score for a joker is minus 5, so the total score for a layout can be negative.
Special score for the knocker Some play that a player who knocks but turns out not to have the lowest score is penalised.
If the knocker's score is lowest, some players give the knocker the benefit of a reduced score.
Some play with a pot to which all contribute equally at the start.
The knocker collects this pot if his score is lowest and doubles it otherwise.
To prevent such payments becoming too large, it may be wise to agree a maximum amount that can be won from or paid to the pot.
End of the game If you want a longer game you can play 18 holes deals instead of 9.
Instead of playing a fixed number of holes, you can agree to play until one player's score reaches or exceeds 100 or other target agreed in advance.
The player with the lowest score then wins.
Golf with Power Cards In this group of Four-Card Golf variants, several cards are designated as power cards which can have special effects when drawn from the stock.
They go by various names such as Cambio or Pablo or Cabo or Cactus and a proprietary version using specially designed cards was published under the name in 2010.
The basic rules are the same as in Four-Card Golf.
Each player begins with four cards face down - in a row or in a square formation - and privately looks at two of them.
A turn beings by drawing the top card from the stock or from the discard pile and ends by discarding a card face up on top of the discard pile.
The drawn card can be used to replace a card in the player's layout without first looking at the card to be replaced.
As usual the aim is to achieve a low scoring layout.
Some cards are designated as power cards.
If one of these is drawn from the face down click to see more it can either be used as though it were a normal card, or its special power can be used after which it must be discarded.
A discarded power card cannot be used as a power card again - if it is drawn from the discard pile by the next player it can only be used as a normal card.
Some powers may cause a player's layout to gain or lose cards, so in some versions players may end the game with more or fewer than four face down cards.
I here received descriptions of several versions of this game.
Some of the names seem Spanish and Andrew Soule's variant was learned from a Spanish student, so it's possible that the power card variants originated in that country.
The Spanish word cambio means exchange, which is one of the possible powers, so this could have been the original name of this variant.
The main differences between the versions are in the properties of the special cards, the point values of the cards and the way the game is ended.
Ashbir Dhillon describes a simple form of this game played in Malaysia using a standard pack of 52 cards plus two jokers.
Play continues until the stock pile is exhausted.
The player with the lowest score wins.
John Roberts describes a version calledalso played with a 52-card pack plus two jokers.
Sevens and eights are power cards.
If this is successful the equal cards are all discarded and the player's layout has fewer cards than before.
If the cards the player tries to replace turn out not to be equal they remain in the layout along with the card that was supposed to replace them.
The player does not discard in that turn and the player's layout now has one more card than before.
The player exchanges one card in an opponent's for one card in his or her own layout.
The player chooses the opponent's card, then looks at it privately, then performs the swap without look at the card that is given to the opponent in exchange.
The seven is then discarded.
The eight is then discarded.
Each of the other players has one more turn and then the layouts are scored.
The player who said 'Pablo' scores -10 points if he or she has the lowest score.
If not, the Pablo player scores the value of his or her layout plus the the value of the highest golf drinking game cards opponent's layout.
Either way, all other players score the values of their layouts.
If Pablo ties for lowest score with another player everyone scores the value of their layout.
Andrew Soule describes a version called ' Cumbia' played with a 52-card pack without jokers.
These cannot be placed in a player's layout: the player must either perform the action or just discard the card.
The player may not look at the card first.
If it does match and it was taken from an opponent's layout, the player who discarded it then moves one card, without looking at it, from his or her own layout to the opponent's layout.
So the successful player's layout is always reduced by one card.
If the second discarded card did not match, the player who moved it replaces the card in the layout it came from and if it was taken from an opponent's layout receives a 10-point penalty.
Note: a red king dopes not match a black king and the 2 does not match another 2: the card values must be equal.
Note: only one extra card can be discarded as a match on top of a regular discard.
Each player gets one more turn and then everyone scores the value of their layout.
There is no special bonus for having the lowest score in a deal.
After an agreed number of deals - for example 7 - the player with the lowest total score wins.
Chris Smyth describes a version called ' Cabo' played with a 52-card pack without jokers.
All kings match each other, including diamonds.
All the matched cards are discarded, followed by the card that initiated the matching.
Any matched cards from opponents' layouts are replaced by cards from your own layout, without looking at the replacement cards.
If you attempt to match a card that turns out not to be equal to the matching card, the card remains in place and as a penalty, for each such failure you draw an extra card from the stock and add it to your layout without looking at it.
Each player gets one more turn and then everyone scores the value of their layout.
The play also ends if a player gets rid of all the cards from their layout, or if the draw pile runs click />Connor Click here describes a version from Vancouver, Canada known as golf drinking game cards Cactus'.
It is played with a 52-card pack without jokers and is said to be best for two players, though three or more can play.
Effectively their turn consists of picking up the card using its power and discarding the same card again.
For example if player A draws a 2 from the deck and exchanges it for a Jack in his layout, then player B can use her turn to apply the power of the discarded Jack to look at one of player A's cards.
The quickest player to discard their card can do so without it counting as a turn.
If a player is mistaken and attempts to discard a card that doesn't match the discard pile, they take back their card and draw an additional two cards.
Their opponents then have one more turn each.
If any opponent has a point value equal to or lower than yours you add the value of your layout plus an extra 10 penalty points to your score.
If your point value is equal to or lower than the caller's, you score nothing.
The winner is the player with the lowest value layout.
The caller loses ties.
In case of a tie for lowest between two opponents of the caller, they draw cards to decide who will start the next round.
At this point the player with the lowest right! simple card game 4 letters agree wins the game.
In a game with more than two players there could be a tie for lowest: in that case further rounds can be played until there is a single winner.
Six Card Golf In this version, a pair of equal cards in a column scores zero.
Therefore the main object of the game is to make pairs, while keeping unpaired cards as low as possible.
Players, Cards and Deal Two, three or four players use a standard 52-card pack.
With more than four players, a second pack is added, and a third pack if there are more than eight.
The deal and play are clockwise.
The dealer deals six cards to each player, one at a time, arranging them face down in a rectangle in front of each player like this: The remaining undealt cards are placed face-down in the centre of the table to form a drawing stock.
The top card of the stock is turned face up and placed beside the stock to start the discard pile.
Before play begins, each player turns any two of the cards in his layout face up.
The other layout cards may not be looked at until they are click or turned up in the course of the play, or scored at the end of the play.
The Play The player to the dealer's left begins, and the turn to play passes clockwise.
At your turn you must either draw the top card of the face-down stock, or draw the top discard.
You may use the card you draw to replace any one of the six cards of your layout, but if you choose to replace a face-down card you are not allowed to look at it before deciding to replace it.
You place the new card face-up in your layout, and the card that previously occupied that position is placed face-up on top of the discard pile.
It is then the next player's turn.
If you draw a card from the face-down card from the stock, you may decide that you do not want it anywhere in your layout.
In that case you simply discard the drawn card face-up on the discard pile, and it is the next player's turn.
It is, however, illegal to draw the top card of the discard pile and discard the same card again, leaving the situation unchanged: if you choose to take the discard, you must use it to replace one of your layout cards.
The play ends as soon as the last of a player's six cards is face up.
The hand is then scored.
Scoring At the end of the play, each player's layout of six cards is turned face-up and scored as follows.
The player who has the lowest cumulative score after nine deals wins.
Gary Glover has contributed blank score sheets forand as MS Word files.
Dan Wagner has contributed a for up to 8 players.
Variations of Six-Card Golf Cards Some players use two decks with four, three or even only two players.
This makes little difference to the game and reduces the chance of running out of cards.
Some players include jokers - two per deck.
In this case twos are worth 2 points and https://fonstor.ru/card-game/playing-cards-games-to-play.html are -2.
Turning up cards at the start Some play that the two cards turned up must be in the same column of the layout; others play the opposite, rule that the two cards turned up must not be in the same column.
Some require one card to be turned up from the central column and one from one of the outer columns.
Some play that after turning up two cards, you may rearrange the cards of your layout without looking at any of the face-down cards so as to place your face-up cards in any desired positions.
Some play that no cards are turned up at the start; instead each of the players may look once at the row of three cards nearest to them, replacing them face down.
Turning up cards during the play Some play that you may use your turn simply to turn one of your face-down cards face up.
Some play that if you draw a card from the stock and decide to discard it rather than placing it in your layout, you must also turn one of your face-down cards face up, unless you have only one face-down card remaining, in which case you may leave it face-down.
Ending the play Some play that you may use your turn to bring the play to an end by turning all your remaining face-down cards face up.
Many play that after a player's last card is exposed, each of the other players plays one more turn before the hand is scored.
Scoring Some players award a negative score, for example -10 points, for four equal cards arranged in two columns for example two columns each containing two sevens.
Some award minus 20 points for four equal cards together in a square block.
When two or more decks are used, some award a higher negative score, for example -20 points, for a layout of six equal cards.
Some play that a pair of equal cards anywhere in the layout score zero - they do not have to be in the same column.
Some players include two jokers in the deck, which according to different players may be worth -5, -3, -2 or zero points.
In this case the twos are worth +2 points, not -2.
Some also play that one-eyed jacks are worth zero.
When two twos or jokers if used appear together in a column, some players allow them to keep their negative value -4 for the column if each card is can online strip card games />Some award a higher negative value when four such cards are arranged in two columns - for more info when playing with two decks, four jokers in two columns count -20.
End of the game As in Four-card Golf, the game can continue for 18 holes instead of nine Eight Card Golf This game is very similar tobut each player's layout has four columns of two cards rather than three.
Bill Whitnack's former Card Games web site described a version using a double 52-card deck with four jokers 108 cards.
More decks and jokers can be added if there are more than four players.
The dealer deals eight cards face down to each player, arranged in grid four cards wide and two high, and places the next card face up on the table to start the discard pile, with the remainder of the deck stacked face down next to it to form a drawing stock.
The player to dealer's left begins and the turn to play passes clockwise.
Each player begins his or her first turn by turning one column of two cards face up, as in the following diagram.
The player continues golf drinking game cards drawing either golf drinking game cards unknown top card of the stock or the face up top card of the discard pile.
The card to be replaced must be chosen without first looking at, and must be discarded face up on the discard pile, even if it is a card the player would have liked to keep.
After each player has had one turn everyone will have two or three cards face up.
Now each turn golf drinking game cards of drawing the top card of the stock pile or the discard pile and using it according to any one of the three options above.
A player whose layout has only one face down card remaining has an additional option: to draw a card from the stock and discard it without turning over the last card of the layout.
When a player turns the last card of his or her layout face up, each of the other players has one more turn.
Then all remaining face down cards in all players' layouts are turned face up and the layouts are scored as follows: Jokers Minus 5 points each Kings 0 points Queens, Jacks 10 points each Aces 1 point each Numeral cards 2-10 Face value Pair in a column 0 points Two equal pairs in any two columns Minus 10 points A negative total score is possible.
Nine deals are played corresponding to nine holes of a golf courseand the player with the lowest total score is the winner.
Examples of scoring: First column 8 6+2second column 0 pairthird column 1 0+1fourth column 0 pairtotal 9.
First column 1 1+0second column 0 pairthird column 10 6+4fourth column -10 pair equal to the pair in column 2total 1.
Variant Some allow a player to turn any two cards face up at their first turn, and play that once both cards of a column are face up, those cards can no longer be exchanged.
Nine Card Golf This game, also known as Crazy Nines or simply Nines, is played with two or more decks of cards.
Each player is dealt nine cards in a three by three square, and turns three cards face up to begin the play.
The playing mechanism and scoring are essentially the same as inexcept that a pair of equal cards does not score zero.
Instead, a column of three equal cards scores zero.
As with the other versions, there are many variations.
I don't know how ties are resolved in this method.
Players need to agree what happens if you have two intersecting rows of equal cards or a row intersecting a square block, if you score a bonus for a block.
Some more info this by immediately removing from the layout any line or block of equal cards.
Play continues using only the remaining part of the layout, keeping the positions from which cards were removed empty.
If you prefer to leave all nine cards in place, you need to agree how to score layouts such as these: example a : intersecting lines example b : block overlapping line Stephen Moraco describes a version of in which every pair of equal cards that are horizontally or vertically adjacent scores zero.
The same card can be used as part of more than one pair, so equal rows and columns will also score zero since they consist of two pairs.
On his archive copyJesse Fuchs described a version with no cards turned up at the start.
Queens count zero, kings ten and jokers -2.
Rows and columns of three equal cards are removed when formed.
Ten Card Golf At least two decks are needed for this game.
Each player is dealt ten cards, arranged into five columns of two, and turns any two cards face up.
The play is the same as in.
Other Golf web pages A page of invented submitted by readers of this site.
A brief description of appeared on the Real Beer site archive copy.
Archive copy of Bill Whitnack's page on.
Versions of Nine Card Golf by and archive copy.
Golf Software and Online Games Stephen Moraco's company Iron Sheep Productions has produced a.
Joseph McMurray has produced a.
Glowing Eye has produced a that plays 4-card and 6-card Golf.
This page is based partly on information contributed by: Wanda Bartholmai, Danielle Carlson, Michael Davis, Jeri Day, Steve Dawson, Ashbir Dhillon, Bill Gardner, Jerry Gray, Beth Grove, Vincent Guerin, Kim Hatch, Bob Heerdink, Ernie Heuer, Jim Kennedy, Lee Murrah, Jane Muscato, Nicholas Pfeiffenberger, Marc Riou, John Roberts, Chris Smyth, Andrew Soule, Mark Spinelli, Yash Srivastava, Sherman Staffer, Gary Sullivan, James Thomas, Stan Thompson, Bill Whitnack, Dayton Williams, Tony Young, Virginia Ziegler.
This page is maintained by John McLeod.
© John McLeod, 2003, 2004, 2009, 2010, 2018.

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An ingeniously fun game involving skill, luck, good hand/eye co-ordination and most importantly, lots of drinking. Play your way through the 18 cards of specially designed trick shots, and the.


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How to Play Golf (Card Game) (with Pictures) - wikiHow
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How to Play Golf (Card Game) (with Pictures) - wikiHow
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golf drinking game cards

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Golf Drinking Game. As any true golfer would know, the 19th hole is just slang for enjoying a drink after the game! Our 18th hole Golf Drinking Game gives you the same treat, but a hole earlier and is a superb alternative to beer pong. It comes with 18 trick shot cards and 4 ping pong balls, with the object being to pull off one of the trick shots.


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Five Fun Games to Play on the Golf Course - Golficity
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Five Fun Games to Play on the Golf Course - Golficity
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golf drinking game cards

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Play Nine is the Card Game of Golf that everyone loves to play. Based on a real golf game, Play Nine is suitable for the whole family - ages 8 plus and can be played by up to 6 people.


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How to Play Golf (Card Game) (with Pictures) - wikiHow
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Rules of Card Games: Golf
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golf drinking game cards